Zdexby TheHolyOneZ
5,457 classes
Class

IBPI_ItemUse_C

: IInterface : UObject
/Game/BluePrints/BPI_ItemUse.BPI_ItemUse_C 0x0028 (40 B) align 8 inherited 0x0028 6 scripted vtable /Game/BluePrints/BPI_ItemUse
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void Reload(bool PressState)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
bool MS_IsInView(AActor* Actor)
Script2 statements · 11 bytes of bytecode
0x0000return ReturnValue;0x000A// end of script
Public0x09
void Reset()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Change()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Aim(bool PressState)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Shot(bool PressState, double PushTime, ABP_FirstPersonCharacter_Main_C* SourcePlayer)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18

Used by 1

types with a member, parameter or interface of this type