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105 classes in Unity.RenderPipelines.Universal.2D.Runtime
- $BurstDirectCallInitializerUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <>cUnity.RenderPipelines.Universal.2D.Runtime
- <Module>Unity.RenderPipelines.Universal.2D.Runtime
- <PrivateImplementationDetails>Unity.RenderPipelines.Universal.2D.Runtime
- ArraySliceDebugView`1Unity.RenderPipelines.Universal.2D.Runtime
- CalculateEdgesFromLines_000002D6$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- CalculateEdgesFromLines_000002D6$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- CalculateEdgesFromTriangles_000002D9$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- CalculateEdgesFromTriangles_000002D9$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- CalculateLocalBounds_000002D3$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- CalculateLocalBounds_000002D3$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- CalculateProjectionInfo_000002D0$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- CalculateProjectionInfo_000002D0$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- CalculateTriangles_000002D2$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- CalculateTriangles_000002D2$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- CalculateVertices_000002D1$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- CalculateVertices_000002D1$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- CinemachineUniversalPixelPerfectUnity.RenderPipelines.Universal.2D.Runtime
- ClipEdges_000002DD$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- ClipEdges_000002DD$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- ClipperUnity.RenderPipelines.Universal.2D.Runtime
- ClipperBaseUnity.RenderPipelines.Universal.2D.Runtime
- ClipperExceptionUnity.RenderPipelines.Universal.2D.Runtime
- ClipperOffsetUnity.RenderPipelines.Universal.2D.Runtime
- CompositeShadowCaster2DUnity.RenderPipelines.Universal.2D.Runtime
- CopyCameraSortingLayerPassUnity.RenderPipelines.Universal.2D.Runtime
- DrawLight2DPassUnity.RenderPipelines.Universal.2D.Runtime
- DrawNormal2DPassUnity.RenderPipelines.Universal.2D.Runtime
- DrawRenderer2DPassUnity.RenderPipelines.Universal.2D.Runtime
- DrawShadow2DPassUnity.RenderPipelines.Universal.2D.Runtime
- EdgeComparerUnity.RenderPipelines.Universal.2D.Runtime
- GenerateInteriorMesh_000002D4$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- GenerateInteriorMesh_000002D4$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- GetVertexReferenceStats_000002D7$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- GetVertexReferenceStats_000002D7$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- GlobalPropertiesPassUnity.RenderPipelines.Universal.2D.Runtime
- ICondition2`2Unity.RenderPipelines.Universal.2D.Runtime
- IEdgeStoreUnity.RenderPipelines.Universal.2D.Runtime
- ILight2DCullResultUnity.RenderPipelines.Universal.2D.Runtime
- IntersectNodeUnity.RenderPipelines.Universal.2D.Runtime
- IPixelPerfectCameraUnity.RenderPipelines.Universal.2D.Runtime
- JoinUnity.RenderPipelines.Universal.2D.Runtime
- LayerBatchUnity.RenderPipelines.Universal.2D.Runtime
- LayerDebugUnity.RenderPipelines.Universal.2D.Runtime
- LayerUtilityUnity.RenderPipelines.Universal.2D.Runtime
- Light2DUnity.RenderPipelines.Universal.2D.Runtime
- Light2DCullResultUnity.RenderPipelines.Universal.2D.Runtime
- Light2DLookupTextureUnity.RenderPipelines.Universal.2D.Runtime
- Light2DManagerUnity.RenderPipelines.Universal.2D.Runtime
- LightBatchUnity.RenderPipelines.Universal.2D.Runtime
- LightBufferUnity.RenderPipelines.Universal.2D.Runtime
- LightUtilityUnity.RenderPipelines.Universal.2D.Runtime
- LocalMinimaUnity.RenderPipelines.Universal.2D.Runtime
- MaximaUnity.RenderPipelines.Universal.2D.Runtime
- MyIntersectNodeSortUnity.RenderPipelines.Universal.2D.Runtime
- OutPtUnity.RenderPipelines.Universal.2D.Runtime
- OutRecUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PassDataUnity.RenderPipelines.Universal.2D.Runtime
- PixelPerfectCameraUnity.RenderPipelines.Universal.2D.Runtime
- PixelPerfectCameraInternalUnity.RenderPipelines.Universal.2D.Runtime
- PolyNodeUnity.RenderPipelines.Universal.2D.Runtime
- PolyTreeUnity.RenderPipelines.Universal.2D.Runtime
- Renderer2DUnity.RenderPipelines.Universal.2D.Runtime
- Renderer2DDataUnity.RenderPipelines.Universal.2D.Runtime
- RendererLightingUnity.RenderPipelines.Universal.2D.Runtime
- RenderPassEvents2DEnumValuesUnity.RenderPipelines.Universal.2D.Runtime
- ReverseWindingOrder_000002DA$BurstDirectCallUnity.RenderPipelines.Universal.2D.Runtime
- ReverseWindingOrder_000002DA$PostfixBurstDelegateUnity.RenderPipelines.Universal.2D.Runtime
- ScanbeamUnity.RenderPipelines.Universal.2D.Runtime
- ScriptableRendererFeature2DUnity.RenderPipelines.Universal.2D.Runtime
- ScriptableRenderPass2DUnity.RenderPipelines.Universal.2D.Runtime
- ScriptableRenderPass2DExtensionUnity.RenderPipelines.Universal.2D.Runtime
- SetGlobalPassDataUnity.RenderPipelines.Universal.2D.Runtime
- ShadowCaster2DUnity.RenderPipelines.Universal.2D.Runtime
- ShadowCasterGroup2DUnity.RenderPipelines.Universal.2D.Runtime
- ShadowCasterGroup2DManagerUnity.RenderPipelines.Universal.2D.Runtime
- ShadowMesh2DUnity.RenderPipelines.Universal.2D.Runtime
- ShadowRenderingUnity.RenderPipelines.Universal.2D.Runtime
- ShadowShape2DUnity.RenderPipelines.Universal.2D.Runtime
- ShadowShape2DProviderUnity.RenderPipelines.Universal.2D.Runtime
- ShadowShape2DProvider_Collider2DUnity.RenderPipelines.Universal.2D.Runtime
- ShadowShape2DProvider_SpriteRendererUnity.RenderPipelines.Universal.2D.Runtime
- ShadowShapeProvider2DUtilityUnity.RenderPipelines.Universal.2D.Runtime
- ShadowUtilityUnity.RenderPipelines.Universal.2D.Runtime
- ShapeProviderUtilityUnity.RenderPipelines.Universal.2D.Runtime
- TEdgeUnity.RenderPipelines.Universal.2D.Runtime
- UnitySourceGeneratedAssemblyMonoScriptTypes_v1Unity.RenderPipelines.Universal.2D.Runtime
- Universal2DRenderingDataUnity.RenderPipelines.Universal.2D.Runtime
- UpscalePassUnity.RenderPipelines.Universal.2D.Runtime
- URP2D_GraphicsExtensionsUnity.RenderPipelines.Universal.2D.Runtime
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