Class IntersectNode : Object Path C++ Link UnityEngine.Rendering.Universal.IntersectNode, Unity.RenderPipelines.Universal.2D.Runtime 0x0050 (80 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime 0x00x0050 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00100x08Edge1TEdge1 flags0x00180x08Edge2TEdge1 flags0x00200x30PtIntPoint1 flags Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.Rendering.Universal.IntersectNode, Unity.RenderPipelines.Universal.2D.Runtime // size 0x0050 (80), inherited 0x0010, align 8 class IntersectNode : public Object { public: TEdge Edge1; // 0x0010(0x08) Assembly TEdge Edge2; // 0x0018(0x08) Assembly IntPoint Pt; // 0x0020(0x30) Assembly void .ctor(); [Public SpecialName] };