Zdexby TheHolyOneZ
17,715 classes
Class

ShadowUtility

: Object
UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) align 1 inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime
0x00x0010

Members 6

OffsetSizeNameTypeFlags
—0x04k_AdditionalVerticesPerEdgeintStatic+2 flags
—0x04k_VerticesPerTriangleintStatic+2 flags
—0x04k_TrianglesPerEdgeintStatic+2 flags
—0x04k_MinimumEdgesintStatic+2 flags
—0x04k_SafeSizeintStatic+2 flags
0x08m_VertexLayoutVertexAttributeDescriptor[]PrivateStatic

Functions 27

SignatureFlagsNativeParams
void GetNextShapeStart()PrivateStatic—0x00
void CalculateProjectionInfo()Static+1 flags—0x00
void CalculateVertices()Static+1 flags—0x00
void CalculateTriangles()Static+1 flags—0x00
void CalculateLocalBounds()Static+1 flags—0x00
void GenerateInteriorMesh()PrivateStatic—0x00
void GenerateShadowMesh()PublicStatic—0x00
void CalculateEdgesFromLines()PublicStatic—0x00
void GetVertexReferenceStats()Static+1 flags—0x00
void IsTriangleReversed()PublicStatic—0x00
void CalculateEdgesFromTriangles()PublicStatic—0x00
void ReverseWindingOrder()PublicStatic—0x00
void GetClosedPathCount()PrivateStatic—0x00
void GetPathInfo()PrivateStatic—0x00
void ClipEdges()PublicStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void CalculateProjectionInfo$BurstManaged()Static+1 flags—0x00
void CalculateVertices$BurstManaged()Static+1 flags—0x00
void CalculateTriangles$BurstManaged()Static+1 flags—0x00
void CalculateLocalBounds$BurstManaged()Static+1 flags—0x00
void GenerateInteriorMesh$BurstManaged()Static+1 flags—0x00
void CalculateEdgesFromLines$BurstManaged()Static+1 flags—0x00
void GetVertexReferenceStats$BurstManaged()Static+1 flags—0x00
void CalculateEdgesFromTriangles$BurstManaged()Static+1 flags—0x00
void ReverseWindingOrder$BurstManaged()Static+1 flags—0x00
void ClipEdges$BurstManaged()Static+1 flags—0x00