Zdexby TheHolyOneZ
17,715 classes
Class

ShadowRendering

: Object
UnityEngine.Rendering.Universal.ShadowRendering, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) align 1 inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime
0x00x0010

Members 20

OffsetSizeNameTypeFlags
0x04k_LightPosIDintPrivateStatic+1 flags
0x04k_ShadowRadiusIDintPrivateStatic+1 flags
0x04k_ShadowColorMaskIDintPrivateStatic+1 flags
0x04k_ShadowModelMatrixIDintPrivateStatic+1 flags
0x04k_ShadowModelInvMatrixIDintPrivateStatic+1 flags
0x04k_ShadowModelScaleIDintPrivateStatic+1 flags
0x04k_ShadowContractionDistanceIDintPrivateStatic+1 flags
0x04k_ShadowAlphaCutoffIDintPrivateStatic+1 flags
0x04k_SoftShadowAngleintPrivateStatic+1 flags
0x04k_ShadowSoftnessFalloffIntensityIDintPrivateStatic+1 flags
0x04k_ShadowShadowColorIDintPrivateStatic+1 flags
0x04k_ShadowUnshadowColorIDintPrivateStatic+1 flags
0x08m_ProfilingSamplerShadowsProfilingSamplerPrivateStatic+1 flags
0x08m_ProfilingSamplerShadowsAProfilingSamplerPrivateStatic+1 flags
0x08m_ProfilingSamplerShadowsRProfilingSamplerPrivateStatic+1 flags
0x08m_ProfilingSamplerShadowsGProfilingSamplerPrivateStatic+1 flags
0x08m_ProfilingSamplerShadowsBProfilingSamplerPrivateStatic+1 flags
0x04k_MaxShadowSoftnessAnglefloatPrivateStatic+1 flags
0x10k_ShadowColorLookupColorPrivateStatic+1 flags
0x10k_UnshadowColorLookupColorPrivateStatic+1 flags

Functions 23

SignatureFlagsNativeParams
void CreateMaterial()PrivateStatic—0x00
void GetProjectedShadowMaterial()PrivateStatic—0x00
void GetProjectedShadowMaterial()Static+1 flags—0x00
void GetProjectedUnshadowMaterial()Static+1 flags—0x00
void GetSpriteShadowMaterial()PrivateStatic—0x00
void GetSpriteUnshadowMaterial()PrivateStatic—0x00
void GetGeometryShadowMaterial()PrivateStatic—0x00
void GetGeometryUnshadowMaterial()PrivateStatic—0x00
void CalculateFrustumCornersPerspective()PrivateStatic—0x00
void CalculateFrustumCornersOrthographic()PrivateStatic—0x00
void CalculateWorldSpaceBounds()PrivateStatic—0x00
void CallOnBeforeRender()Static+1 flags—0x00
void PrerenderShadows()Static+1 flags—0x00
void SetShadowProjectionGlobals()PrivateStatic—0x00
void SetGlobalShadowProp()Static+1 flags—0x00
void ShadowCasterIsVisible()PrivateStatic—0x00
void GetRendererFromCaster()PrivateStatic—0x00
void RenderProjectedShadows()PrivateStatic—0x00
void GetRendererSubmeshes()PrivateStatic—0x00
void RenderSpriteShadow()PrivateStatic—0x00
void ShadowTest()Static+1 flags—0x00
void RenderShadows()PrivateStatic—0x00
void .cctor()PrivateStatic+1 flags—0x00