Zdexby TheHolyOneZ
17,715 classes
Class

LightBatch

: Object
UnityEngine.Rendering.Universal.LightBatch, Unity.RenderPipelines.Universal.2D.Runtime 0x0058 (88 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime
0x00x0058

Members 14

OffsetSizeNameTypeFlags
0x08profilingDrawBatchedProfilingSamplerPrivateStatic+1 flags
0x04k_BufferOffsetintPrivateStatic+1 flags
0x04sBatchIndexCounterintPrivateStatic
0x08subsetsint[]Private
0x08lightMeshesMesh[]Private
0x08matricesMatrix4x4[]Private
0x08lightBufferLightBuffer[]Private
0x08cachedLightLight2DPrivate
0x08cachedMaterialMaterialPrivate
0x04hashCodeintPrivate
0x04lightCountintPrivate
0x04maxIndexintPrivate
0x04batchCountintPrivate
0x04activeCountintPrivate
0x00540x04unreflected bytes to end of LightBatch

Functions 23

SignatureFlagsNativeParams
void get_batchLightMod()PrivateStatic+1 flags—0x00
void get_batchRunningIndex()PrivateStatic+1 flags—0x00
void get_isBatchingSupported()PublicStatic+1 flags—0x00
void get_nativeBuffer()2 flags—0x00
void get_graphicsBuffer()2 flags—0x00
void get_lightMarker()2 flags—0x00
void GetLight()1 flags—0x00
void get_batchSlotIndex()Static+2 flags—0x00
void SetLight()1 flags—0x00
void GetBatchColor()Static+1 flags—0x00
void GetBatchSlotIndex()Static+1 flags—0x00
void Hash()PrivateStatic—0x00
void Validate()Private—0x00
void OnAssemblyReload()Private—0x00
void ResetInternals()Private—0x00
void SetBuffer()Private—0x00
void SlotIndex()1 flags—0x00
void Reset()1 flags—0x00
void CanBatch()1 flags—0x00
void AddBatch()1 flags—0x00
void Flush()1 flags—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 1

types with a member, parameter or interface of this type