Class Join : Object Path C++ Link UnityEngine.Rendering.Universal.Join, Unity.RenderPipelines.Universal.2D.Runtime 0x0050 (80 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime 0x00x0050 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00100x08OutPt1OutPt1 flags0x00180x08OutPt2OutPt1 flags0x00200x30OffPtIntPoint1 flags Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.Rendering.Universal.Join, Unity.RenderPipelines.Universal.2D.Runtime // size 0x0050 (80), inherited 0x0010, align 8 class Join : public Object { public: OutPt OutPt1; // 0x0010(0x08) Assembly OutPt OutPt2; // 0x0018(0x08) Assembly IntPoint OffPt; // 0x0020(0x30) Assembly void .ctor(); [Public SpecialName] };