| void add_OnPlayerSelectedEvent(Action<Player value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnPlayerSelectedEvent(Action<Player value) | PublicStatic+1 flags | | 0x08 |
| CharacterPanel get_SelectedPanel() | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| Sprite GetInRunIcon(bool extracted) | PublicStatic | | 0x08 |
| string GetInRunHoverText(bool extracted, int runSeed) | PublicStatic | | 0x08 |
| void OnHide() | Public | | 0x00 |
| void OnCreateNewClick() | Public | | 0x00 |
| void HideForCustomization() | Public | | 0x00 |
| void FinishCreate(CharacterPanel panel, bool success) | Public | | 0x08 |
| bool CanCreateCharacterName(const string& playerName) | Public | | 0x08 |
| string GetRandomizedCharacterName() | Public | | 0x08 |
| void OnRemainingClick() | Public | | 0x00 |
| void OnAddMoreClick() | Public | | 0x00 |
| void OnPlayerSelected(Player player, PlayerSaved saved) | Public | | 0x08 |
| void OnCharactersChanged(CharacterPanel newPanel) | Public | | 0x08 |
| void ShowDelete(CharacterPanel panel) | Public | | 0x08 |
| void TryDelete() | Public | | 0x00 |
| void DeleteAllPlayers() | Public | | 0x00 |
| void DeletePlayer(CharacterPanel characterPanel, bool grantXp, bool removePanel) | Public | | 0x08 |
| void DeletePlayer(Player character, PlayerSaved playerSaved, bool grantXp) | Public | | 0x08 |
| void OnHideRetireConfirm() | Private | | 0x00 |
| void LoadSavedCharacters() | Public | | 0x00 |
| PlayerSaved CreateNewPlayerSaved(const string& playerName, bool isCorrupted, PlayerPreset preset, bool addToMainData) | PublicStatic | | 0x08 |
| CharacterPanel SpawnCharacterPanel(PlayerSaved saved) | Public | | 0x08 |
| void DestroyCharacterPanel(CharacterPanel characterPanel, bool remove) | Public | | 0x08 |
| Player SpawnCharacter(PlayerSaved playerSaved, bool isClientPlayer) | Public | | 0x08 |
| Transform NewCharacterPos(PlayerSaved playerSaved) | Private | | 0x08 |
| void DestroyCharacter(Player character) | Public | | 0x08 |
| void LoadIntoGame() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <Awake>b__30_0() | Private | | 0x00 |
| void <Awake>b__30_1() | Private | | 0x00 |
| void <DeleteAllPlayers>b__47_0(CharacterPanel x) | Private | | 0x08 |