| List<Spell> get_AllSpells() | PublicStatic+1 flags | | 0x08 |
| void set_AllSpells(List<Spell> value) | PrivateStatic+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnSceneLoaded(const Scene& scene, const LoadSceneMode& mode) | Public | | 0x04 |
| List<Spell> LoadSpells() | PublicStatic | | 0x08 |
| void SetAllSpells() | Public | | 0x00 |
| Spell GetSpellInstance(Spell reference) | PublicStatic | | 0x08 |
| Spell GetSpellInstance(int spellID) | PublicStatic | | 0x08 |
| SpellTypeInfo GetSpellTypeInfo(const SpellType& type) | PublicStatic | | 0x08 |
| Sprite GetSpellBorder(const SpellType& type) | PublicStatic | | 0x08 |
| void add_OnSpellCooldown(Action<Spell value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnSpellCooldown(Action<Spell value) | PublicStatic+1 flags | | 0x08 |
| void StartSpellCooldown(Spell spell, float cdTime) | PublicStatic | | 0x08 |
| void EndSpellCooldown(Spell spell, float cdTime) | PrivateStatic | | 0x08 |
| bool IsSpellOnCD(Spell spell, ref Cooldown& cooldown) | PublicStatic | | 0x08 |
| bool ChangeSpellCooldown(Spell spell, float secondsChange) | PublicStatic | | 0x08 |
| void LoadAllSpells(Player player) | Public | | 0x08 |
| void SaveAllSpells(PlayerSaved playerSaved) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |