Zdexby TheHolyOneZ
42,610 classes
Class

Collider

: Component : Object : Object
UnityEngine.Collider, UnityEngine.PhysicsModule 0x0018 (24 B) inherited 0x0018 UnityEngine.PhysicsModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 16

SignatureFlagsNativeParams
bool get_enabled()Public+1 flags0x01
void set_enabled(bool value)Public+1 flags0x01
Rigidbody get_attachedRigidbody()Public+1 flags0x08
bool get_isTrigger()Public+1 flags0x01
void set_isTrigger(bool value)Public+1 flags0x01
Vector3 ClosestPoint(const Vector3& position)Public0x0C
Bounds get_bounds()Public+1 flags0x18
RaycastHit Raycast(const Ray& ray, float maxDistance, bool hasHit)Private0x2C
bool Raycast(const Ray& ray, const RaycastHit&& hitInfo, float maxDistance)Public0x2C
void Internal_ClosestPointOnBounds(const Vector3& point, const Vector3&& outPos, float distance)Private0x0C
Vector3 ClosestPointOnBounds(const Vector3& position)Public0x0C
void .ctor()Public+1 flags0x00
void ClosestPoint_Injected(const Vector3&& position, const Vector3&& ret)Private0x0C
void get_bounds_Injected(const Bounds&& ret)Private+1 flags0x18
void Raycast_Injected(const Ray&& ray, float maxDistance, bool hasHit, const RaycastHit&& ret)Private0x2C
void Internal_ClosestPointOnBounds_Injected(const Vector3&& point, const Vector3&& outPos, float distance)Private0x0C

Subclasses 5

Used by 122

types with a member, parameter or interface of this type