| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <WaitForGeneration>b__41_0() | 1 flags | | 0x01 |
| void <WaitForNavGenerationForDoors>b__42_0(GameObject x) | 1 flags | | 0x08 |
| void <WaitForNavGenerationForDoors>b__42_1(GameObject x) | 1 flags | | 0x08 |
| bool <WaitForNavGenerationForDoors>b__42_2() | 1 flags | | 0x01 |
| void <WaitForNavGenerationForDoors>b__42_3(GameObject x) | 1 flags | | 0x08 |
| void <WaitForNavGenerationForDoors>b__42_4(GameObject x) | 1 flags | | 0x08 |
| bool <Update>b__47_0(Player x) | 1 flags | | 0x08 |
| bool <RoomTypeAwake>b__53_3(EntitySpawn x) | 1 flags | | 0x08 |
| void <RoomTypeEventEnd>b__55_0(BossHealthBarItem x) | 1 flags | | 0x08 |
| void <TriggerEventRoom>b__57_0(EntitySpawn x) | 1 flags | | 0x08 |
| void <TriggerEventRoom>b__57_2(GameObject z) | 1 flags | | 0x08 |
| void <TriggerEventRoom>b__57_1(EntitySpawn x) | 1 flags | | 0x08 |
| void <TriggerEventRoom>b__57_3(GameObject z) | 1 flags | | 0x08 |