Class
FuzeVoxelPlacer
: InteractableVoxelPlacer : Interactable : ReferenceScript : MonoBehaviour : Behaviour : Component : Object : Object0x00x0170
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Flammable | Flammable | Public | — | |
| 0x08 | FlintAndSteelInterHint | Interactable | Public | — | |
| 0x08 | FuzeProgressDelay | TimedDelay | Public | — | |
| 0x08 | FuzeEffectObj | GameObject | Public | — | |
| 0x04 | ExplosiveDamageMultiplier | float | Public | — | |
| 0x01 | DestroyOnTrigger | bool | Public | — | |
| 0x0105 | 0x03 | padding / unreflected | |||
| 0x04 | TriggerExplosiveMask | LayerMask | Public | — | |
| 0x010C | 0x04 | padding / unreflected | |||
| 0x08 | TriggerExplosiveOverlapCol | SphereCollider | Public | — | |
| 0x08 | AttachedExplosiveLine | LineRenderer | Public | — | |
| 0x08 | TriggersExplosives | List<Explosive> | Public | — | |
| 0x01 | Triggered | bool | Public | — | |
| 0x0129 | 0x07 | padding / unreflected | |||
| 0x08 | VoxelTrail | List<UnityEngine.GameObject> | Public+1 flags | — | |
| 0x08 | managedCor | ManagedCoroutine | Private | — | |
| 0x08 | colliderBuffer | Collider[] | Private | — | |
| 0x08 | uniqueResultBuffer | HashSet<Explosive> | Private | — | |
| 0x08 | triggerResultBuffer | List<Explosive> | Private | — | |
| 0x08 | explosiveSearchEverySecs | TimedDelay | Private | — | |
| 0x04 | springStrength | float | Private | — | |
| 0x04 | springDamping | float | Private | — | |
| 0x04 | springRestDist | float | Private | — | |
| 0x016C | 0x04 | unreflected bytes to end of FuzeVoxelPlacer | |||
Inherited from InteractableVoxelPlacer 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MaxVoxelCount | int | Public | — | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x08 | Placer | VoxelPlacer | Public | — | |
| 0x08 | OnVoxelPlaced | Action<UnityEngine.Vector3Int | Private | — | |
| 0x08 | OnFinalVoxelPlaced | Action<UnityEngine.Vector3Int | Private | — | |
Inherited from Interactable 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InteractableTypes | List<InteractableType> | Public | — | |
| 0x04 | crosshairType | CrossHairType | Public | — | |
| 0x10 | CrosshairColor | Color | Public | — | |
| 0x0044 | 0x04 | padding / unreflected | |||
| 0x08 | infoText | string | Public | — | |
| 0x01 | IncludeInteractKey | bool | Public | — | |
| 0x0051 | 0x07 | padding / unreflected | |||
| 0x08 | interactSound | AudioClip | Public | — | |
| 0x08 | InteractSounds | List<UnityEngine.AudioClip> | Public | — | |
| 0x08 | audioSource | AudioSource | Public | — | |
| 0x08 | view | PhotonView | Public | — | |
| 0x01 | DestroyOnInteract | bool | Public | — | |
| 0x0079 | 0x07 | padding / unreflected | |||
| 0x08 | DestroySounds | List<UnityEngine.AudioClip> | Public | — | |
| 0x04 | HoldInteractKeyDelay | float | Public | — | |
| 0x01 | IsHovered | bool | Public | — | |
| 0x008D | 0x03 | padding / unreflected | |||
| 0x08 | ShownInfoText | string | Public | — | |
| 0x01 | CanBeHovered | bool | Public | — | |
| 0x01 | CanBeInteractedWith | bool | Public | — | |
| 0x009A | 0x06 | padding / unreflected | |||
| 0x08 | OnInteractEvent | Action<Entity | Private | — | |
| 0x08 | OnDestroyEvent | Action<Interactable> | Private | — | |
| 0x08 | interSounds | List<UnityEngine.AudioClip> | 1 flags | — | |
| 0x04 | heldInteractTime | float | Private | — | |
Inherited from ReferenceScript 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AssetId | string | Public | — | |
| 0x08 | Prefab | GameObject | Public | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Awake() | Private | 0x00 | |
| void Update() | Private | 0x00 | |
| void DoExplosiveLineConnections() | Private | 0x00 | |
| void Flammable_OnLit(LitContext context) | Private | 0x08 | |
| void InterPlacer_OnVoxelPlaced(const Vector3Int& cell, GameObject voxel) | Private | 0x0C | |
| void Placer_OnFinalVoxelPlaced(const Vector3Int& cell, GameObject voxel) | Private | 0x0C | |
| void RPCLightFuzeTrail(const Vector3& startPos) | Public | 0x0C | |
| void LightFuzeTrail(int startIndex) | Public | 0x04 | |
| IEnumerator FuzeTrail(const object[]& args) | Private | 0x08 | |
| void FindNearbyExplosives() | Private | 0x00 | |
| void RPCAddExplosive(int viewId, bool add) | Public | 0x04 | |
| void AddExplosive(int viewId, bool add) | Public | 0x04 | |
| void RPCTriggerExplosives() | Public | 0x00 | |
| void TriggerExplosives() | Public | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |