| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <get_IsGrounded>b__212_0(PlayerFeet x) | 1 flags | | 0x08 |
| bool <Start>b__323_0(Item x) | 1 flags | | 0x08 |
| bool <Movement>b__338_0(UIBuff x) | 1 flags | | 0x08 |
| bool <Movement>b__338_1(Collider x) | 1 flags | | 0x08 |
| bool <DisablePhysics>b__354_0(Collider x) | 1 flags | | 0x08 |
| void <DisablePhysics>b__354_1(Collider x) | 1 flags | | 0x08 |
| void <SetHandsIdle>b__376_0(GameObject x) | 1 flags | | 0x08 |
| void <ReselectSlots>b__378_0(ItemSlot x) | 1 flags | | 0x08 |
| bool <ProneUpTrigEnter>b__384_0(Collider x) | 1 flags | | 0x08 |
| bool <ProneUpTrigExit>b__385_0(Collider x) | 1 flags | | 0x08 |
| void <OnFlintStrikeAnimEnter>b__397_0(GameObject x) | 1 flags | | 0x08 |
| bool <GetConeAttackRaycast>b__435_1(Directional x) | 1 flags | | 0x08 |
| bool <DPSCheck>b__475_0(const DPSListItem& x) | 1 flags | | 0x0C |
| bool <Dropping>b__541_0(ItemSlot x) | 1 flags | | 0x08 |
| bool <Dropping>b__541_1(ItemSlot x) | 1 flags | | 0x08 |
| bool <Dropping>b__541_2(ItemSlot x) | 1 flags | | 0x08 |
| float <Dropping>b__541_3(ItemSlot x) | 1 flags | | 0x08 |
| bool <ItemEquipped>b__559_1(ItemSlot x) | 1 flags | | 0x08 |
| bool <InfiniteTalentBuffs>b__568_0(TalentScriptable x) | 1 flags | | 0x08 |
| bool <DoSpecialTalent>b__573_0(Entity x) | 1 flags | | 0x08 |