Zdexby TheHolyOneZ
42,610 classes
Class

<>c

: Object
MasterUI.<>c, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 8

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__28_0Predicate<UnityEngine.GameObject>PublicStatic—
0x08<>9__45_0Predicate<Panel>PublicStatic—
0x08<>9__45_1Action<Panel>PublicStatic—
0x08<>9__51_0Func<UnityEngine.UI.GraphicRaycasterPublicStatic—
0x08<>9__52_0Predicate<UnityEngine.UI.GraphicRaycaster>PublicStatic—
0x08<>9__53_0Predicate<UnityEngine.GameObject>PublicStatic—
0x08<>9__63_0Predicate<SidePopUp>PublicStatic—

Functions 9

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
bool <get_MouseRaycasts>b__28_0(GameObject x)1 flags0x08
bool <OnSceneLoaded>b__45_0(Panel x)1 flags0x08
void <OnSceneLoaded>b__45_1(Panel x)1 flags0x08
int <SetCasters>b__51_0(GraphicRaycaster x)1 flags0x08
bool <SetMouseRaycasts>b__52_0(GraphicRaycaster x)1 flags0x08
bool <ControlItemInfo>b__53_0(GameObject x)1 flags0x08
bool <RefreshSidePopUpTargets>b__63_0(SidePopUp x)1 flags0x08