| Collider get_FirstCollider() | Public+1 flags | | 0x08 |
| void add_onTriggerEnter(Action<UnityEngine.Collider> value) | Public+1 flags | | 0x08 |
| void remove_onTriggerEnter(Action<UnityEngine.Collider> value) | Public+1 flags | | 0x08 |
| void add_OnTriggerEnterMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void remove_OnTriggerEnterMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void add_onTriggerStay(Action<UnityEngine.Collider> value) | Public+1 flags | | 0x08 |
| void remove_onTriggerStay(Action<UnityEngine.Collider> value) | Public+1 flags | | 0x08 |
| void add_OnTriggerStayMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void remove_OnTriggerStayMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void add_onTriggerExit(Action<UnityEngine.Collider> value) | Public+1 flags | | 0x08 |
| void remove_onTriggerExit(Action<UnityEngine.Collider> value) | Public+1 flags | | 0x08 |
| void add_OnTriggerExitMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void remove_OnTriggerExitMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void add_onCollisionEnter(Action<UnityEngine.Collision> value) | Public+1 flags | | 0x08 |
| void remove_onCollisionEnter(Action<UnityEngine.Collision> value) | Public+1 flags | | 0x08 |
| void add_onCollisionEnterMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void remove_onCollisionEnterMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void add_onCollisionStay(Action<UnityEngine.Collision> value) | Public+1 flags | | 0x08 |
| void remove_onCollisionStay(Action<UnityEngine.Collision> value) | Public+1 flags | | 0x08 |
| void add_onCollisionStayMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void remove_onCollisionStayMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void add_onCollisionExit(Action<UnityEngine.Collision> value) | Public+1 flags | | 0x08 |
| void remove_onCollisionExit(Action<UnityEngine.Collision> value) | Public+1 flags | | 0x08 |
| void add_onCollisionExitMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void remove_onCollisionExitMe(Action<ColliderEvents value) | Public+1 flags | | 0x08 |
| void OnTriggerEnter(Collider other) | Public+2 flags | | 0x08 |
| void OnTriggerStay(Collider other) | Public+2 flags | | 0x08 |
| void OnTriggerExit(Collider other) | Public+2 flags | | 0x08 |
| void OnCollisionEnter(Collision collision) | Public+2 flags | | 0x08 |
| void OnCollisionStay(Collision collision) | Public+2 flags | | 0x08 |
| void OnCollisionExit(Collision collision) | Public+2 flags | | 0x08 |
| void OnDisable() | Public+2 flags | | 0x00 |
| void OnDestroy() | Public+2 flags | | 0x00 |
| void RemoveTrigCols() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |