| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| float <get_AverageWeight>b__8_0(WeightedItem x) | 1 flags | | 0x08 |
| float <get_AverageWeight>b__8_1(WeightedRarityList x) | 1 flags | | 0x08 |
| bool <RollTorch>b__18_0(WeightedItem x) | 1 flags | | 0x08 |
| bool <RemoveNullItems>b__19_0(WeightedItem x) | 1 flags | | 0x08 |
| void <RemoveNullItems>b__19_1(WeightedRarityList rarityList) | 1 flags | | 0x08 |
| void <RemoveNullItems>b__19_2(WeightedItemList<UnityEngine.GameObject> itemList) | 1 flags | | 0x08 |
| bool <RemoveNullItems>b__19_3(GameObject x) | 1 flags | | 0x08 |
| float <RollSingleListTable>b__24_0(WeightedItem x) | 1 flags | | 0x08 |
| float <RollMultiListTable>b__25_0(WeightedRarityList x) | 1 flags | | 0x08 |
| float <RollMultiListTable>b__25_2(WeightedItemList<UnityEngine.GameObject> x) | 1 flags | | 0x08 |
| bool <CleanTable>b__26_4(WeightedItemList<UnityEngine.GameObject> x) | 1 flags | | 0x08 |
| bool <CleanTable>b__26_0(WeightedRarityList x) | 1 flags | | 0x08 |
| bool <CleanTable>b__26_3(WeightedItem x) | 1 flags | | 0x08 |
| float <TestLootTable>b__29_2(WeightedRarityList x) | 1 flags | | 0x08 |