| GoblinArenaWave get_CurrentWave() | Public+1 flags | | 0x08 |
| bool get_IsFinalWave() | Public+1 flags | | 0x01 |
| bool get_ArenaStarted() | Public+1 flags | | 0x01 |
| bool get_ArenaEnded() | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void ArenaCol_OnEntityEntered(Entity entity, EntitySearch search) | Private | | 0x08 |
| void ArenaCol_OnEntityExited(Entity entity, EntitySearch search) | Private | | 0x08 |
| IEnumerator BeginDelayCor(const object[]& objs) | Private | | 0x08 |
| void RPCStartArena() | Public | | 0x00 |
| void StartArena() | Public | | 0x00 |
| IEnumerator StartArenaCor() | Private | | 0x08 |
| void AdjustSpawnRates() | Private | | 0x00 |
| void BeginWave(int index) | Public | | 0x04 |
| IEnumerator SpawnWaveSpawners(const object[]& objs) | Private | | 0x08 |
| IEnumerator WaveDurationCor(const object[]& objs) | Private | | 0x08 |
| void ExitGateOpenCollder_OnTriggerStay(Collider other) | Private | | 0x08 |
| IEnumerator CloseGateAfterSecs(float delay) | Private | | 0x08 |
| void EndWave(bool success, bool canBeginNextWave) | Public | | 0x01 |
| void add_OnWaveMobsSpawned(Action<System.Collections.Generic.List<Mob> value) | Public+1 flags | | 0x08 |
| void remove_OnWaveMobsSpawned(Action<System.Collections.Generic.List<Mob> value) | Public+1 flags | | 0x08 |
| void WaveSpawner_OnEntitiesSpawned(List<UnityEngine.GameObject> spawnedObjs, EntitySpawn spawner) | Private | | 0x08 |
| void WaveMob_OnAnimDeath(Entity ent) | Private | | 0x08 |
| void YellGoblins(bool cheerOrBoo) | Public | | 0x01 |
| void RPCStartThrowingTomatoes() | Public | | 0x00 |
| void StartThrowingTomatoes(int seed) | Public | | 0x04 |
| void StopThrowingTomatoes() | Public | | 0x00 |
| IEnumerator ThrowTomatoCor(const object[]& objs) | Private | | 0x08 |
| void GoblinsThrowTomatoesRPC(const int[]& goblinIndeces, int seed) | Public | | 0x08 |
| void RPCEndArena(bool completed) | Public | | 0x01 |
| void EndArena(bool completed) | Public | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| string ISenderRpc.get_name() | PrivateFinal+3 flags | | 0x08 |
| void <Awake>b__45_0(EntitySpawn x) | Private | | 0x08 |
| void <Awake>b__45_1(EntitySpawn z) | Private | | 0x08 |