Zdexby TheHolyOneZ
42,610 classes
Class

BounceModel

: MonoBehaviour : Behaviour : Component : Object : Object
BounceModel, Assembly-CSharp 0x0080 (128 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0080

Members 14

OffsetSizeNameTypeFlagsDefault
0x04SpeedfloatPublic—
0x0CModelAngularRotationVector3Public—
0x08AppliedToTargetList<BuffAndEffect>Public—
0x08RigidRigidbodyPublic—
0x08ModelTransformPublic—
0x08ColliderEventsColliderEventsPublic—
0x08TrailTrailRendererPublic—
0x04ChainNumintPublic+1 flags—
0x00540x04padding / unreflected
0x08TargetEntityPrivate—
0x08bouncingWeaponBouncingWeaponPrivate—
0x08applierPlayerPrivate—
0x08stuckIntoEntityPrivate—
0x01stuckboolPrivate—
0x00790x03padding / unreflected
0x04timeAlivefloatPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 9

SignatureFlagsNativeParams
void Awake()Private0x00
void SetModel(Player applier, BouncingWeapon bouncingWeapon)Public0x08
void LateUpdate()Private0x00
void FixedUpdate()Private0x00
void OnDestroy()Private0x00
void SetTarget(Entity target)Public0x08
void TriggerEnter(Collider other)Private0x08
void StickInto(Entity entity, const Vector3& pos, const Quaternion& rot)Public0x10
void .ctor()Public+1 flags0x00

Used by 16

types with a member, parameter or interface of this type