Zdexby TheHolyOneZ
5,221 classes
/Script/ReadyOrNot.TrailerSWATCharacter 0x28E0 (10,464 B) align 16 inherited 0x28E0 vtable /Script/ReadyOrNot
0x00x28E0

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from ASWATCharacter 1
OffsetSizeNameTypeFlagsDefault
0x08RosterCharacterURosterCharacter*Protected+7 flagsnullptr
Inherited from ACyberneticCharacter 174
OffsetSizeNameTypeFlagsDefault
0x08ClosestPawnAPawn*5 flagsnullptr
0x1B480x38padding / unreflected
0x04VisibleSwatPercentagefloat10 flags0
0x04VisibleSwatCountint3210 flags0
0x04VisibleSquadMembersCountint3210 flags0
0x1B8C0x04padding / unreflected
0x08MoveStyleURoNMoveStyleComponent*11 flags/Script/ReadyOrNot.Default__CyberneticCharacter.MoveStyle
0x50TimeOfStunTypeEndedTMap<EStunType, float>1 flags<TMap>
0x50TimeOfStunDamageLastTakenTMap<EStunType, float>3 flags<TMap>
0x1C380x08padding / unreflected
0x08LastPlayedStunAnimMontageUAnimMontage*4 flagsnullptr
0x1C480x68padding / unreflected
0x50AppliedGasVisibilityPenaltyMapTMap<AReadyOrNotCharacter*, float>1 flags<TMap>
0x1D000x2Cpadding / unreflected
0x04ForceComplianceStrengthfloat7 flags0
0x01ActiveCoverDirectionECoverDirection9 flagsLeft
0x01ActiveCoverAimTypeECoverAimType9 flagsLeftOrRight
0x01ActiveCoverFireTypeECoverFireType9 flagsNone
0x1D330x05padding / unreflected
0x08ActiveCoverFirePoseUAnimSequence*9 flagsnullptr
0x08ActiveCoverIdlePoseUAnimSequence*9 flagsnullptr
0x08CurrentWallHoleTraversalInUseAWallHoleTraversal*Net+7 flagsnullptr
0x08LastWallHoleTraversalUsedAWallHoleTraversal*Net+7 flagsnullptr
0x1D580x08padding / unreflected
0x08VoiceLineEventMaskUFMODEvent*6 flags/Game/FMOD/Events/Dialogue/Vl_Mask_3P.Vl_Mask_3P
0x1D680x08padding / unreflected
0x10SimulatingAttachedStaticMeshesTArray<UStaticMeshComponent*>NetRepNotify+5 flags[]
0x10AttachedMeshDataTArray<FAttachedMeshData>NetRepNotify+3 flags[]
0x10AttachedSkeletalMeshDataTArray<FAttachedSkeletalMeshData>NetRepNotify+3 flags[]
0x01bIsMovingboolNet+7 flagsfalse
0x1DA10x47padding / unreflected
0x08LastEquippedBreachItemABaseItem*5 flagsnullptr
0x10OnSurrenderedFMulticastScriptDelegate4 flags<delegate>
0x10OnFakeSurrenderedFMulticastScriptDelegate4 flags<delegate>
0x10OnSpottedEnemyFMulticastScriptDelegate4 flags<delegate>
0x10OnSpottedFriendlyFMulticastScriptDelegate4 flags<delegate>
0x10OnSpottedNeutralFMulticastScriptDelegate4 flags<delegate>
0x10OnSpottedCharacterFMulticastScriptDelegate4 flags<delegate>
0x10OnSensedActorFMulticastScriptDelegate4 flags<delegate>
0x10OnSensedCharacterFMulticastScriptDelegate4 flags<delegate>
0x10OnAIFinishSpawningFMulticastScriptDelegate4 flags<delegate>
0x1E800x20padding / unreflected
0x08NoBuenoTextRenderUTextRenderComponent*7 flagsnullptr
0x04AbuseCountint327 flags0
0x1EAC0x04padding / unreflected
0x10ReasonsToSprintTArray<FString>4 flags[]
0x10ReasonsToStandStillTArray<FString>4 flags[]
0x10ReasonsToWalkTArray<FString>4 flags[]
0x18Rep_CoverAnimStateFCoverAnimStateMachineDataNet+3 flags{bIsInCover=false, bIsFiring=false, bIsReturningToIdle=fals…
0x10Rep_HidingAnimStateFHidingAnimStateMachineDataNet+3 flags{bIsHiding=false, bLooping=false, LoopAnim=nullptr}
0x10Rep_HoleTraversalAnimStateFHoleTraversalAnimStateMachineDataNet+3 flags{bIsTraversing=false, bLooping=false, LoopAnim=nullptr}
0x10AimOffsetFVector2D7 flags{X=0, Y=0}
0x1F280x20padding / unreflected
0x50MeleeCountMapTMap<AReadyOrNotCharacter*, int32>1 flags<TMap>
0x10CivilianCowerActivitiesTArray<TSubclassOf<UWorldBuildingActivity>>4 flags[]
0x04CivilianCowerActivityDurationfloat6 flags10
0x1FAC0x14padding / unreflected
0x08FactionManagerAAIFactionManager*7 flagsnullptr
0x1FC80x20padding / unreflected
0x08SquadManagerASquadManager*7 flagsnullptr
0x10SquadActivityHistoryTArray<FSquadActivityHistoryData>Transient+2 flags[]
0x20000xA8padding / unreflected
0x08SpawnedFromSpawnerAAISpawn*7 flagsnullptr
0x01bCanRoambool8 flagsfalse
0x01CombatStateECombatStateNet+5 flagsCS_Unaware
0x20B20x06padding / unreflected
0x08RecentMeleeVictimAReadyOrNotCharacter*5 flagsnullptr
0x08PendingMeleeTargetAReadyOrNotCharacter*5 flagsnullptr
0x01bHasEverShotboolNet+6 flagsfalse
0x20C90x07padding / unreflected
0x10OnWeaponForceFire_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorShotgunBreach_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorKickBreach_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorRamBreach_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnPendingItemThrown_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x08PendingThrownItemABaseItem*6 flagsnullptr
0x18PendingThrowFocalPointFVector6 flags{X=0, Y=0, Z=0}
0x10OnAIFireFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectPendingEvidenceBegin_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectPendingEvidenceEnd_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x21700x08padding / unreflected
0x10OnHeardOfficerYellFMulticastScriptDelegate4 flags<delegate>
0x10OnExitedSurrenderFMulticastScriptDelegate4 flags<delegate>
0x21980x04padding / unreflected
0x04SuppressionAmountfloat7 flags0
0x08BeingRestrainedByACyberneticCharacter*7 flagsnullptr
0x08ScoringComponentUScoringComponent*12 flags/Script/ReadyOrNot.Default__CyberneticCharacter.Scoring Com…
0x21B00x10padding / unreflected
0x08ArchetypeUAIArchetypeData*10 flagsnullptr
0x18SpawnLocationFVector7 flags{X=0, Y=0, Z=0}
0x18SpawnRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08DefaultSuspectArchetypeUAIArchetypeData*7 flagsnullptr
0x08DefaultCivilianArchetypeUAIArchetypeData*7 flagsnullptr
0x20ActivityRouteCollectionFActivityRouteCollection4 flags{ActivityRoutes=[], bReturnToOriginalSpot=false, bSpawnAtFi…
0x18Rep_FocalPointFVector_NetQuantizeNet+3 flags{}
0x18Rep_HeadFocalPointFVector_NetQuantizeNet+3 flags{}
0x08Rep_FocalActorAActor*Net+5 flagsnullptr
0x01bHasLOSToFocalPointbool7 flagsfalse
0x01bHeardYellFromOfficer : 1bit 0bool5 flagsfalse
0x22620x02padding / unreflected
0x04TimeSinceHeardOfficerYellfloat7 flags3.4028235e+38
0x04TimeSinceLastAggressiveForcefloat6 flags999999
0x04ArrestedTimefloat7 flags0
0x01bFemalebool7 flagsfalse
0x01bChildbool7 flagsfalse
0x22720x06padding / unreflected
0x08LastGetUpMontageUAnimMontage*5 flagsnullptr
0x01bRecoveringFromRagdoll : 1bit 0boolNet+3 flagsfalse
0x01bIsKnockedOut : 1bit 1boolNet+3 flagsfalse
0x01bIsPlayingDead : 1bit 2boolNetRepNotify+3 flagsfalse
0x22810x03padding / unreflected
0x04TimeHidingfloat7 flags0
0x04TimePlayingDeadfloat7 flags3.4028235e+38
0x04TimeSinceLastPlayDeadfloat7 flags3.4028235e+38
0x04TimeSinceAtLastCoverLandmarkfloat7 flags3.4028235e+38
0x04TimeSinceLastSeenCharacterWhilstHidingfloat7 flags3.4028235e+38
0x04TimeSinceSeenCharacterNotLookingWhilstHidingfloat7 flags3.4028235e+38
0x01bHasEverSeenCharacterWhilstHidingbool7 flagsfalse
0x229D0x03padding / unreflected
0x08CharacterSeenWhilstHidingAReadyOrNotCharacter*7 flagsnullptr
0x08Unarmed_Calm_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Unarmed_Sr_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Unarmed_Ar_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Unarmed_Ar_Crouch_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Unarmed_Alert_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Rifle_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Pistol_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08Pistol_OneHanded_ADUReadyOrNotCharacterAnimData*8 flagsnullptr
0x08AvoidingCharacterACyberneticCharacter*5 flagsnullptr
0x98MoveDataOverrideFAIMoveDataBlock1 flags{UnarmedMovementStyle=male01_shared_unarmed, RifleMovementS…
0x98CurMoveDataBlockFAIMoveDataBlock2 flags{UnarmedMovementStyle=male01_shared_unarmed, RifleMovementS…
0x48MovementStyleDataFAIMovementStyleData5 flags{UnarmedMoveStyle=None, StunnedMoveStyle=male02_shared_stun…
0x24680x04padding / unreflected
0x04Stressfloat7 flags0
0x04StartingStressfloat7 flags0
0x04TimeSinceLastShotfloat7 flags3.4028235e+38
0x04TimeSinceArrestfloat7 flags0
0x01bHasPlayedSurrenderAnimbool7 flagsfalse
0x01bIsFakeSurrenderboolNet+7 flagsfalse
0x01bHasEverFakeSurrenderedboolNet+7 flagsfalse
0x01bFinishedEquippingLoadoutbool7 flagsfalse
0x01bFinishedEquippingArmourbool7 flagsfalse
0x01bForceFiringEnabledbool7 flagsfalse
0x24820x06padding / unreflected
0xF0CharacterMeshDataFCharacterMeshNetRepNotify+2 flags{Guid={A=948497774, B=1143568472, C=-19843413, D=1044824093…
0x25780x08padding / unreflected
0x10OnAimedAtFMulticastScriptDelegate4 flags<delegate>
0x25900x08padding / unreflected
0x01bAimingAtTarget : 1bit 0bool4 flagsfalse
0x01bHasEverAimedAtTarget : 1bit 1bool5 flagsfalse
0x01bIsFleeing : 1bit 2bool5 flagsfalse
0x01bIsExitingLandmark : 1bit 3bool5 flagsfalse
0x01bDrawingWeapon : 1bit 4bool5 flagsfalse
0x01bPickingUpWeapon : 1bit 5bool5 flagsfalse
0x01bHasDamagedSWATTeam : 1bit 6bool5 flagsfalse
0x01bHitScannedFriendly : 1bit 7bool5 flagsfalse
0x01bDiedWhilstTraversingHole : 1bit 0bool5 flagsfalse
0x01bDiedWhilstHiding : 1bit 1bool5 flagsfalse
0x01bTriedToMoveToExit : 1bit 2bool5 flagsfalse
0x01bIsRaisingWeapon : 1bit 3boolNet+3 flagsfalse
0x01bIsLoweringWeapon : 1bit 4boolNet+3 flagsfalse
0x259A0x02padding / unreflected
0x04DrawingWeaponTimefloat7 flags0
0x04PickingUpWeaponTimefloat7 flags0
0x04RaisingWeaponTimefloat7 flags0
0x04LoweringWeaponTimefloat7 flags0
0x25AC0x04padding / unreflected
0xE8CachedHitScanResultFHitResultNet+6 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0x10Rep_WorldBuildingAnimStateFWorldBuildingAnimStateNet+3 flags{bIsPlaying=false, bIsLooping=false, LoopAnim=nullptr}
0x18Rep_TakeHostageAnimStateFTakeHostageAnimStateNet+3 flags{bIsTakingHostage=false, bIsLooping=false, LoopAnim=nullptr…
0x26C00x08padding / unreflected
0x08HostageMasterIdleLoopUAnimSequence*7 flagsnullptr
0x08HostageSlaveIdleLoopUAnimSequence*7 flagsnullptr
0x08TakenHostageByACyberneticCharacter*7 flagsnullptr
0x26E00x2Cpadding / unreflected
0x04TimeSurrenderedfloat9 flags0
0x01bIsComplying : 1bit 0boolProtected+5 flagsfalse
0x01bIsWaiting : 1bit 1boolProtected+5 flagsfalse
0x27110x03padding / unreflected
0x04PepperSprayAbuseLevelfloatProtected+7 flags0
0x04TimeSinceLastTaseredfloatProtected+7 flags0
0x04TimesTaseredint32Protected+7 flags0
0x18RagdollMeshLocationFVector_NetQuantizeNetProtected+3 flags{}
0x18RagdollMeshRotationFRotatorNetProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x27500x04padding / unreflected
0x04HesitationTimefloatProtected+7 flags0
0x27580x28padding / unreflected
0x04FocalPointInterpSpeedfloat6 flags1.5
0x01FocalPointInterpCurveEAlphaBlendOption6 flagsExpOut
0x01AimOffsetInterpCurveEAlphaBlendOption6 flagsLinear
0x27860x02padding / unreflected
0x04FocusTurnSpeedfloat6 flags10
0x04TurnDegreesPerSecondfloat6 flags80
0x04ActorRotationInterpStandingSpeedfloat6 flags5
0x04ActorRotationInterpMovingSpeedfloat6 flags7
0x04AimOffsetInterpSpeedfloat6 flags8
0x279C0x04padding / unreflected
0x08EscapeGasQueryUEnvQuery*6 flagsnullptr
0x08LastUsedCombatMoveZoneACombatMoveZone*7 flagsnullptr
0x50VisitedCombatMoveZonesTSet<ACombatMoveZone*>4 flags<TSet>
0x01ZoneTransitionStateECurrentZoneTransitionState7 flagsNone
0x28010x07padding / unreflected
0x08DebugAISelectionWidgetUWidgetComponent*7 flagsnullptr
0x28100x04padding / unreflected
0x01bIsBlockingRaiseLowerWpAnimsActivebool9 flagsfalse
0x01bIsPlayingSurrenderAnimbool9 flagsfalse
0x28160x02padding / unreflected
0x08CurrentSurrenderAnimUAnimMontage*8 flagsnullptr
0x38AIAnimDebugLocoInfoFAnimDebugLocoInfo5 flags{AnimDebugRoutes=[], TargetMoveStyle=male01_suspect_rifle, …
0x08MotionWarpingComponentUMotionWarpingComponent*11 flags/Script/ReadyOrNot.Default__CyberneticCharacter.MotionWarpi…
0x04DefaultStunBlendoutTimefloat7 flags0.35
0x01bStunMontageAnimationActiveOrBlendingbool9 flagsfalse
0x28650x0Bpadding / unreflected
0x08CurrentCoverLandmarkInUseACoverLandmark*NetTransient+7 flagsnullptr
0x08LastCoverLandmarkUsedACoverLandmark*Transient+6 flagsnullptr
Inherited from AReadyOrNotCharacter 300
OffsetSizeNameTypeFlagsDefault
0x08CustomizationFaceMeshUSkeletalMeshComponent*Transient+7 flagsnullptr
0x08CustomizationHelmetUSceneComponent*Transient+7 flagsnullptr
0x10CustomizationSkeletalMeshesTArray<USkeletalMeshComponent*>Transient+8 flags[]
0x10CustomizationStaticMeshesTArray<UStaticMeshComponent*>Transient+8 flags[]
0x10CustomizationActorsTArray<AActor*>Transient+3 flags[]
0x140CustomizationFSavedCustomizationNetRepNotify+1 flags{PresetName="", Character=nullptr, Voice=nullptr, Helmet=nu…
0x08700x68padding / unreflected
0x08InteractableComponentUInteractableComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.Interactabl…
0x08PlayerMarkerComponentUObjectiveMarkerComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.Player Mark…
0x08FaceMeshUSkeletalMeshComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.FaceMesh
0x08FMODAudioPropagationCompUFMODAudioPropagationComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.FMODAudioPr…
0x08FMODVoiceAudioCompUFMODAudioComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.FMODAudioCo…
0x08CharacterHealthUCharacterHealthComponent*NetProtected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.CharacterHe…
0x08InventoryCompUInventoryComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.InventoryCo…
0x08PerceptionStimuliCompUAIPerceptionStimuliSourceComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.PerceptionC…
0x08GibComponentUGibComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.GibComponent
0x08PhysicalAnimationCompUPhysicalAnimationComponent*NetProtected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.Physical An…
0x08SkinnedDecalSamplerUSkinnedDecalSampler*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.SkinnedDeca…
0x08RagdollComponentURagdollComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.RagdollComp…
0x08BloodEntryParticleComponentUParticleSystemComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.BloodEntryC…
0x08BloodEntryParticleComponentNiagaraUNiagaraComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.BloodEntryC…
0x08ArmourImpactParticleComponentUParticleSystemComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.ArmourImpac…
0x10BloodSplatterDecalComponentsTArray<UDecalComponent*>Protected+10 flags[]
0x09600x08padding / unreflected
0x08AimAssistTargetComponentUUASAimAssistTargetComponent*Protected+12 flags/Script/ReadyOrNot.Default__ReadyOrNotCharacter.AimAssistTa…
0x09700x70padding / unreflected
0x18ReplicatedControlRotationFRotatorNetRepNotify+6 flags{Pitch=0, Yaw=0, Roll=0}
0x10OnCharacterKilledFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterIncapacitatedFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponFireFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponDryFireFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerDownedFMulticastScriptDelegate4 flags<delegate>
0x10OnPointDamageReceivedFMulticastScriptDelegate4 flags<delegate>
0x10OnStunDamageReceivedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerFreedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerHitFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerArmorHitFMulticastScriptDelegate4 flags<delegate>
0x08ThrownItemABaseItem*7 flagsnullptr
0x10OnGetupCompleteFMulticastScriptDelegate4 flags<delegate>
0x10OnItemThrown_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorLockPickBegin_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorLockPickEnd_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorChecked_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnC2Placed_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnC2Detonate_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnTrapDisarmBegin_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnTrapDisarmEnd_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnMirrorDoorStarted_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnMirrorDoorFinished_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnStartDoorWedgePlacement_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x10OnEndDoorWedgePlacement_FromAnimNotifyFMulticastScriptDelegate4 flags<delegate>
0x0B700x30padding / unreflected
0x28LastDamageEventFCharacterDamageEvent6 flags{RawDamage=0, FinalDamage=0, DamageEvent={DamageTypeClass=n…
0x0BC80x02padding / unreflected
0x01bBulletForceTransferredbool7 flagstrue
0x0BCB0x01padding / unreflected
0x04MinimumBodyFallImpulsefloat8 flags750
0x04MaxRagdollSoundsint328 flags3
0x04RagdollSoundsPlayedint327 flags0
0x0BD80x110padding / unreflected
0x08BodyFallEventUFMODEvent*8 flagsnullptr
0x0CF00x08padding / unreflected
0x08BodyFallSoundSourceUSoundSource*5 flagsnullptr
0x01bCapsuleCollisionRagdolledbool7 flagsfalse
0x01bCapsuleFloorAngleRagdolledbool7 flagsfalse
0x0D020x02padding / unreflected
0x04CapsuleCollisionRagdollTriggerThresholdint328 flags10
0x04CapsuleFloorAngleRagdollTriggerThresholdfloat8 flags15
0x04CapsuleFloorAngleRagdollDelayThresholdfloat8 flags0.4
0x01bBlendingAnim2Ragdollbool7 flagsfalse
0x0D110x0Fpadding / unreflected
0x04Anim2RagdollPelvisWakeUpTimefloat8 flags0.35
0x0D240x0Cpadding / unreflected
0x08VoiceSoundSourceUSoundSource*5 flagsnullptr
0x0D380x1D8padding / unreflected
0x01bBlendInPhysicsboolNet+5 flagsfalse
0x01bStartBlendInIncapacitationboolNet+5 flagsfalse
0x01bBlendInIncapacitationboolNet+5 flagsfalse
0x0F130x01padding / unreflected
0x04IncapacitationBlendTimefloatNet+5 flags0
0x04IncapacitationBlendOutTimefloatNet+5 flags0
0x0F1C0x04padding / unreflected
0x08IncapacitationLoopAnimUAnimSequence*Net+7 flagsnullptr
0x04BlendInterpAmountfloatNet+5 flags0
0x0F2C0x0Cpadding / unreflected
0x04FinalBlendInTimefloat6 flags1
0x0F3C0x04padding / unreflected
0x04BlendInAfterStartOfAnimfloat6 flags1
0x01bIsPreviewCharacter : 1bit 0bool6 flagsfalse
0x0F450x0Bpadding / unreflected
0x08ArrestedByAReadyOrNotCharacter*7 flagsnullptr
0x08KilledByAReadyOrNotCharacter*Net+7 flagsnullptr
0x08IncapacitatedByAReadyOrNotCharacter*Net+7 flagsnullptr
0x01DeathReasonECharacterDeathReasonNet+7 flagsNone
0x0F690x07padding / unreflected
0x10OnCharacterTakeDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnAIStunnedPlaySoundFMulticastScriptDelegate4 flags<delegate>
0x10OnStunnedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnStunnedEndedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnMeleeHitTakenFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterBlockedDamageFMulticastScriptDelegate4 flags<delegate>
0x10HeadBonesTArray<FName>Protected+5 flags[4 items]
0x10UpperBodyTArray<FName>Protected+5 flags[2 items]
0x0FF00x10padding / unreflected
0x10LowerBodyTArray<FName>Protected+5 flags[4 items]
0x10R_LegTArray<FName>Protected+5 flags[5 items]
0x10L_LegTArray<FName>Protected+5 flags[5 items]
0x10L_FootTArray<FName>Protected+5 flags[2 items]
0x10R_FootTArray<FName>Protected+5 flags[2 items]
0x10L_ArmTArray<FName>Protected+5 flags[8 items]
0x10R_ArmTArray<FName>Protected+5 flags[8 items]
0x10L_HandTArray<FName>Protected+5 flags[24 items]
0x10R_HandTArray<FName>Protected+5 flags[24 items]
0x01bLowReadyPointUpboolNetProtected+10 flagsfalse
0x01bLowReadyPointDownboolNetProtected+10 flagsfalse
0x10920x02padding / unreflected
0x04LowReadyDistancefloatProtected+7 flags3.4e+38
0x10980x08padding / unreflected
0x10LowReadyIgnoredCapsulesTArray<UCapsuleComponent*>Protected+5 flags[]
0x01bIsCrouching : 1bit 0boolNet+5 flagsfalse
0x10B10x03padding / unreflected
0x04QuickLeanAmountfloatNet+7 flags0
0x04QuickLeanIntensityfloatNet+7 flags0.5
0x04QuickLeanInterpSpeedfloatNet+7 flags8
0x04FreeLeanXfloatNet+7 flags0
0x04FreeLeanZfloatNet+7 flags0
0x01bFreeLeaningboolNet+7 flagsfalse
0x01bIsLeaningboolNet+7 flagsfalse
0x01bLeaningLeftbool7 flagsfalse
0x01bLeaningRightbool7 flagsfalse
0x01bLeaningUpbool7 flagsfalse
0x01bLeaningDownbool7 flagsfalse
0x10CE0x0Epadding / unreflected
0x01bLeanLeftToggleboolProtected+7 flagsfalse
0x01bLeanRightToggleboolProtected+7 flagsfalse
0x10DE0x02padding / unreflected
0x08LeanAudioComponentUFMODAudioComponent*Protected+7 flagsnullptr
0x08LeanAudioEventUFMODEvent*Protected+7 flagsnullptr
0x04LeanMovementValuefloatProtected+7 flags0
0x10F40x04padding / unreflected
0x18LeanPos_CurrentFrameFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x18LeanPos_LastFrameFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x01SquadPositionESquadPositionProtected+6 flagsSP_Alpha
0x01DefaultTeamETeamTypeNetProtected+5 flagsTT_NONE
0x112A0x06padding / unreflected
0x08FPMeleeImpactFMODEventUFMODEvent*Protected+6 flagsnullptr
0x08TPMeleeImpactFMODEventUFMODEvent*Protected+6 flagsnullptr
0x08MeleeImpactParticleUParticleSystem*Protected+8 flagsnullptr
0x08MeleeCameraShakeTSubclassOf<ULegacyCameraShake>Protected+6 flagsnullptr
0x04MeleeRangefloatProtected+6 flags85
0x04MeleeDamagefloatProtected+6 flags5
0x28MeleeDamageTypeTSoftClassPtr<UDamageType>Protected+4 flags<SoftClassProperty>
0x10OnPlayerArrestedFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerArrestStartFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerArrestedCanceledFMulticastScriptDelegate4 flags<delegate>
0x08PendingAutoReportAReadyOrNotCharacter*5 flagsnullptr
0x10OnArrestedFMulticastScriptDelegate4 flags<delegate>
0x08Rep_CarryArrestedAnimStateFCarryArrestedAnimStateNet+3 flags{LoopAnim=nullptr}
0x01bPreArrestedboolNetRepNotify+5 flagsfalse
0x11D10x07padding / unreflected
0x08PreArrestCuffsActorAStaticMeshActor*5 flagsnullptr
0x01bSurrenderedboolNet+5 flagsfalse
0x01bSurrenderCompleteboolNet+5 flagsfalse
0x11E20x16padding / unreflected
0x01bOrderedToRotateForArrest : 1bit 0boolNetProtected+3 flagsfalse
0x11F90x07padding / unreflected
0x08PlacedZipcuffsAPlacedZipcuffs*Protected+5 flagsnullptr
0x08SpawnedZipcuffsClassTSubclassOf<APlacedZipcuffs>Protected+6 flagsnullptr
0x08SpawnedFPZipcuffsClassTSubclassOf<APlacedZipcuffs>Protected+6 flagsnullptr
0x08ZipcuffBoneFNameProtected+6 flagsNone
0x01bIsBeingCarriedboolNetProtected+7 flagsfalse
0x01bCarryingDeadboolNetProtected+7 flagsfalse
0x12220x06padding / unreflected
0x08CarriedByCharacterAReadyOrNotCharacter*NetProtected+7 flagsnullptr
0x08ThrownByCharacterAReadyOrNotCharacter*Protected+7 flagsnullptr
0x08PendingCarryCharacterAReadyOrNotCharacter*NetProtected+7 flagsnullptr
0x08CurrentCarryCharacterAReadyOrNotCharacter*NetRepNotify+8 flagsnullptr
0x08FakeCarryCharacterMeshASkeletalMeshActor*Protected+5 flagsnullptr
0x04CurrentCarryConfirmTimefloatNetProtected+7 flags0
0x12540x04padding / unreflected
0x08CarryMasterIdleLoopUAnimSequence*Protected+7 flagsnullptr
0x08CarrySlaveIdleLoopUAnimSequence*Protected+7 flagsnullptr
0x04MaxCarryConfirmTimefloatProtected+7 flags0.5
0x04MaxRagdollArrestConfirmTimefloatProtected+7 flags0.5
0x04CurrentRagdollArrestConfirmTimefloatNetProtected+7 flags0
0x12740x04padding / unreflected
0x08PendingRagdollArrestCharacterAReadyOrNotCharacter*NetProtected+7 flagsnullptr
0x08CurrentRagdollArrestCharacterAReadyOrNotCharacter*NetRepNotify+8 flagsnullptr
0x08LastCharacterMakingArrestAReadyOrNotCharacter*5 flagsnullptr
0x08CurrentlyArrestingAReadyOrNotCharacter*5 flagsnullptr
0x01bIsBeingArrestedboolNet+7 flagsfalse
0x01bArrestCompleteboolNet+7 flagsfalse
0x01bArrestedAsRagdollboolNet+7 flagsfalse
0x01bArrestedAsRagdoll_FlippedboolNet+7 flagsfalse
0x01bIsPairedInteractionPlayingboolNet+7 flagsfalse
0x01bNoTeamDamagebool7 flagsfalse
0x01bDisableInteractionbool7 flagsfalse
0x01bPrimedboolNet+6 flagsfalse
0x01bOverarmThrowboolNet+6 flagsfalse
0x12A10x07padding / unreflected
0x10OnQuickThrowStartFMulticastScriptDelegate4 flags<delegate>
0x10OnQuickThrowEndFMulticastScriptDelegate4 flags<delegate>
0x10OnCarryingChangedFMulticastScriptDelegate4 flags<delegate>
0x12D80x01padding / unreflected
0x01bIsStrafingboolNet+7 flagsfalse
0x12DA0x06padding / unreflected
0x50PlayedTableMontageMap3PTMap<FName, UAnimMontage*>2 flags<TMap>
0x08LastTableMontagePlayedFNameProtected+7 flagsNone
0x13380x78padding / unreflected
0xD0CharacterLookOverrideFCharacterLookOverride3 flags{LockedToDLC=GVR_NoRestriction, FriendlyBodyName=<FText>, S…
0x10Rep_CharacterLookOverrideFStringNetRepNotify+4 flags""
0x50ArmorOverrideMapTPTMap<TSubclassOf<ABaseArmour>, USkeletalMesh*>Protected+3 flags<TMap>
0x08Rep_BodyMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x08Rep_FaceMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x08Rep_FPMeshUSkeletalMesh*NetRepNotify+6 flagsnullptr
0x50AnimMontageCooldownTMap<UAnimMontage*, float>Protected+1 flags<TMap>
0x08CurrentFaceROMUPoseAsset*Protected+7 flagsnullptr
0x04AnimationBlockingTimefloat7 flags0
0x15540x24padding / unreflected
0x08TOCManagerATOCManager*Protected+5 flagsnullptr
0x08ReportToTOC_PVP_CameraShakeTSubclassOf<ULegacyCameraShake>Protected+6 flagsnullptr
0x10TOCLineFStringProtected+5 flags""
0x10SpeechCharacterNameFStringNetProtected+5 flags""
0x08VoiceModifierUVoiceModifierData*NetProtected+6 flagsnullptr
0x15B00x08padding / unreflected
0x01bHasBeenReportedboolNetRepNotify+5 flagsfalse
0x15B90x03padding / unreflected
0x04SpeakCooldownfloat7 flags0
0x08ReportPlayerDeadFMODEventUFMODEvent*6 flagsnullptr
0x08ReportPlayerArrestedFMODEventUFMODEvent*6 flagsnullptr
0x08ReportPlayerGeneralFMODEventUFMODEvent*6 flagsnullptr
0x10OnVoiceAudioStoppedDelegateFMulticastScriptDelegate4 flags<delegate>
0x15E80x58padding / unreflected
0x50SpeechCooldownMapTMap<FString, float>Protected+1 flags<TMap>
0x08FMODVoiceLine2DUFMODEvent*Protected+6 flags/Game/FMOD/Events/Dialogue/Vl_1P.Vl_1P
0x08FMODVoiceLineSpatalizedUFMODEvent*Protected+6 flags/Game/FMOD/Events/Dialogue/Vl_3P.Vl_3P
0x16A00x08padding / unreflected
0x50BoneSuppressionAmountTMap<FName, FSuppressionData>3 flags<TMap>
0x10OnBodyPartDamagedFMulticastScriptDelegate4 flags<delegate>
0x01bBodyHit : 1bit 0boolNet+5 flagsfalse
0x01bRightFootHit : 1bit 1boolNet+5 flagsfalse
0x01bLeftFootHit : 1bit 2boolNet+5 flagsfalse
0x01bBlockedByBodyArmor : 1bit 3boolNet+5 flagsfalse
0x01bBlockedByHeadArmor : 1bit 4boolNet+5 flagsfalse
0x01bAllowDeadDismembermentbool6 flagsfalse
0x170A0x26padding / unreflected
0x50DismembermentDamageMapTMap<EGibAreas, float>3 flags<TMap>
0x10DamageExcludedBonesTArray<FName>4 flags[]
0x17900x18padding / unreflected
0x04GasDamageAccumulatedfloat7 flags0
0x04GasDamageDecayfloat8 flags0.02
0x17B00x08padding / unreflected
0x01bGodMode : 1bit 0bool5 flagsfalse
0x01bNoTargetboolProtected+7 flagsfalse
0x17BA0x06padding / unreflected
0x08ArmorImpactEffectUParticleSystem*Protected+7 flagsnullptr
0x08BloodUBloodData*Protected+8 flagsnullptr
0x10DamagedByWeaponsTArray<ABaseWeapon*>NetProtected+5 flags[]
0x17E00x08padding / unreflected
0x01bRepStunnedboolNetProtected+5 flagsfalse
0x01RepStunnedWithEStunTypeNetProtected+5 flagsST_None
0x17EA0x56padding / unreflected
0x01bHasEverBeenStunned : 1bit 0boolNetProtected+3 flagsfalse
0x18410x17padding / unreflected
0x10AITrackingMeTArray<AReadyOrNotCharacter*>8 flags[]
0x10DamagedByCharactersTArray<AReadyOrNotCharacter*>Net+5 flags[]
0x18OriginalSpawnLocationFVector7 flags{X=0, Y=0, Z=0}
0x10OnEvidenceCollectedFMulticastScriptDelegate4 flags<delegate>
0x18A00x08padding / unreflected
0x08PendingEvidenceAActor*Protected+5 flagsnullptr
0x01bIsCollectingEvidenceboolProtected+5 flagsfalse
0x01bCollectionAnimHasTriggeredboolProtected+5 flagsfalse
0x18B20x06padding / unreflected
0x08CollectingLoopAnim1PUAnimMontage*Protected+6 flagsnullptr
0x08CollectingLoopAnim3PUAnimMontage*Protected+6 flagsnullptr
0x08RewardUFMODEvent*Protected+6 flagsnullptr
0x01CurrentEmotionECharacterEmotionNetProtected+7 flagsNone
0x18D10x03padding / unreflected
0x04FacialAnimationOverrideTimefloatProtected+7 flags0
0x04FacialAnimationBlendfloatProtected+7 flags0
0x04FacialAnimationBlendTargetfloatProtected+7 flags0
0x04FacialAnimationBlendDecayfloatProtected+7 flags0.2
0x04FacialAnimationPriorityint32Protected+7 flags0
0x01bAimingboolNet+6 flagsfalse
0x01bMovementLockedboolNetProtected+7 flagsfalse
0x01bLeaningLockedboolNetProtected+7 flagsfalse
0x01bAimLockedboolNetProtected+7 flagsfalse
0x01bActionsLockedboolNetProtected+7 flagsfalse
0x01bItemSelectionLockedboolProtected+7 flagsfalse
0x01bCommandMenuLockedboolProtected+7 flagsfalse
0x01bGamepadCommandWheelLockedboolProtected+7 flagsfalse
0x01bCommandMenuHiddenboolProtected+7 flagsfalse
0x01bItemMenuLockedboolProtected+7 flagsfalse
0x01bWeaponAttachmentsLockedboolProtected+7 flagsfalse
0x01bCantedSightLockedboolProtected+7 flagsfalse
0x01bTabletLockedboolProtected+7 flagsfalse
0x01bConsoleHotkeysHiddenboolProtected+7 flagsfalse
0x01bConsoleHotkeysItemWheelHiddenboolProtected+7 flagsfalse
0x01bOptiwandLockedboolProtected+7 flagsfalse
0x01bChemlightLockedboolProtected+7 flagsfalse
0x01bGamepadTeamCameraLockedboolProtected+7 flagsfalse
0x18FA0x06padding / unreflected
0x08QueuedDoorToOpenAdoor*5 flagsnullptr
0x08QueuedDoorToCloseAdoor*5 flagsnullptr
0x08LastKickedDoorAdoor*NetProtected+5 flagsnullptr
0x08DoorKickInteractionFrontUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickInteractionBackUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickFailureInteractionFrontUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickFailureInteractionBackUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickBreakInteractionFrontUInteractionsData*Protected+8 flagsnullptr
0x08DoorKickBreakInteractionBackUInteractionsData*Protected+8 flagsnullptr
0x08CarryArrestedInteractionDataUInteractionsData*Protected+8 flagsnullptr
0x08DropArrestedInteractionDataUInteractionsData*Protected+8 flagsnullptr
0x08ThrowArrestedInteractionDataUInteractionsData*Protected+8 flagsnullptr
0x10Event_OnItemPrimaryUseFMulticastScriptDelegate4 flags<delegate>
0x01bNVGOnboolNet+5 flagsfalse
0x19710x07padding / unreflected
0x10OnNightVisionGogglesToggledFMulticastScriptDelegate4 flags<delegate>
0x19880x18padding / unreflected
0x10WetSourcesTArray<AActor*>TransientProtected+2 flags[]
0x19B00x10padding / unreflected
0x01bShouldPlayFootstepFoleyboolProtected+6 flagsfalse
0x01bPlayEveryStepboolProtected+6 flagsfalse
0x19C20x06padding / unreflected
0x08FootstepImpactEffectFastTSubclassOf<AImpactEffect>Protected+6 flagsnullptr
0x08FootstepImpactEffectSlowTSubclassOf<AImpactEffect>Protected+6 flagsnullptr
0x08CurrentFootstepFoleyEventUFMODEvent*Protected+6 flagsnullptr
0x08CurrentFootstepFoleyEventRemoteUFMODEvent*Protected+6 flagsnullptr
0x08FootstepsLocalUFMODEvent*Protected+8 flagsnullptr
0x08FootstepsRemoteUFMODEvent*Protected+8 flagsnullptr
0x08MovementFoleyUFMODEvent*Protected+8 flagsnullptr
0x08MovementFoleySocketFNameProtected+8 flagsspine_3
0x08DefaultRagdollPhysAssetUPhysicsAsset*Protected+8 flagsnullptr
0x08DefaultAlivePhysAssetUPhysicsAsset*Protected+8 flagsnullptr
0x08CuffedRagdollPhysAssetUPhysicsAsset*Protected+8 flagsnullptr
0x08Rep_ActiveRagdollPhysAssetUPhysicsAsset*NetRepNotify+9 flagsnullptr
0x01bIsRelevantbool7 flagstrue
0x1A290x07padding / unreflected
0x08NeutralizeSuspectTagANeutralizeSuspectByTag*5 flagsnullptr
0x10TorsoDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10HeadDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10LeftArmDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10RightArmDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10LeftLegDeathAnimsTArray<UAnimMontage*>3 flags[]
0x10RightLegDeathAnimsTArray<UAnimMontage*>3 flags[]
0x08CurrentDeathMontageUAnimMontage*7 flagsnullptr
0x01bPlayingDeathMontage : 1bit 0bool5 flagsfalse
0x01bStartedPlayingDeath : 1bit 1bool5 flagsfalse
0x03ReplicatedAccelerationFRonReplicatedAccelerationNetTransient+3 flags{AccelXYRadians=0, AccelXYMagnitude=0, AccelZ=0}
0x04ReplicatedMaxSpeedfloatNet+9 flags0
0x01bIsBlendRagdollNotifyActivebool5 flagsfalse
0x1AA90x03padding / unreflected
0x04FootstepOcclusionMultiplierfloat7 flags1
0x04FootstepFullOcclusionDepthfloat7 flags150
0x1AB40x04padding / unreflected
0x10AnimNotifyAttachmentsTArray<AActor*>2 flags[]
0x1AC80x08padding / unreflected
0x10SnapshotsTArray<FCharacterSnapshot>2 flags[]
0x08CurrentLipSyncAnimationUAnimSequence*5 flagsnullptr
0x1AE80x20padding / unreflected
0x20GameplayTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x50BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x50ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x03E40x04padding / unreflected
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04290x07padding / unreflected
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+3 flags{}
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x04490x1Fpadding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x046E0x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x048C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x05180x08padding / unreflected
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xD8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 19
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02A90x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02B30x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02C80x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x08PreviousControllerAController*Transient+5 flagsnullptr
0x02E80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02EE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 2

types with a member, parameter or interface of this type