Zdexby TheHolyOneZ
4,358 structs
Struct

FLevelDataLookupTable

: FTableRowBase
/Script/ReadyOrNot.LevelDataLookupTable 0x08D0 (2,256 B) align 8 inherited 0x0008 /Script/ReadyOrNot
0x00x08D0

Members 63

OffsetSizeNameTypeFlags
0x18FriendlyLevelNameFText4 flags
0x18LevelNicknameFText4 flags
0x28LevelPictureTSoftObjectPtr<UTexture2D>6 flags
0x18LevelDesignationFText4 flags
0x18TimeOfDayTextFText4 flags
0x18DescriptionFText3 flags
0x18SituationTypeFText3 flags
0x08ProgressionTagPrefixFName8 flags
0x01bShowInMissionSelectbool8 flags
0x00C90x07padding / unreflected
0x28MissionSelectMapTSoftObjectPtr<UWorld>6 flags
0x28LevelBankTSoftObjectPtr<UFMODBank>5 flags
0x38WorldInformationFMissionWorldInformation3 flags
0x04DefaultFloorIndexint328 flags
0x015C0x04padding / unreflected
0x10FloorsTArray<FLevelFloor>5 flags
0x08DefaultSpawnTagFName8 flags
0x10EntryPointsTArray<FEntryPoint>5 flags
0x04TabletScreenBrightnessfloat8 flags
0x01bUseFixedExposureWhenViewingTablet : 1bit 0bool6 flags
0x018D0x03padding / unreflected
0x04MinEV100float8 flags
0x04MaxEV100float8 flags
0x50COOPModesLevelMapTMap<ECOOPMode, FString>3 flags
0x50COOPModesLevelAdditionalMapsTMap<ECOOPMode, FLoadAdditionalLevels>3 flags
0x18UnlockRequirementsFUnlockRequirements4 flags
0x90MapLayoutFMapLayout4 flags
0x50LoadingScreenFLoadingScreenAnimated4 flags
0x10SupportedGameModesTArray<TSoftClassPtr<AReadyOrNotGameMode>>5 flags
0x18AuthorFText3 flags
0x18AuthorContactFText3 flags
0x18RecommendedPlayerCountFText3 flags
0x01bIsTestLevelbool7 flags
0x01bVisiblebool7 flags
0x038A0x06padding / unreflected
0x68NVG_PostProcessOverrideFNVGPostProcessSettings3 flags
0x18MVPSequenceLocationFVector8 flags
0x10ObjectivesTArray<TSoftClassPtr<AObjective>>6 flags
0x10ChallengesTArray<TSoftClassPtr<UChallenge>>6 flags
0x18LevelLocationTextFText4 flags
0x18LevelMonthNumFText4 flags
0x18LevelDayNumFText4 flags
0x18LevelYearNumFText4 flags
0x60TocBriefingAudioFMissionAudio4 flags
0x10MissionAudioTArray<FMissionAudio>5 flags
0x10DocumentsTArray<FMissionDoc>5 flags
0x10PhotosTArray<FMissionPhoto>5 flags
0x08MissionStartTocVoiceLineFName8 flags
0x50MissionStartTocVoiceLineOverridesTMap<FGameplayTag, FName>4 flags
0x10SuspectsBiosTArray<FCharacterBio>5 flags
0x10CiviliansBiosTArray<FCharacterBio>5 flags
0x10MissionTimelineFMissionTimeline4 flags
0x04BaseSquadPtsint329 flags
0x05AC0x04padding / unreflected
0x10MapFloorsTArray<FLevelFloorData>6 flags
0xA0Spawn_1FSpawnPoints5 flags
0xA0Spawn_2FSpawnPoints5 flags
0xA0Spawn_3FSpawnPoints5 flags
0xA0Spawn_4FSpawnPoints5 flags
0x10AISpawnRostersTArray<FAIRoster>6 flags
0x10DynamicLevelSpawnRostersTArray<FDynamicLevelRoster>6 flags
0x10TrapRostersTArray<FTrapRoster>6 flags
0x10AllPersonnelMapPointsTArray<FPersonnelMapPoint>6 flags
0x10AllPersonnelTArray<FPersonnelEntry>6 flags
0x10DeployablesTArray<FLevelDeployableData>6 flags
0x10DeployableDepotsTArray<FLevelDeployableDepot>6 flags
0x10PropHuntMeshesTArray<UStaticMesh*>6 flags
0x10EndingsTArray<FLevelEndingsData>5 flags

Used by 11

types with a member, parameter or interface of this type