Class
ABP_SN2PlayerController_C
: ASN2PlayerController : AUWEGameplayPlayerController : APlayerController : AController : AActor : UObject0x00x08B0
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BPC_MusicManager | UBPC_MusicManager_C* | 6 flags | nullptr | |
| 0x10 | HoverEffectActorsToExclude | TArray<TSubclassOf<AActor>> | 3 flags | [] | |
| 0x10 | BufferDebugCommands | TArray<FString> | 3 flags | [6 items] | |
| 0x04 | CurrentBuffer | int32 | 7 flags | 0 | |
| 0x08A4 | 0x04 | padding / unreflected | |||
| 0x08 | WaitingForRestartScreen | UCommonActivatableWidget* | 7 flags | nullptr | |
Inherited from ASN2PlayerController 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SaveCommunication | UUWESaveCommunicationComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.SaveCommun… | |
| 0x08 | GameStateCommandComponent | USN2GameStateCommandComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.GameStateC… | |
| 0x08 | PingSystemCommandComponent | UUWEPingSystemCommandComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.PingSystem… | |
| 0x08 | StoryGoalCommandComponent | UUWEStoryGoalCommandComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.StoryGoalC… | |
| 0x08 | BaseScannerInteractionComponent | USN2BaseScannerInteractionComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.BaseScanne… | |
| 0x08 | SonarCommunicationComponent | UUWESonarCommunicationComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.SonarCommu… | |
| 0x08 | PlayerCustomizationComponent | USN2PlayerCustomizationControllerComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.PlayerCust… | |
| 0x08 | VideoTourComponent | UUWEVideoTourComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.VideoTourC… | |
| 0x08 | EmoteComponent | UUWEEmoteComponent* | 12 flags | /Script/Subnautica2.Default__SN2PlayerController.EmoteCompo… | |
| 0x08 | InteractComp | UUWEInteractComponent* | 11 flags | /Script/Subnautica2.Default__SN2PlayerController.InteractCo… | |
| 0x10 | OnPlayerStateSet | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGameStateSet | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerPerspectiveChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | GameplayMessageRouterComponent | UUWEGameplayMessageRouterComponent* | 8 flags | /Script/Subnautica2.Default__SN2PlayerController.GameplayMe… | |
| 0x08 | BaseReplicatorComponent | UUWEBaseReplicatorComponent* | 8 flags | /Script/Subnautica2.Default__SN2PlayerController.BaseReplic… | |
| 0x08 | PilotComponent | UUWESubmarinePilotComponent* | 10 flags | /Script/Subnautica2.Default__SN2PlayerController.PilotCompo… | |
| 0x08 | DebugTarget | AActor* | 6 flags | nullptr | |
| 0x01 | CurrentPerspective | ESN2PlayerPerspective | 5 flags | Undefined | |
| 0x0841 | 0x03 | padding / unreflected | |||
| 0x04 | CameraOffset | float | 5 flags | 250 | |
| 0x01 | bPlayerStateAcknowledged | bool | 5 flags | false | |
| 0x01 | bInitialPawnRestartDelayed | bool | Transient+5 flags | false | |
| 0x084A | 0x12 | padding / unreflected | |||
| 0x08 | ForceFeedbackMultiplierSettingsName | FName | Protected+7 flags | None | |
Inherited from AUWEGameplayPlayerController 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | XSX_LeftLargeMotorMultiplier | float | Protected+7 flags | 1 | |
| 0x04 | XSX_LeftSmallMotorMultiplier | float | Protected+7 flags | 0.5 | |
| 0x04 | XSX_RightLargeMotorMultiplier | float | Protected+7 flags | 1 | |
| 0x04 | XSX_RightSmallMotorMultiplier | float | Protected+7 flags | 0.5 | |
| 0x0764 | 0x04 | padding / unreflected | |||
| 0x08 | TimeSinceLastActionTriggered | double | Protected+7 flags | 0 | |
| 0x0770 | 0x08 | padding / unreflected | |||
| 0x10 | DynamicForceFeedbackEffects | TArray<FActiveDynamicForceFeedback> | 2 flags | [] | |
Inherited from APlayerController 56
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Player | UPlayer* | 6 flags | nullptr | |
| 0x08 | AcknowledgedPawn | APawn* | 6 flags | nullptr | |
| 0x08 | MyHUD | AHUD* | 6 flags | nullptr | |
| 0x08 | PlayerCameraManager | APlayerCameraManager* | 8 flags | nullptr | |
| 0x08 | PlayerCameraManagerClass | TSubclassOf<APlayerCameraManager> | 8 flags | nullptr | |
| 0x01 | bAutoManageActiveCameraTarget | bool | 6 flags | true | |
| 0x0389 | 0x07 | padding / unreflected | |||
| 0x18 | TargetViewRotation | FRotator | Net+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x03A8 | 0x18 | padding / unreflected | |||
| 0x04 | SmoothTargetViewRotationSpeed | float | 7 flags | 20 | |
| 0x03C4 | 0x04 | padding / unreflected | |||
| 0x10 | HiddenActors | TArray<AActor*> | 4 flags | [] | |
| 0x10 | HiddenPrimitiveComponents | TArray<TWeakObjectPtr<UPrimitiveComponent>> | 5 flags | [] | |
| 0x03E8 | 0x04 | padding / unreflected | |||
| 0x04 | LastSpectatorStateSynchTime | float | 5 flags | 0 | |
| 0x18 | LastSpectatorSyncLocation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastSpectatorSyncRotation | FRotator | Transient+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | ClientCap | int32 | 5 flags | 0 | |
| 0x0424 | 0x04 | padding / unreflected | |||
| 0x08 | CheatManager | UCheatManager* | Transient+8 flags | nullptr | |
| 0x08 | CheatClass | TSubclassOf<UCheatManager> | 9 flags | /Script/Engine.CheatManager | |
| 0x08 | PlayerInput | UPlayerInput* | Transient+6 flags | nullptr | |
| 0x10 | ActiveForceFeedbackEffects | TArray<FActiveForceFeedbackEffect> | Transient+2 flags | [] | |
| 0x0450 | 0x80 | padding / unreflected | |||
| 0x01 | bPlayerIsWaiting : 1bit 4 | bool | 8 flags | false | |
| 0x04D1 | 0x03 | padding / unreflected | |||
| 0x01 | NetPlayerIndex | uint8 | 6 flags | 0 | |
| 0x04D5 | 0x5B | padding / unreflected | |||
| 0x08 | PendingSwapConnection | UNetConnection* | 7 flags | nullptr | |
| 0x08 | NetConnection | UNetConnection* | 7 flags | nullptr | |
| 0x0540 | 0x18 | padding / unreflected | |||
| 0x04 | InputYawScale | float | Deprecated+6 flags | 2.5 | |
| 0x04 | InputPitchScale | float | Deprecated+6 flags | -2.5 | |
| 0x04 | InputRollScale | float | Deprecated+6 flags | 1 | |
| 0x01 | bShowMouseCursor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bEnableClickEvents : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bEnableTouchEvents : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bEnableMouseOverEvents : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bEnableTouchOverEvents : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bForceFeedbackEnabled : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bEnableMotionControls : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bEnableStreamingSource : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bStreamingSourceShouldActivate : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1 | bool | 5 flags | true | |
| 0x0566 | 0x02 | padding / unreflected | |||
| 0x01 | StreamingSourcePriority | EStreamingSourcePriority | 7 flags | Normal | |
| 0x0569 | 0x03 | padding / unreflected | |||
| 0x04 | StreamingSourceDebugColor | FColor | 7 flags | {B=0, G=0, R=0, A=0} | |
| 0x10 | StreamingSourceShapes | TArray<FStreamingSourceShape> | 4 flags | [] | |
| 0x04 | ForceFeedbackScale | float | 6 flags | 1 | |
| 0x0584 | 0x04 | padding / unreflected | |||
| 0x10 | ClickEventKeys | TArray<FKey> | 4 flags | [1 item] | |
| 0x01 | DefaultMouseCursor | EMouseCursor | 8 flags | Default | |
| 0x01 | CurrentMouseCursor | EMouseCursor | 6 flags | None | |
| 0x01 | DefaultClickTraceChannel | ECollisionChannel | 8 flags | ECC_Visibility | |
| 0x01 | CurrentClickTraceChannel | ECollisionChannel | 6 flags | ECC_WorldStatic | |
| 0x04 | HitResultTraceDistance | float | 7 flags | 1e+05 | |
| 0x02 | SeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x02 | LastCompletedSeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x05A4 | 0x84 | padding / unreflected | |||
| 0x08 | InactiveStateInputComponent | UInputComponent* | Protected+8 flags | nullptr | |
| 0x01 | bShouldPerformFullTickWhenPaused : 1bit 2 | bool | Protected+5 flags | false | |
| 0x0631 | 0x17 | padding / unreflected | |||
| 0x08 | CurrentTouchInterface | UTouchInterface* | Protected+6 flags | nullptr | |
| 0x08 | OverridePlayerInputClass | TSubclassOf<UPlayerInput> | Protected+7 flags | nullptr | |
| 0x0658 | 0x78 | padding / unreflected | |||
| 0x08 | SpectatorPawn | ASpectatorPawn* | 6 flags | nullptr | |
| 0x06D8 | 0x04 | padding / unreflected | |||
| 0x01 | bIsLocalPlayerController | bool | 5 flags | false | |
| 0x06DD | 0x03 | padding / unreflected | |||
| 0x18 | SpawnLocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x06F8 | 0x20 | padding / unreflected | |||
| 0x30 | CachedConnectionPlayerId | FUniqueNetIdRepl | 2 flags | {ReplicationBytes=[]} | |
| 0x04 | ClientHandshakeId | uint32 | 6 flags | 0 | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x02D0 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+6 flags | nullptr | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 6 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 8 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0320 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void InpActEvt_IA_CycleBuffers_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_BP_SN2PlayerController(91);0x0057return;0x0059// end of script | 0x30 | ||
void InpActEvt_IA_VisualizeBuffer_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_SN2PlayerController(2989);0x0057return;0x0059// end of script | 0x30 | ||
void ToggleHoverEffect(AActor* Actor, bool bActive)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Actor = Actor;0x0012PersistentFrame.K2Node_Event_bActive = bActive;0x0024ExecuteUbergraph_BP_SN2PlayerController(2940);0x0033return;0x0035// end of script | EventPublic | 0x09 | |
void ShowScreen(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, const EUWEWindowManagerLayer& LayerId)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_ActivatableWidgetClass = ActivatableWidgetClass;0x0012PersistentFrame.K2Node_CustomEvent_LayerId = LayerId;0x0024ExecuteUbergraph_BP_SN2PlayerController(3253);0x0033return;0x0035// end of script | 0x09 | ||
void OnBeginWaitingForInitialPawnStart()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_SN2PlayerController(3344);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnStopWaitingForInitialPawnStart()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_SN2PlayerController(3438);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void RegisterUsedCharacter(int32 CharacterIndex)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_CharacterIndex = CharacterIndex;0x0012ExecuteUbergraph_BP_SN2PlayerController(3443);0x0021return;0x0023// end of script | 0x04 | ||
void ExecuteUbergraph_BP_SN2PlayerController(int32 EntryPoint)Script140 statements · 3,647 bytes of bytecode0x0000PushFlow(Label_0E3C);0x0005goto [EntryPoint];0x000FCallFunc_GetWindowManager_ReturnValue_1 = GetWindowManager(this);0x0024CallFunc_GetWindowManager_ReturnValue_1.RemoveWidgetFromLayer(6, WaitingForRestartScreen);0x004FWaitingForRestartScreen = nullptr;0x005APopFlow();0x005BCallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x0078Temp_bool_Variable_2 = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x008BTemp_real_Variable_2 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x00A8Temp_real_Variable_2 = Temp_real_Variable_2;0x00C3Temp_real_Variable_3 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x00E0Temp_real_Variable_3 = Temp_real_Variable_3;0x00FBTemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_1;0x010ECallFunc_GetBuildConfiguration_ReturnValue = GetBuildConfiguration();0x012ACallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_GetBuildConfiguration_ReturnValue, "Development");0x0154if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) PopFlow();0x015ECallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(CurrentBuffer, 1);0x0188CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(BufferDebugCommands);0x01C3CallFunc_Percent_IntInt_ReturnValue = Percent_IntInt(CallFunc_Add_IntInt_ReturnValue_2, CallFunc_Array_Length_ReturnValue_2);0x01F1CurrentBuffer = CallFunc_Percent_IntInt_ReturnValue;0x020CLabel_020C:0x020C/Script/Engine.Default__KismetArrayLibrary.Array_Get(BufferDebugCommands, CurrentBuffer, CallFunc_Array_Get_Item_2);0x0247ExecuteConsoleCommand(this, CallFunc_Array_Get_Item_2, this);0x025C/Script/Engine.Default__KismetArrayLibrary.Array_Get(BufferDebugCommands, CurrentBuffer, CallFunc_Array_Get_Item_2);0x0297CallFunc_Split_ReturnValue = Split(CallFunc_Array_Get_Item_2, " ", CallFunc_Split_LeftS, CallFunc_Split_RightS, 1, 1);0x02CDPrintString(this, CallFunc_Split_RightS, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0317PopFlow();0x0318Label_0318:0x0318CallFunc_IsValid_ReturnValue = IsValid(WaitingForRestartScreen);0x0335if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x033FDelayUntilNextTick(this, LatentActionInfo{0xF, -1320168065, FName(ExecuteUbergraph_BP_SN2PlayerController), this});0x0370PopFlow();0x0371Label_0371:0x0371PushFlow(Label_054E);0x0376CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.SkeletalMeshComponent);0x039B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x03D6CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item);0x03F3if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x03FDCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.SkeletalMeshComponent);0x0422/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x045DCallFunc_GetOwner_ReturnValue = CallFunc_Array_Get_Item.GetOwner();0x0487CallFunc_ActorHasTag_ReturnValue = CallFunc_GetOwner_ReturnValue.ActorHasTag(FName(NoOutline));0x04BEif (!(CallFunc_ActorHasTag_ReturnValue)) goto Label_0643;0x04CCCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.SkeletalMeshComponent);0x04F1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x052CCallFunc_Array_Get_Item.SetRenderCustomDepth(false);0x054DPopFlow();0x054ELabel_054E:0x054ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0578Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0593Label_0593:0x0593CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.SkeletalMeshComponent);0x05B8CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x05F3CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0619if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0623Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x063Egoto Label_0371;0x0643Label_0643:0x0643CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.SkeletalMeshComponent);0x0668/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x06A3CallFunc_Array_Get_Item.SetRenderCustomDepth(K2Node_Event_bActive);0x06CCPopFlow();0x06CDLabel_06CD:0x06CDTemp_int_Loop_Counter_Variable = 0;0x06E4Temp_int_Array_Index_Variable = 0;0x06FBgoto Label_0593;0x0700Label_0700:0x0700CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x072ATemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0745Label_0745:0x0745CallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2Node_Event_Actor.K2_GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0780CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue_1);0x07BBCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x07E1if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x07EBTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0806PushFlow(Label_0700);0x080BCallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2Node_Event_Actor.K2_GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0846/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0881CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_Array_Get_Item_1);0x089Eif (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x08A8CallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2Node_Event_Actor.K2_GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x08E3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x091ECallFunc_GetOwner_ReturnValue_1 = CallFunc_Array_Get_Item_1.GetOwner();0x0948CallFunc_ActorHasTag_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1.ActorHasTag(FName(NoOutline));0x097Fif (!(CallFunc_ActorHasTag_ReturnValue_1)) goto Label_0A25;0x098DCallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2Node_Event_Actor.K2_GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x09C8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0A03CallFunc_Array_Get_Item_1.SetRenderCustomDepth(false);0x0A24PopFlow();0x0A25Label_0A25:0x0A25CallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2Node_Event_Actor.K2_GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0A60/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0A9BCallFunc_Array_Get_Item_1.SetRenderCustomDepth(K2Node_Event_bActive);0x0AC4PopFlow();0x0AC5Label_0AC5:0x0AC5CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable_1);0x0AE2Temp_bool_Variable_1 = CallFunc_Not_PreBool_ReturnValue;0x0AF5if (!(Temp_bool_Variable_1)) goto Label_0B2E;0x0B03ExecuteConsoleCommand(this, "ViewMode VisualizeBuffer", this);0x0B29goto Label_020C;0x0B2ELabel_0B2E:0x0B2EExecuteConsoleCommand(this, "ViewMode Lit", this);0x0B48PopFlow();0x0B49Label_0B49:0x0B49Temp_int_Loop_Counter_Variable_1 = 0;0x0B60Temp_int_Array_Index_Variable_1 = 0;0x0B77goto Label_0745;0x0B7CCallFunc_IsValid_ReturnValue_2 = IsValid(K2Node_Event_Actor);0x0B99if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0BA3PushFlow(Label_06CD);0x0BA8goto Label_0B49;0x0BADCallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x0BCATemp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x0BDDTemp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x0BFATemp_real_Variable = Temp_real_Variable;0x0C15Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x0C32Temp_real_Variable_1 = Temp_real_Variable_1;0x0C4DTemp_object_Variable_1 = K2Node_EnhancedInputActionEvent_SourceAction;0x0C60CallFunc_GetBuildConfiguration_ReturnValue_1 = GetBuildConfiguration();0x0C7CCallFunc_EqualEqual_StrStr_ReturnValue_1 = EqualEqual_StrStr(CallFunc_GetBuildConfiguration_ReturnValue_1, "Development");0x0CA6if (!(CallFunc_EqualEqual_StrStr_ReturnValue_1)) PopFlow();0x0CB0goto Label_0AC5;0x0CB5CallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/UWECommonUI.WindowManager);0x0CD3CallFunc_PushToLayer_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue.PushToLayer(K2Node_CustomEvent_LayerId, K2Node_CustomEvent_ActivatableWidgetClass);0x0D0FPopFlow();0x0D10CallFunc_GetWindowManager_ReturnValue = GetWindowManager(this);0x0D25CallFunc_PushToLayer_ReturnValue_1 = CallFunc_GetWindowManager_ReturnValue.PushToLayer(6, /Game/Blueprints/UI/CharacterSelect/WBP_AwaitingRespawnScreen.WBP_AwaitingRespawnScreen_C);0x0D5AWaitingForRestartScreen = CallFunc_PushToLayer_ReturnValue_1;0x0D6DPopFlow();0x0D6Egoto Label_0318;0x0D73CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0D88K2Node_DynamicCast_AsBP_SN2Game_State = Cast<BP_SN2GameState_C>(CallFunc_GetGameState_ReturnValue);0x0DACK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Game_State);0x0DC9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0DD3CallFunc_GetPlayerName_ReturnValue = PlayerState.GetPlayerName();0x0E05K2Node_DynamicCast_AsBP_SN2Game_State.RegisterCharacterSelected(K2Node_CustomEvent_CharacterIndex, CallFunc_GetPlayerName_ReturnValue);0x0E3BPopFlow();0x0E3CLabel_0E3C:0x0E3Creturn;0x0E3E// end of script | Final | 0x04 |