implements IUWESaveCallbacks
0x00x08C0
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02C0 | 0x08 | padding / unreflected | |||
| 0x08 | VolumeTracker | UVolumeTrackerComponent* | 10 flags | /Script/Subnautica2.Default__SN2BuilderGhost.VolumeTracker | |
| 0x08 | PlacementComponent | USN2BuilderGhostPlacementComponent* | 10 flags | /Script/Subnautica2.Default__SN2BuilderGhost.PlacementCompo… | |
| 0x08 | ConstructableComponent | USN2ConstructableComponent* | 10 flags | /Script/Subnautica2.Default__SN2BuilderGhost.ConstructableC… | |
| 0x290 | GhostParams | FSN2BuilderGhostParams | NetRepNotify+3 flags | {ExplicitGhostPrimitives=[], SourceActors=[], CustomGhostCl… | |
| 0x10 | Guid | FGuid | NetProtected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x04 | bMaterialBoundsDirty | int32 | Protected+5 flags | 0 | |
| 0x01 | IsHovered | bool | Protected+5 flags | false | |
| 0x01 | IsWaitingForBaseUpdates | bool | Protected+5 flags | false | |
| 0x0586 | 0x02 | padding / unreflected | |||
| 0x50 | SMsWaitingForMaterial | TMap<UMeshComponent*, bool> | Protected+4 flags | <TMap> | |
| 0x50 | OverlayMeshComps | TSet<UPrimitiveComponent*> | Protected+3 flags | <TSet> | |
| 0x0628 | 0x30 | padding / unreflected | |||
| 0x10 | ActorGhostMeshes | TArray<UMeshComponent*> | Protected+8 flags | [] | |
| 0x10 | ActorGhostColliders | TArray<UShapeComponent*> | Protected+8 flags | [] | |
| 0x08 | CustomizerChildActor | UChildActorComponent* | Protected+8 flags | /Script/Subnautica2.Default__SN2BuilderGhost.CustomizerChil… | |
| 0x10 | ActorMeshTransforms | TArray<FTransform> | NetRepNotify+3 flags | [] | |
| 0x50 | CellChangeISMs | TMap<FCellChangeISMParams, UInstancedStaticMeshComponent*> | Protected+3 flags | <TMap> | |
| 0x50 | CellChangeISMsNeedingCollision | TMap<FCellChangeISMParams, FCellChangeISMInstances> | Protected+1 flags | <TMap> | |
| 0x50 | LoadedMaterials | TMap<uint32, UMaterialInterface*> | Protected+1 flags | <TMap> | |
| 0x50 | LoadedMeshes | TMap<uint32, UStaticMesh*> | Protected+1 flags | <TMap> | |
| 0x07D0 | 0x40 | padding / unreflected | |||
| 0x50 | RepresentedCells | TSet<FIntVector> | Protected+1 flags | <TSet> | |
| 0x50 | DynamicMaterials | TMap<FSN2GhostMaterialKey, FSN2DynamicMaterialInfo> | Protected+1 flags | <TMap> | |
| 0x08 | SaveComponent | UUWESaveComponent* | Protected+8 flags | /Script/Subnautica2.Default__SN2BuilderGhost.SaveComponent | |
| 0x08B8 | 0x08 | unreflected bytes to end of ASN2BuilderGhost | |||
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateMaterial(float Progress) | FinalNative+1 flags | 0x04 | |
| void SetGhostParams(FSN2BuilderGhostParams& GhostParams) | NativePublic | 0x290 | |
| void ResetConstructionProgress() | FinalNative+1 flags | 0x00 | |
| void OnRep_GhostParams() | FinalNative+1 flags | 0x00 | |
| void OnRep_ActorMeshTransforms() | FinalNative+1 flags | 0x00 | |
| void OnBaseReplicationFinished() | FinalNative+1 flags | 0x00 | |
| bool IsPlacementLegal(const FSN2GhostPlacement& GhostPlacement) | FinalNative+1 flags | 0x121 | |
| FBox GetLocalBounds(bool IgnorePlacementVolumes) | FinalNative+1 flags | 0x40 | |
| FGuid GetGUID() | FinalNative+1 flags | 0x10 | |
| FSN2BuilderGhostParams GetGhostParams() | FinalNative+1 flags | 0x290 | |
| FBox GetConstructedAreaBounds() | FinalNative+1 flags | 0x38 |
Subclasses 1
Used by 15
types with a member, parameter or interface of this typeUGA_Builder_DeconstructMode_CUGA_Builder_Eyedropper_CUGA_Builder_GrowMode_CUGA_Builder_ShrinkMode_CUSN2AbilityTask_UpdateBaseEditUSN2AbilityTask_UpdateDeconstructGroupSelectionUSN2AbilityTask_UpdateMoveSelectionUSN2AbilityTask_UpdatePlacementGhostUSN2AbilityTask_WaitGhostConstructionUSN2BaseEditAbilityUSN2BuilderMoveAbilityASN2BuilderToolUSN2GhostSubsystemUSN2MovableComponentUSN2PlaceConstructionGhostAbility