Zdexby TheHolyOneZ
9,486 classes
Class

ASN2ReplicatedBuilderGhost

: ASN2BuilderGhost : AActor : UObject
/Script/Subnautica2.SN2ReplicatedBuilderGhost 0x08C0 (2,240 B) align 16 inherited 0x08C0 vtable /Script/Subnautica2
0x00x08C0

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from ASN2BuilderGhost 21
OffsetSizeNameTypeFlagsDefault
0x08VolumeTrackerUVolumeTrackerComponent*10 flags/Script/Subnautica2.Default__SN2BuilderGhost.VolumeTracker
0x08PlacementComponentUSN2BuilderGhostPlacementComponent*10 flags/Script/Subnautica2.Default__SN2BuilderGhost.PlacementCompo…
0x08ConstructableComponentUSN2ConstructableComponent*10 flags/Script/Subnautica2.Default__SN2BuilderGhost.ConstructableC…
0x290GhostParamsFSN2BuilderGhostParamsNetRepNotify+3 flags{ExplicitGhostPrimitives=[], SourceActors=[], CustomGhostCl…
0x10GuidFGuidNetProtected+6 flags{A=0, B=0, C=0, D=0}
0x04bMaterialBoundsDirtyint32Protected+5 flags0
0x01IsHoveredboolProtected+5 flagsfalse
0x01IsWaitingForBaseUpdatesboolProtected+5 flagsfalse
0x05860x02padding / unreflected
0x50SMsWaitingForMaterialTMap<UMeshComponent*, bool>Protected+4 flags<TMap>
0x50OverlayMeshCompsTSet<UPrimitiveComponent*>Protected+3 flags<TSet>
0x06280x30padding / unreflected
0x10ActorGhostMeshesTArray<UMeshComponent*>Protected+8 flags[]
0x10ActorGhostCollidersTArray<UShapeComponent*>Protected+8 flags[]
0x08CustomizerChildActorUChildActorComponent*Protected+8 flags/Script/Subnautica2.Default__SN2BuilderGhost.CustomizerChil…
0x10ActorMeshTransformsTArray<FTransform>NetRepNotify+3 flags[]
0x50CellChangeISMsTMap<FCellChangeISMParams, UInstancedStaticMeshComponent*>Protected+3 flags<TMap>
0x50CellChangeISMsNeedingCollisionTMap<FCellChangeISMParams, FCellChangeISMInstances>Protected+1 flags<TMap>
0x50LoadedMaterialsTMap<uint32, UMaterialInterface*>Protected+1 flags<TMap>
0x50LoadedMeshesTMap<uint32, UStaticMesh*>Protected+1 flags<TMap>
0x07D00x40padding / unreflected
0x50RepresentedCellsTSet<FIntVector>Protected+1 flags<TSet>
0x50DynamicMaterialsTMap<FSN2GhostMaterialKey, FSN2DynamicMaterialInfo>Protected+1 flags<TMap>
0x08SaveComponentUUWESaveComponent*Protected+8 flags/Script/Subnautica2.Default__SN2BuilderGhost.SaveComponent
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.