Zdexby TheHolyOneZ
9,486 classes
Class

USN2MovableComponent

: UActorComponent : UObject
/Script/Subnautica2.SN2MovableComponent 0x0240 (576 B) align 16 inherited 0x00C0 vtable /Script/Subnautica2
implements IUWESaveObject
0x00x0240

Members 7

OffsetSizeNameTypeFlagsDefault
0x00C00x08padding / unreflected
0x10OnStartMoveFMulticastScriptDelegate4 flags<delegate>
0x08MovePlaceholderGhostASN2BuilderGhost*8 flagsnullptr
0x00E00x10padding / unreflected
0x10NameFTextProtected+1 flags<FText>
0x08PhysicsUpdateTimerFTimerHandleProtected+3 flags{Handle=0}
0x01MoveStartedboolNetProtected+5 flagsfalse
0x01090x07padding / unreflected
0x120PlacementFSN2GhostPlacementNetRepNotify+3 flags{PlacementTransform={Rotation={X=0, Y=0, Z=0, W=1}, Transla…
0x02300x08padding / unreflected
0x08SaveHandleUUWESaveHandle*Protected+6 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 11

SignatureFlagsNativeParams
bool StartMove()FinalNative+1 flags0x01
void OnStartMove__DelegateSignature()Public0x00
void OnRep_Placement()FinalNative+1 flags0x00
void OnPlacementChanged__DelegateSignature(FSN2GhostPlacement& NewPlacement)Public0x120
void MulticastNotifyMoveStarted()NativeEvent+1 flags0x00
void MulticaseUpdatePhysics(AActor* MovedActor)NativeEvent+1 flags0x08
void Move(FTransform& Transform, const FRotator& Rotator, FSN2GhostPlacement& GhostPlacement)FinalNative+1 flags0x1A0
bool IsMoving()FinalNative+1 flags0x01
FSN2GhostPlacement GetPlacementForActor(AActor* Actor)FinalNative+2 flags0x130
void CancelMove()FinalNative+1 flags0x00
bool CanBeMoved()FinalNative+1 flags0x01