Struct
FSN2GhostPlacement
0x00x0120
Members 16
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x60 | PlacementTransform | FTransform | 7 flags |
| 0x08 | AttachActor | TWeakObjectPtr<AActor> | Transient+8 flags | |
| 0x01 | PlacementSurface | EBuilderPlacementSurface | 8 flags | |
| 0x01 | Interior | bool | 8 flags | |
| 0x01 | IsOnGhost | bool | 8 flags | |
| 0x006B | 0x05 | padding / unreflected | ||
| 0x10 | PlacementBrushTypes | TArray<FGameplayTag> | 5 flags | |
| 0x10 | PlacementTags | TArray<FGameplayTag> | 5 flags | |
| 0x10 | SamplePoints | TArray<FVector> | 5 flags | |
| 0x10 | SamplePointsCellInfo | TArray<FSN2BaseCellInfo> | 5 flags | |
| 0x18 | SamplePointsNormal | FVector | 8 flags | |
| 0x08 | HitBrushType | FGameplayTag | 6 flags | |
| 0x0C | HitCell | FIntVector | 8 flags | |
| 0x00DC | 0x04 | padding / unreflected | ||
| 0x18 | HitLocation | FVector | 8 flags | |
| 0x10 | HitBaseID | FGuid | 8 flags | |
| 0x08 | HitBase | TWeakObjectPtr<AUWESculpturalBaseActor> | Transient+8 flags | |
| 0x08 | BaseSnappedTo | TWeakObjectPtr<AUWESculpturalBaseActor> | Transient+8 flags | |
| 0x0118 | 0x08 | unreflected bytes to end of FSN2GhostPlacement | ||