Zdexby TheHolyOneZ
9,486 classes
/Script/Subnautica2.SN2BuilderTool 0x06F0 (1,776 B) align 8 inherited 0x0508 vtable /Script/Subnautica2
0x00x06F0

Members 18

OffsetSizeNameTypeFlagsDefault
0x10OnConstructTargetChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCantAffordConstructionFMulticastScriptDelegate4 flags<delegate>
0x08CurrentTargetTWeakObjectPtr<AActor>8 flagsnullptr
0x08GhostTWeakObjectPtr<ASN2BuilderGhost>Net+6 flagsnullptr
0x10OnActiveAbilityChangedFMulticastScriptDelegate4 flags<delegate>
0x28BuilderMenuClassTSoftClassPtr<UModalActivatableWidget>7 flags<SoftClassProperty>
0x08BuilderMenuUCommonActivatableWidget*12 flagsnullptr
0x08ResourceSpawnLocationUSceneComponent*12 flags/Script/Subnautica2.Default__SN2BuilderTool.Resource Spawn
0x04SculpturalBaseEditSettingsFSculptedBaseEditSettings6 flags{InteractDistance=1000}
0x05840x04padding / unreflected
0x08EquippedInputMappingContextUInputMappingContext*10 flagsnullptr
0x04EquippedInputMappingPriorityint329 flags0
0x05940x04padding / unreflected
0x08ActionActiveInputMappingContextUInputMappingContext*10 flagsnullptr
0x08ActionActiveAlternateInputMappingContextUInputMappingContext*10 flagsnullptr
0x04ActionActiveInputMappingPriorityint329 flags0
0x08CompleteCueTagFGameplayTagProtected+7 flags{TagName=None}
0x05B40x04padding / unreflected
0x10PartialResourcesTArray<FSN2PartialResource>NetProtected+3 flags[]
0x10StickyTargetGhostGUIDFGuidProtected+5 flags{A=0, B=0, C=0, D=0}
0x100ConstructTraceResultFHitResult4 flags{FaceIndex=0, Time=1, Distance=0, Location={}, ImpactPoint=…
0x06D80x18unreflected bytes to end of ASN2BuilderTool
Inherited from AUWEEnergyTool 22
OffsetSizeNameTypeFlagsDefault
0x10OnEnergyEmptyFMulticastScriptDelegate4 flags<delegate>
0x10OnEnergyRefilledFMulticastScriptDelegate4 flags<delegate>
0x10OnEnergyChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnAmmoReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnAmmoLoadedFMulticastScriptDelegate4 flags<delegate>
0x10RequiredBatteriesTArray<FUWEToolBattery>6 flags[]
0x08BatteryTypeUUWEItemType*NetRepNotify+11 flagsnullptr
0x10BatteryItemIdFGuidNet+10 flags{A=0, B=0, C=0, D=0}
0x04EnergyLevelfloatNetRepNotify+10 flags-1
0x04MaxEnergyLevelfloatNetRepNotify+10 flags-1
0x08HologramScreenBackgroundUWidgetComponent*11 flags/Script/UWEEquipment.Default__UWEEnergyTool.HologramScreenB…
0x08HologramScreenForegroundUWidgetComponent*11 flags/Script/UWEEquipment.Default__UWEEnergyTool.HologramScreenF…
0x08DesiredHologramScreenParentSocketFName8 flagsHologramFX
0x01bCanShowReloadPromptbool8 flagstrue
0x04C10x03padding / unreflected
0x08AmmoLoadCueFGameplayTag5 flags{TagName=None}
0x08AmmoUnloadCueFGameplayTag5 flags{TagName=None}
0x08AmmoRefillCueFGameplayTag5 flags{TagName=None}
0x08AmmoEmptyCueFGameplayTag5 flags{TagName=None}
0x08AmmoLowCueFGameplayTag5 flags{TagName=None}
0x04AmmoLowThresholdfloat7 flags0.1
0x01AllowAmmoLowCuebool5 flagsfalse
0x04F10x07padding / unreflected
0x10DynamicMaterialInstancesTArray<UMaterialInstanceDynamic*>2 flags[]
Inherited from AUWEBaseEquippable 5
OffsetSizeNameTypeFlagsDefault
0x01bEquippableHasBeenPickedUp : 1bit 0bool7 flagsfalse
0x03D10x07padding / unreflected
0x08EquippedMeshUSkeletalMeshComponent*Protected+12 flags/Script/UWEInventory.Default__UWEBaseEquippable.EquippedMesh
0x28WidgetClassTSoftClassPtr<UCommonUserWidget>Protected+7 flags<SoftClassProperty>
0x08CurrentWidgetUCommonUserWidget*TransientProtected+10 flagsnullptr
0x04100x08padding / unreflected
0x08SaveComponentUUWESaveComponent*Protected+12 flagsnullptr
Inherited from AUWEBaseItem 25
OffsetSizeNameTypeFlagsDefault
0x10OnUnequippedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnEquippedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnDroppedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnHolsteredDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnHolsteringDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnSetLifeSpanDelegateFMulticastScriptDelegate4 flags<delegate>
0x08PhysicsControllerUUWEChaosPhysicsController*12 flags/Script/UWEInventory.Default__UWEBaseItem.PhysicsController
0x08VolumeTrackerComponentUVolumeTrackerComponent*12 flags/Script/UWEInventory.Default__UWEBaseItem.VolumeTrackerComp…
0x10OnPostPickupItemFMulticastScriptDelegate4 flags<delegate>
0x04UWEItemMaxAutoPickupTimefloat6 flags1
0x04UWEItemMagnetismInterpSpeedfloat6 flags6
0x04UWEItemMagnetismDistancefloat6 flags50
0x04MagnetismMinDistancefloat6 flags0
0x04UWEItemMagnetismRemoteClientDelayfloat6 flags0.3
0x01PickupDisabledbool6 flagsfalse
0x01AutoPickupDisabledbool6 flagsfalse
0x03660x02padding / unreflected
0x08ItemTypeUUWEItemType*8 flagsnullptr
0x01bHasBeenPickedUp : 1bit 0bool6 flagsfalse
0x03710x03padding / unreflected
0x08EquippedByActorTWeakObjectPtr<AActor>8 flagsnullptr
0x037C0x04padding / unreflected
0x08MeshUStaticMeshComponent*Protected+12 flags/Script/UWEInventory.Default__UWEBaseItem.Mesh
0x10AbilitySpecHandlesTArray<FGameplayAbilitySpecHandle>Protected+4 flags[]
0x03980x04padding / unreflected
0x04ItemPickupCooldownfloatProtected+9 flags0.5
0x01bReplicatedSimulatePhysicsboolNetRepNotify+11 flagsfalse
0x01bReplicatedCollisionEnabledboolNetRepNotify+11 flagstrue
0x03A20x02padding / unreflected
0x08MagnetActorTWeakObjectPtr<AActor>6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 25

SignatureFlagsNativeParams
void SetStickyGhostTarget(const FGuid& GhostGUID)FinalNative+1 flags0x10
void ServerUpdateTarget(AActor* NewTarget)FinalNative+2 flags0x08
void OnTargetDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
void OnSnappingChanged()EventPublic0x00
void OnGhostRemoved(const FGuid& Guid)FinalNative+1 flags0x10
void OnCraftingSourcesChanged()EventPublic0x00
void OnActiveActionChanged__DelegateSignature(USN2BuilderActionData* NewAction)Public0x08
void OnActiveActionChanged(USN2BuilderActionData* NewAction)FinalNative+1 flags0x08
FGuid MakeGhostGUID()FinalNative+2 flags0x10
void LogMissingRequirementAnalytics(const FText& ConstructableName, FUWESculpturalBaseCellCost& MissingRequirement)FinalNative+1 flags0x40
bool IsMoveTarget(AActor* Actor)FinalNative+2 flags0x09
bool IsDeconstructTarget(AActor* Actor)FinalNative+2 flags0x09
bool IsConstructTarget(AActor* Actor)FinalNative+2 flags0x09
bool HasActiveAction()FinalNative+1 flags0x01
FString GetResourceCostDisplayString(const TArray<FUWESculpturalBaseCellCost>& Costs)FinalNative+1 flags0x20
float GetGhostRotationStep()FinalNative+2 flags0x04
TArray<FBuildingRequirementDisplay> GetBuildingRequirements(const TArray<FUWESculpturalBaseCellCost>& Costs)FinalNative+1 flags0x20
void EndConstruction()FinalNative+1 flags0x00
void ConstructTargetChanged__DelegateSignature(AActor* OldConstructTarget, AActor* NewConstructTarget)Public0x10
void CantAffordConstruction__DelegateSignature()Public0x00
bool CanDeconstructTarget(AActor* Actor)FinalNative+2 flags0x09
bool CanAffordToConstructTarget()FinalNative+1 flags0x01
void BeginDeconstruction(AActor* InActorToDeconstruct)FinalNative+1 flags0x08
void BeginConstruction(AActor* InActorToConstruct)FinalNative+1 flags0x08
void ActivateAction(USN2BuilderActionData* NewAction)FinalNative+1 flags0x08

Subclasses 1

Used by 17

types with a member, parameter or interface of this type