0x00x08A8
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | ChainsawIdle | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | ChainsawAudioComp | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | NavigationInvoker | UNavigationInvokerComponent* | 6 flags | nullptr | |
| 0x08 | P_PigfaceChainsawSmoke | UParticleSystemComponent* | 6 flags | nullptr | |
| 0x08 | ChainsawMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x01 | Start from Stunned | bool | 7 flags | false | |
| 0x0899 | 0x07 | padding / unreflected | |||
| 0x08 | Chainsaw Idle Noise | USoundBase* | 7 flags | nullptr | |
Inherited from AEnemy_Master_C 42
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | IngamePauseComponent | UIngamePauseComponent_C* | 6 flags | nullptr | |
| 0x08 | TimeDilationRandomizer | UTimeDilationRandomizer_C* | 6 flags | nullptr | |
| 0x08 | EnemyAudioComp | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | AIPerception | UAIPerceptionComponent* | 6 flags | nullptr | |
| 0x08 | OptimizationProxy | UOptimizationProxyComponent* | 6 flags | nullptr | |
| 0x08 | SaveAndLoadComponent | USaveAndLoadComponent_C* | 6 flags | nullptr | |
| 0x08 | HealthComponent | UHealthComponent_C* | 6 flags | nullptr | |
| 0x10 | Enemy Action List | TArray<TSubclassOf<UEnemyAction_Master_C>> | 3 flags | [] | |
| 0x10 | Pre-Queued Enemy Actions | TArray<TSubclassOf<UEnemyAction_Master_C>> | 3 flags | [] | |
| 0x08 | Enemy Debug Action | TSubclassOf<UEnemyAction_Master_C> | 5 flags | nullptr | |
| 0x08 | Enemy Behavior | UBehaviorTree* | 6 flags | nullptr | |
| 0x10 | Health Blood Range | FVector2D | 7 flags | {X=0.5, Y=1} | |
| 0x08 | Base Health | double | 6 flags | 50 | |
| 0x10 | Health Range | FVector2D | 7 flags | {X=50, Y=100} | |
| 0x08 | Death Montage | UAnimMontage* | 6 flags | nullptr | |
| 0x08 | Death Animation Base | UAnimSequenceBase* | 6 flags | nullptr | |
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x18 | Spawn Point | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | Dead Class | TSubclassOf<AEnemy_dead_C> | 6 flags | /Game/Comatose/Enemies/Logic/Enemy_dead.Enemy_dead_C | |
| 0x10 | Anim Montage Finished | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | Game Instance Paused | bool | 7 flags | false | |
| 0x0761 | 0x07 | padding / unreflected | |||
| 0x08 | Player Ref | ACT_Player_C* | 7 flags | nullptr | |
| 0x01 | Player Being grabbed by another enemy | bool | 7 flags | false | |
| 0x0771 | 0x07 | padding / unreflected | |||
| 0x08 | Enemy Walk Speed Range | double | 7 flags | 0 | |
| 0x10 | Enemy Killed | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x04 | Score Reward | int32 | 7 flags | 0 | |
| 0x0794 | 0x04 | padding / unreflected | |||
| 0x08 | Time Reward | FTimespan | 6 flags | {} | |
| 0x01 | Should Disable Optimizations At First Wave | bool | 7 flags | true | |
| 0x07A1 | 0x07 | padding / unreflected | |||
| 0x08 | Door Detection Event Handle | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | Resume Sound Handle | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | Capsule Half Height | double | 7 flags | 50 | |
| 0x01 | Save/Load Enabled | bool | 7 flags | true | |
| 0x07C1 | 0x07 | padding / unreflected | |||
| 0x50 | Save and load info | FST_SaveAndLoadItem | 7 flags | {Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8=false, Bool2_3_46… | |
| 0x08 | Environment Handler | ACT_EnvironmentHandler_C* | 7 flags | nullptr | |
| 0x08 | Player Seen Verification | FTimerHandle | 5 flags | {Handle=0} | |
| 0x01 | Seen by Player | bool | 7 flags | false | |
| 0x0829 | 0x07 | padding / unreflected | |||
| 0x08 | Idle Sound | USoundBase* | 7 flags | nullptr | |
| 0x01 | Should Only do noises when first seen by player | bool | 6 flags | false | |
| 0x0839 | 0x07 | padding / unreflected | |||
| 0x08 | Gameplay Gamemode | ACT_GamemodeGameplay_C* | 7 flags | nullptr | |
| 0x01 | Executing Environment Montage | bool | 7 flags | false | |
| 0x0849 | 0x07 | padding / unreflected | |||
| 0x18 | Last Hit Trace Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
Inherited from ACharacter 40
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x50 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {BaseID=0, MovementBase=nullptr, BoneName=None, Location={}… | |
| 0x50 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {BaseID=0, MovementBase=nullptr, BoneName=None, Location={}… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x03DC | 0x04 | padding / unreflected | |||
| 0x18 | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x03F8 | 0x08 | padding / unreflected | |||
| 0x20 | BaseRotationOffset | FQuat | Protected+4 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x0429 | 0x07 | padding / unreflected | |||
| 0x18 | ReplicatedGravityDirection | FVector_NetQuantizeNormal | NetProtected+3 flags | {} | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x0449 | 0x1F | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x046E | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x048C | 0x04 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | LandedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x48 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x0518 | 0x08 | padding / unreflected | |||
| 0x70 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0xD8 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, position=0, Location… | |
Inherited from APawn 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsLocalViewTarget : 1bit 6 | bool | TransientProtected+3 flags | false | |
| 0x02A1 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x02AB | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 7 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x02C0 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x08 | PreviousController | AController* | Transient+5 flags | nullptr | |
| 0x02E0 | 0x04 | padding / unreflected | |||
| 0x01 | ReceiveControllerChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ReceiveRestartedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02E6 | 0x02 | padding / unreflected | |||
| 0x18 | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OverrideInputComponentClass | TSubclassOf<UInputComponent> | Protected+7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 18
| Signature | Flags | Native | Params |
|---|---|---|---|
void swap song()Script5 statements · 159 bytes of bytecode0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Comatose/MainClasses/EnvironmentHandler/CT_EnvironmentHandler.CT_EnvironmentHandler_C);0x001ECallFunc_GetActorOfClass_ReturnValue.Combat Music Player.SetSound(/Game/AudioPacks/Daifuku_Audio_White_Noise_UE5/wav/WN_bliss_02_loop_01.WN_bliss_02_loop_01);0x005DCallFunc_GetActorOfClass_ReturnValue.Combat Music Player.Play(0f);0x009Creturn;0x009E// end of script | Public | 0x00 | |
void Set Seen by player()Script4 statements · 27 bytes of bytecode0x0000Set Seen by player();0x000Aswap song();0x0018return;0x001A// end of script | Public | 0x00 | |
void Set Chainsaw Idle Noise(USoundBase* NewSound)Script4 statements · 63 bytes of bytecode0x0000ChainsawAudioComp.SetSound(NewSound);0x0029Chainsaw Idle Noise = NewSound;0x003Creturn;0x003E// end of script | Public | 0x08 | |
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)Script3 statements · 14 bytes of bytecode0x0000Pigface = this;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Save Info to Game Instance(bool Dead, const FTransform& Transform)Script7 statements · 205 bytes of bytecode0x0000CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x001ECurrent Level = CallFunc_GetCurrentLevelName_ReturnValue;0x0039K2Node_MakeStruct_GIData_SingleEnemyPosition.CurrentPosition_8_ECF734A940DEE91F30F9C583E1E6DB02 = Transform;0x005DK2Node_MakeStruct_GIData_SingleEnemyPosition.Dead_7_90B2250547594F00C97F0889F022CD45 = Dead;0x0079/Script/Engine.Default__BlueprintMapLibrary.Map_Add(CT Game Instance.Pigface Data, Current Level, K2Node_MakeStruct_GIData_SingleEnemyPosition);0x00CAreturn;0x00CC// end of script | Public | 0x70 | |
void Load Info from Game Instance()Script15 statements · 548 bytes of bytecode0x0000CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x001ECurrent Level = CallFunc_GetCurrentLevelName_ReturnValue;0x0039CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Pigface Data, Current Level, CallFunc_Map_Find_Value);0x0094if (!(CallFunc_Map_Find_ReturnValue)) goto Label_0221;0x00A2CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Pigface Data, Current Level, CallFunc_Map_Find_Value);0x00FDif (!(CallFunc_Map_Find_Value.Dead_7_90B2250547594F00C97F0889F022CD45)) goto Label_0195;0x0114CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Pigface Data, Current Level, CallFunc_Map_Find_Value);0x016FDeath(CallFunc_Map_Find_Value.CurrentPosition_8_ECF734A940DEE91F30F9C583E1E6DB02, false);0x0190goto Label_0221;0x0195Label_0195:0x0195CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Pigface Data, Current Level, CallFunc_Map_Find_Value);0x01F0CallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(CallFunc_Map_Find_Value.CurrentPosition_8_ECF734A940DEE91F30F9C583E1E6DB02, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x0221Label_0221:0x0221return;0x0223// end of script | Public | 0x00 | |
void Update Blood Material()Script7 statements · 32 bytes of bytecode0x0000if (!(Start from Stunned)) goto Label_0013;0x000Egoto Label_001D;0x0013Label_0013:0x0013Update Blood Material();0x001DLabel_001D:0x001Dreturn;0x001F// end of script | Public | 0x00 | |
void Get Death anim data(FSingleAnimationPlayData& SingleAnimationPlayData)Script8 statements · 162 bytes of bytecode0x0000K2Node_MakeStruct_SingleAnimationPlayData.AnimToPlay = /Game/Comatose/Enemies/Pigface/Animations/Anim_StunLoop.Anim_StunLoop;0x001CK2Node_MakeStruct_SingleAnimationPlayData.bSavedLooping = true;0x0030K2Node_MakeStruct_SingleAnimationPlayData.bSavedPlaying = true;0x0044K2Node_MakeStruct_SingleAnimationPlayData.SavedPosition = 1f;0x0064K2Node_MakeStruct_SingleAnimationPlayData.SavedPlayRate = 1f;0x0084SingleAnimationPlayData = K2Node_MakeStruct_SingleAnimationPlayData;0x009Freturn;0x00A1// end of script | Public | 0x18 | |
void OnNotifyEnd_4A18A0054FA26F356F4DC792D8DF59CB(const FName& NotifyName)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_4 = NotifyName;0x0012ExecuteUbergraph_BP_Pigface(34);0x0021return;0x0023// end of script | 0x08 | ||
void OnNotifyBegin_4A18A0054FA26F356F4DC792D8DF59CB(const FName& NotifyName)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_3 = NotifyName;0x0012ExecuteUbergraph_BP_Pigface(66);0x0021return;0x0023// end of script | 0x08 | ||
void OnInterrupted_4A18A0054FA26F356F4DC792D8DF59CB(const FName& NotifyName)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_2 = NotifyName;0x0012ExecuteUbergraph_BP_Pigface(98);0x0021return;0x0023// end of script | 0x08 | ||
void OnBlendOut_4A18A0054FA26F356F4DC792D8DF59CB(const FName& NotifyName)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_1 = NotifyName;0x0012ExecuteUbergraph_BP_Pigface(130);0x0021return;0x0023// end of script | 0x08 | ||
void OnCompleted_4A18A0054FA26F356F4DC792D8DF59CB(const FName& NotifyName)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_NotifyName = NotifyName;0x0012ExecuteUbergraph_BP_Pigface(162);0x0021return;0x0023// end of script | 0x08 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Pigface(194);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_Pigface_ChainsawAudioComp_K2Node_ComponentBoundEvent_0_OnAudioFinished__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Pigface(1011);0x000Freturn;0x0011// end of script | 0x00 | ||
void Play Pigface Chainsaw Audio(USoundBase* Sound Base)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Sound_Base = Sound Base;0x0012ExecuteUbergraph_BP_Pigface(1110);0x0021return;0x0023// end of script | Public | 0x08 | |
void Play New Enemy Audio(USoundBase* New Audio To Play)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_New_Audio_To_Play = New Audio To Play;0x0012ExecuteUbergraph_BP_Pigface(10);0x0021return;0x0023// end of script | Public | 0x08 | |
void ExecuteUbergraph_BP_Pigface(int32 EntryPoint)Script52 statements · 1,195 bytes of bytecode0x0000goto [EntryPoint];0x000APlay New Enemy Audio(K2Node_Event_New_Audio_To_Play);0x001Dgoto Label_04A8;0x0022Temp_name_Variable = K2Node_CustomEvent_NotifyName_4;0x003Dgoto Label_04A8;0x0042Temp_name_Variable = K2Node_CustomEvent_NotifyName_3;0x005Dgoto Label_04A8;0x0062Temp_name_Variable = K2Node_CustomEvent_NotifyName_2;0x007Dgoto Label_04A8;0x0082Temp_name_Variable = K2Node_CustomEvent_NotifyName_1;0x009Dgoto Label_04A8;0x00A2Temp_name_Variable = K2Node_CustomEvent_NotifyName;0x00BDgoto Label_04A8;0x00C2ReceiveBeginPlay();0x00CCSet Chainsaw Idle Noise(/Game/Comatose/Enemies/Pigface/Audio/Chainsaw/Idle/ChainsawIdleLoop.ChainsawIdleLoop);0x00E3CallFunc_GetAllActorsOfClass_OutActors = {};0x00EEGetAllActorsOfClass(this, /Game/Comatose/Enemies/Pigface/BP_Pigface.BP_Pigface_C, CallFunc_GetAllActorsOfClass_OutActors);0x010BCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0146CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0168if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0189;0x0176K2_DestroyActor();0x0184goto Label_04A8;0x0189Label_0189:0x0189Detect Player(CallFunc_Detect_Player_Detected);0x01A0OptimizationProxy.DisableAllOptimizations();0x01C0if (!(Start from Stunned)) goto Label_04A8;0x01CECallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CreateProxyObjectForPlayMontage(Mesh, /Game/Comatose/Enemies/Pigface/Animations/Anim_StunEnd_Montage.Anim_StunEnd_Montage, 1f, 0f, FName(None));0x020BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue);0x0228if (!(CallFunc_IsValid_ReturnValue)) goto Label_0376;0x0236K2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnCompleted_4A18A0054FA26F356F4DC792D8DF59CB);0x024DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnCompleted += K2Node_CreateDelegate_OutputDelegate_4;0x0276K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnBlendOut_4A18A0054FA26F356F4DC792D8DF59CB);0x028DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_3;0x02B6K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnInterrupted_4A18A0054FA26F356F4DC792D8DF59CB);0x02CDCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_2;0x02F6K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnNotifyBegin_4A18A0054FA26F356F4DC792D8DF59CB);0x030DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_1;0x0336K2Node_CreateDelegate_OutputDelegate.Bind(this, OnNotifyEnd_4A18A0054FA26F356F4DC792D8DF59CB);0x034DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate;0x0376Label_0376:0x0376BreakVector2D(Health Blood Range, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x039BCallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x03B8Mesh.SetScalarParameterValueOnMaterials(FName(Blood Level), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x03EEgoto Label_04A8;0x03F3ChainsawAudioComp.SetSound(Chainsaw Idle Noise);0x041CChainsawAudioComp.FadeIn(0.2f, 1f, 0f, 0);0x0451goto Label_04A8;0x0456ChainsawAudioComp.SetSound(K2Node_Event_Sound_Base);0x047FChainsawAudioComp.Play(0f);0x04A8Label_04A8:0x04A8return;0x04AA// end of script | Final | 0x04 |
Used by 24
types with a member, parameter or interface of this typeUAnimBP_DialogNPC_CUAnimBP_Laura_CUAnimBP_MIrrorLaura_CABP_DecalActorV2_CABP_Diary_CABP_Door_CABP_Ladder_CABP_LauraScaredZone_CABP_Lighter_CABP_MirrorLaura_CABP_nDoor_CIBPI_ComatoseRetriever_CACT_FracturedHourglassGamemode_CUCT_GameInstance_CACT_GamemodeGameplay_CACT_Player_CACT_PlayerControllerMaster_CAEnemy_Master_CAMapMarker_Internal_CANogunfirezone_CAPigface_Stunned_CAPlayerPositionCutscene_CUT_MapMarkerWidget_CUW_ComatoseWidgetElement_C