Zdexby TheHolyOneZ
3,987 classes
Class

APigface_Stunned_C

: AEnemy_dead_C : AActor : UObject
/Game/Comatose/Enemies/Pigface/Pigface_Stunned.Pigface_Stunned_C 0x0301 (769 B) align 8 inherited 0x02C8 9 scripted vtable /Game/Comatose/Enemies/Pigface/Pigface_Stunned
0x00x0301

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AudioUAudioComponent*6 flagsnullptr
0x08ChainsawUStaticMeshComponent*6 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x10Stun time rangeFVector2D7 flags{X=5, Y=20}
0x08Pigface Class to ReviveTSubclassOf<ABP_Pigface_C>5 flags/Game/Comatose/Enemies/Pigface/BP_Pigface.BP_Pigface_C
0x01Game is Pausedbool7 flagsfalse
Inherited from AEnemy_dead_C 4
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x18Original Enemy Spawn PointFVector7 flags{X=0, Y=0, Z=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 9

SignatureFlagsNativeParams
void Game Paused(bool Paused)
Script6 statements · 133 bytes of bytecode
0x0000Game is Paused = Paused;0x0013CallFunc_SelectFloat_ReturnValue = SelectFloat(0, 1, Game is Paused);0x004AK2Node_VariableSet_CustomTimeDilation_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0067CustomTimeDilation = K2Node_VariableSet_CustomTimeDilation_ImplicitCast;0x0082return;0x0084// end of script
Public0x01
void Clear Pigface data from game instance()
Script4 statements · 115 bytes of bytecode
0x0000CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x001ECallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(CT Game Instance.Pigface Data, CallFunc_GetCurrentLevelName_ReturnValue);0x0070return;0x0072// end of script
Public0x00
void Initialize Game Instance()
Script19 statements · 395 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0178;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CT Game Instance.Pigface revive timer, 0);0x00E1if (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) goto Label_0188;0x00EFBreakVector2D(Stun time range, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0114CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0142CT Game Instance.Pigface revive timer = CallFunc_RandomFloatInRange_ReturnValue;0x0173goto Label_0188;0x0178Label_0178:0x0178CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0183goto Label_0092;0x0188Label_0188:0x0188return;0x018A// end of script
Public0x00
void Clear Pigface from Game Instance()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Revive Pigface()
Script18 statements · 712 bytes of bytecode
0x0000Clear Pigface data from game instance();0x000ECallFunc_K2_GetComponentToWorld_ReturnValue = SkeletalMesh.K2_GetComponentToWorld();0x0040BreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x006ECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, FVector(0, 0, 108.580529));0x00ACCallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_BreakTransform_Rotation, FRotator(0, 90, 0));0x00EACallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_ComposeRotators_ReturnValue, CallFunc_BreakTransform_Scale);0x0121CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, Pigface Class to Revive, CallFunc_MakeTransform_ReturnValue, 1, nullptr, 1);0x014DSetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Start from Stunned), true);0x016ECallFunc_K2_GetComponentToWorld_ReturnValue = SkeletalMesh.K2_GetComponentToWorld();0x01A0BreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01CECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, FVector(0, 0, 108.580529));0x020CCallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_BreakTransform_Rotation, FRotator(0, 90, 0));0x024ACallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_ComposeRotators_ReturnValue, CallFunc_BreakTransform_Scale);0x0281CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x02A9Clear Pigface from Game Instance();0x02B7K2_DestroyActor();0x02C5return;0x02C7// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Pigface_Stunned(268);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Pigface_Stunned(361);0x0021return;0x0023// end of script
EventPublic0x04
void Initialize()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Pigface_Stunned(409);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Pigface_Stunned(int32 EntryPoint)
Script24 statements · 467 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(Game is Paused)) goto Label_001D;0x0018goto Label_01D0;0x001DLabel_001D:0x001DCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x003ACallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CT Game Instance.Pigface revive timer, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x007ECT Game Instance.Pigface revive timer = CallFunc_Subtract_DoubleDouble_ReturnValue;0x00AFCallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CT Game Instance.Pigface revive timer, 0);0x00EBif (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) goto Label_01D0;0x00F9Revive Pigface();0x0107goto Label_01D0;0x010CReceiveBeginPlay();0x0116Initialize Game Instance();0x0124K2Node_CreateDelegate_OutputDelegate.Bind(this, Game Paused);0x013BCT Game Instance.Paused Game += K2Node_CreateDelegate_OutputDelegate;0x0164goto Label_01D0;0x0169CallFunc_IsValid_ReturnValue = IsValid(CT Game Instance);0x0186if (!(CallFunc_IsValid_ReturnValue)) goto Label_01D0;0x0194goto Label_000A;0x0199CallFunc_SetStaticMesh_ReturnValue = Chainsaw.SetStaticMesh(/Game/Comatose/Enemies/Pigface/Mesh/SM_PigfaceChainsaw.SM_PigfaceChainsaw);0x01D0Label_01D0:0x01D0return;0x01D2// end of script
Final0x04