| 0x00A0 | 0x08 | padding / unreflected |
| 0x04 | DistanceToFirstOptimization | float | 7 flags | 1500 |
| 0x04 | DistanceToSecondOptimization | float | 7 flags | 2500 |
| 0x04 | DistanceToThirdOptimization | float | 7 flags | 3500 |
| 0x04 | MaxVisibleDistance | float | 7 flags | 8000 |
| 0x04 | OptimizationBasedOn | EOptimizationBaseType | 7 flags | PlayerPawn |
| 0x01 | UseOptimizationByTag | bool | 7 flags | false |
| 0x00BD | 0x03 | padding / unreflected |
| 0x08 | OptimizationTag | FName | 7 flags | NeedOptimization |
| 0x08 | IgnoreOptimizationTag | FName | 7 flags | IgnoreOptimization |
| 0x01 | DisableMovementWhenNotVisible | bool | 7 flags | false |
| 0x01 | IgnoreCameraSight | bool | 7 flags | false |
| 0x01 | IgnoreCameraSightOnSmallDistance | bool | 7 flags | false |
| 0x01 | DisableSkeletalMeshTickWhenNotVisible | bool | 7 flags | false |
| 0x01 | DisableGroomTickWhenNotVisible | bool | 7 flags | false |
| 0x01 | HideAllStaticMeshes | bool | 7 flags | true |
| 0x01 | bDisableOptimizationOnListenServer | bool | 7 flags | false |
| 0x01 | bDisableOptimizationOnDedicatedServer | bool | 7 flags | true |
| 0x01 | bDisableOptimizationInSimulationMode | bool | 7 flags | false |
| 0x01 | bOptimizeAIController | bool | 7 flags | true |
| 0x01 | bOptimizePathFollowComponent | bool | 7 flags | true |
| 0x01 | FirstWave_AlwaysCheckFloor | bool | 7 flags | true |
| 0x01 | FirstWave_EnablePhysicsInteraction | bool | 7 flags | true |
| 0x00DD | 0x03 | padding / unreflected |
| 0x04 | FirstWave_MaxSimulationTimeStep | float | 7 flags | 0.025 |
| 0x04 | FirstWave_MaxSimulationIterations | int32 | 7 flags | 4 |
| 0x01 | FirstWave_RunPhysicsWithNoController | bool | 7 flags | true |
| 0x01 | FirstWave_MovementMode | EMovementMode | 7 flags | MOVE_NavWalking |
| 0x01 | FirstWave_SweepWhileNavWalking | bool | 7 flags | true |
| 0x00EB | 0x01 | padding / unreflected |
| 0x04 | FirstWave_OptimizatedMovementTick | float | 7 flags | 0.05 |
| 0x04 | FirstWave_OptimizatedMovementTickMin | float | 7 flags | 0.01 |
| 0x04 | FirstWave_OptimizatedMovementTickMax | float | 7 flags | 0.05 |
| 0x01 | FirstWave_UseRandomOptimizationTickForMovement | bool | 7 flags | true |
| 0x01 | FirstWave_HideShadows | bool | 7 flags | false |
| 0x01 | FirstWaveGroom_HideShadows | bool | 7 flags | true |
| 0x01 | FirstWaveGroom_Hide | bool | 7 flags | false |
| 0x01 | FirstWave_DisableMeshCollision | bool | 7 flags | false |
| 0x01 | FirstWaveGroom_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | FirstWave_NeedHideStaticMeshes | bool | 7 flags | false |
| 0x01 | FirstWave_UseUpdateRateOptimizations | bool | 7 flags | true |
| 0x01 | FirstWave_UsePerBoneMotionBlur | bool | 7 flags | true |
| 0x01 | FirstWave_DisableClothSimulation | bool | 7 flags | true |
| 0x01 | FirstWave_DisableMorphTarget | bool | 7 flags | true |
| 0x01 | FirstWave_SkipKinematicUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | FirstWave_SkipBoundsUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | FirstWave_AllowRigidBodyAnimNode | bool | 7 flags | true |
| 0x01 | FirstWave_GenerateOverlapEvents | bool | 7 flags | true |
| 0x01 | FirstWaveGroom_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | FirstWave_VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 7 flags | OnlyTickPoseWhenRendered |
| 0x01 | SecondWave_AlwaysCheckFloor | bool | 7 flags | false |
| 0x01 | SecondWave_EnablePhysicsInteraction | bool | 7 flags | false |
| 0x010B | 0x01 | padding / unreflected |
| 0x04 | SecondWave_MaxSimulationTimeStep | float | 7 flags | 0.035 |
| 0x04 | SecondWave_MaxSimulationIterations | int32 | 7 flags | 2 |
| 0x01 | SecondWave_RunPhysicsWithNoController | bool | 7 flags | false |
| 0x01 | SecondWave_MovementMode | EMovementMode | 7 flags | MOVE_NavWalking |
| 0x01 | SecondWave_SweepWhileNavWalking | bool | 7 flags | false |
| 0x0117 | 0x01 | padding / unreflected |
| 0x04 | SecondWave_OptimizatedMovementTick | float | 7 flags | 0.1 |
| 0x04 | SecondWave_OptimizatedMovementTickMin | float | 7 flags | 0.05 |
| 0x04 | SecondWave_OptimizatedMovementTickMax | float | 7 flags | 0.1 |
| 0x01 | SecondWave_UseRandomOptimizationTickForMovement | bool | 7 flags | true |
| 0x01 | SecondWave_HideShadows | bool | 7 flags | true |
| 0x01 | SecondWaveGroom_HideShadows | bool | 7 flags | true |
| 0x01 | SecondWaveGroom_Hide | bool | 7 flags | true |
| 0x01 | SecondWave_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | SecondWaveGroom_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | SecondWave_NeedHideStaticMeshes | bool | 7 flags | true |
| 0x01 | SecondWave_UseUpdateRateOptimizations | bool | 7 flags | true |
| 0x01 | SecondWave_UsePerBoneMotionBlur | bool | 7 flags | false |
| 0x01 | SecondWave_DisableClothSimulation | bool | 7 flags | true |
| 0x01 | SecondWave_DisableMorphTarget | bool | 7 flags | true |
| 0x01 | SecondWave_SkipKinematicUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | SecondWave_SkipBoundsUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | SecondWave_AllowRigidBodyAnimNode | bool | 7 flags | false |
| 0x01 | SecondWave_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | SecondWaveGroom_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | SecondWave_VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 7 flags | OnlyTickPoseWhenRendered |
| 0x01 | ThirdWave_AlwaysCheckFloor | bool | 7 flags | false |
| 0x01 | ThirdWave_EnablePhysicsInteraction | bool | 7 flags | false |
| 0x0137 | 0x01 | padding / unreflected |
| 0x04 | ThirdWave_MaxSimulationTimeStep | float | 7 flags | 0.05 |
| 0x04 | ThirdWave_MaxSimulationIterations | int32 | 7 flags | 1 |
| 0x01 | ThirdWave_RunPhysicsWithNoController | bool | 7 flags | false |
| 0x01 | ThirdWave_MovementMode | EMovementMode | 7 flags | MOVE_NavWalking |
| 0x01 | ThirdWave_SweepWhileNavWalking | bool | 7 flags | false |
| 0x0143 | 0x01 | padding / unreflected |
| 0x04 | ThirdWave_OptimizatedMovementTick | float | 7 flags | 0.2 |
| 0x04 | ThirdWave_OptimizatedMovementTickMin | float | 7 flags | 0.1 |
| 0x04 | ThirdWave_OptimizatedMovementTickMax | float | 7 flags | 0.2 |
| 0x01 | ThirdWave_UseRandomOptimizationTickForMovement | bool | 7 flags | true |
| 0x01 | ThirdWave_HideShadows | bool | 7 flags | true |
| 0x01 | ThirdWaveGroom_HideShadows | bool | 7 flags | true |
| 0x01 | ThirdWaveGroom_Hide | bool | 7 flags | true |
| 0x01 | ThirdWave_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | ThirdWaveGroom_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | ThirdWave_NeedHideStaticMeshes | bool | 7 flags | true |
| 0x01 | ThirdWave_UseUpdateRateOptimizations | bool | 7 flags | true |
| 0x01 | ThirdWave_UsePerBoneMotionBlur | bool | 7 flags | false |
| 0x01 | ThirdWave_DisableClothSimulation | bool | 7 flags | true |
| 0x01 | ThirdWave_DisableMorphTarget | bool | 7 flags | true |
| 0x01 | ThirdWave_SkipKinematicUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | ThirdWave_SkipBoundsUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | ThirdWave_AllowRigidBodyAnimNode | bool | 7 flags | false |
| 0x01 | ThirdWave_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | ThirdWaveGroom_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | ThirdWave_VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 7 flags | OnlyTickPoseWhenRendered |
| 0x01 | Invisible_AlwaysCheckFloor | bool | 7 flags | false |
| 0x01 | Invisible_EnablePhysicsInteraction | bool | 7 flags | false |
| 0x0163 | 0x01 | padding / unreflected |
| 0x04 | Invisible_MaxSimulationTimeStep | float | 7 flags | 0.5 |
| 0x04 | Invisible_MaxSimulationIterations | int32 | 7 flags | 1 |
| 0x01 | Invisible_RunPhysicsWithNoController | bool | 7 flags | false |
| 0x01 | Invisible_MovementMode | EMovementMode | 7 flags | MOVE_NavWalking |
| 0x01 | Invisible_SweepWhileNavWalking | bool | 7 flags | false |
| 0x016F | 0x01 | padding / unreflected |
| 0x04 | Invisible_OptimizatedMovementTick | float | 7 flags | 1 |
| 0x04 | Invisible_OptimizatedMovementTickMin | float | 7 flags | 1 |
| 0x04 | Invisible_OptimizatedMovementTickMax | float | 7 flags | 1.5 |
| 0x01 | Invisible_UseRandomOptimizationTickForMovement | bool | 7 flags | true |
| 0x01 | Invisible_HideSkeletalMesh | bool | 7 flags | true |
| 0x01 | InvisibleGroom_Hide | bool | 7 flags | true |
| 0x01 | Invisible_HideShadows | bool | 7 flags | true |
| 0x01 | InvisibleGroom_HideShadows | bool | 7 flags | true |
| 0x01 | Invisible_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | InvisibleGroom_DisableMeshCollision | bool | 7 flags | true |
| 0x01 | Invisible_NeedHideStaticMeshes | bool | 7 flags | true |
| 0x01 | Invisible_UseUpdateRateOptimizations | bool | 7 flags | true |
| 0x01 | Invisible_UsePerBoneMotionBlur | bool | 7 flags | false |
| 0x01 | Invisible_DisableClothSimulation | bool | 7 flags | true |
| 0x01 | Invisible_DisableMorphTarget | bool | 7 flags | true |
| 0x01 | Invisible_SkipKinematicUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | Invisible_SkipBoundsUpdateWhenInterpolating | bool | 7 flags | true |
| 0x01 | Invisible_VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 7 flags | OnlyTickPoseWhenRendered |
| 0x01 | Invisible_AllowRigidBodyAnimNode | bool | 7 flags | false |
| 0x01 | Invisible_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | InvisibleGroom_GenerateOverlapEvents | bool | 7 flags | false |
| 0x01 | NoOptimization_DrawDebug | bool | 7 flags | false |
| 0x01 | FirstWave_DrawDebug | bool | 7 flags | false |
| 0x01 | SecondWave_DrawDebug | bool | 7 flags | false |
| 0x01 | ThirdWave_DrawDebug | bool | 7 flags | false |
| 0x01 | Invisible_DrawDebug | bool | 7 flags | false |
| 0x0193 | 0x05 | padding / unreflected |
| 0x10 | OnChangeWave | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01A8 | 0x60 | unreflected bytes to end of UOptimizationProxyComponent |