0x00x00E2
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x10 | Current Level | FString | 5 flags | "" | |
| 0x10 | Loaded Info | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | No Loaded Info | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | Enabled | bool | 6 flags | true | |
| 0x01 | Initialized | bool | 6 flags | false |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void init game instance()Script14 statements · 189 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00AA;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5goto Label_00BA;0x00AALabel_00AA:0x00AACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x00B5goto Label_0092;0x00BALabel_00BA:0x00BAreturn;0x00BC// end of script | Public | 0x00 | |
void Load Info (Internal)()Script19 statements · 438 bytes of bytecode0x0000PushFlow(Label_01B3);0x0005PushFlow(Label_0194);0x000ACallFunc_GetOwner_ReturnValue = GetOwner();0x001ECallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetOwner_ReturnValue.K2_GetActorLocation();0x0050CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Save And Load Object Data.SaveandLoadItems_6_55F88A32476C649E097A738A1B14CF04, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Map_Find_Value);0x00B4if (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x00BECallFunc_GetOwner_ReturnValue = GetOwner();0x00D2CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetOwner_ReturnValue.K2_GetActorLocation();0x0104CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Save And Load Object Data.SaveandLoadItems_6_55F88A32476C649E097A738A1B14CF04, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Map_Find_Value);0x0168Loaded Info.Broadcast(CallFunc_Map_Find_Value);0x0184Initialized = true;0x018Fgoto Label_01B3;0x0194Label_0194:0x0194No Loaded Info.Broadcast();0x01A7Initialized = true;0x01B2PopFlow();0x01B3Label_01B3:0x01B3return;0x01B5// end of script | Public | 0x00 | |
void Save Info(const FST_SaveAndLoadItem& Desired Info to Save, const FVector& Begin Play Position)Script20 statements · 440 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(CT Game Instance);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0054;0x002BLabel_002B:0x002Bif (!(CT Game Instance.Reloading Checkpoint)) goto Label_0067;0x004Fgoto Label_01B5;0x0054Label_0054:0x0054init game instance();0x0062goto Label_002B;0x0067Label_0067:0x0067/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Current Game(this, CallFunc_Get_Current_Game_Game_Index);0x0095CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Get_Current_Game_Game_Index, 0);0x00B7CallFunc_BooleanAND_ReturnValue = BooleanAND(Enabled, CallFunc_EqualEqual_IntInt_ReturnValue);0x00DDif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_01B5;0x00EBCurrent Save & Load Item data = CT Game Instance.Save And Load Object Data.SaveandLoadItems_6_55F88A32476C649E097A738A1B14CF04;0x0125/Script/Engine.Default__BlueprintMapLibrary.Map_Add(Current Save & Load Item data, Begin Play Position, Desired Info to Save);0x0160K2Node_MakeStruct_ST_SaveAndLoadItemCompound.SaveandLoadItems_6_55F88A32476C649E097A738A1B14CF04 = Current Save & Load Item data;0x0184CT Game Instance.Save And Load Object Data = K2Node_MakeStruct_ST_SaveAndLoadItemCompound;0x01B5Label_01B5:0x01B5return;0x01B7// end of script | Public | 0x68 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_SaveAndLoadComponent(100);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_SaveAndLoadComponent(int32 EntryPoint)Script11 statements · 108 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000Ainit game instance();0x0018CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0036Current Level = CallFunc_GetCurrentLevelName_ReturnValue;0x0051Load Info (Internal)();0x005Fgoto Label_0069;0x0064goto Label_000A;0x0069Label_0069:0x0069return;0x006B// end of script | Final | 0x04 | |
void No Loaded Info__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Loaded Info__DelegateSignature(const FST_SaveAndLoadItem& Info)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x50 |