Zdexby TheHolyOneZ
5,457 classes
Class

ABP_EnablePotoIn_Base_C

: AActor : UObject
/Game/BluePrints/PotoInActors/BP_EnablePotoIn_Base.BP_EnablePotoIn_Base_C 0x03E6 (998 B) align 16 inherited 0x02A8 28 scripted vtable /Game/BluePrints/PotoInActors/BP_EnablePotoIn_Base
0x00x03E6

Members 23

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08RayPoint_Sub_2UBillboardComponent*6 flagsnullptr
0x08BPC_RayPositionsUBPC_RayPositions_C*6 flagsnullptr
0x08BPC_CollisionSoundUBPC_CollisionSound_C*6 flagsnullptr
0x08RayPoint_Sub_1UBillboardComponent*6 flagsnullptr
0x08RayPoint_CentorUBillboardComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x60DefaultTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08NormalizeScaledouble7 flags0
0x01Not Shotbool7 flagsfalse
0x03490x07padding / unreflected
0x08DefaultHeightdouble7 flags0
0x08TimeDiffdouble7 flags0.0237
0x01NotPickUpbool6 flagstrue
0x03610x07padding / unreflected
0x08ReverseTimedouble6 flags0
0x60FirstTransformFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01ActorMaterialHitMaterial6 flagsNewEnumerator0
0x03D10x07padding / unreflected
0x08AfterAngulerDumpingdouble6 flags5
0x01AudioOffbool6 flagsfalse
0x01ActorDefaultTypeENUM_ActorType6 flagsNewEnumerator0
0x01FullRandomRotationbool6 flagsfalse
0x01InPhotobool7 flagsfalse
0x01TimeStopStatebool7 flagsfalse
0x01EnableTimeStopbool7 flagstrue
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 28

SignatureFlagsNativeParams
void IsInPhoto(const bool& Value)
Script3 statements · 22 bytes of bytecode
0x0000Value = InPhoto;0x0013return;0x0015// end of script
Public0x01
void IsChangeImage(const bool& IsInteract, FText& OverrideText)
Script5 statements · 71 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(NotPickUp);0x001DIsInteract = CallFunc_Not_PreBool_ReturnValue;0x0030OverrideText = FText();0x0044return;0x0046// end of script
Public0x18
void GetCopyClass(UStaticMeshComponent* CentorComponent, const TSubclassOf<ABP_CopyActorBase_C>& Class, const double& Scale, const FVector& DefaultScale)
Script5 statements · 84 bytes of bytecode
0x0000Class = nullptr;0x000BScale = 0;0x0026DefaultScale = FVector(0, 0, 0);0x0051return;0x0053// end of script
Public0x30
void GetCentorPosition(TArray<FVector>& CentorPosition)
Script4 statements · 75 bytes of bytecode
0x0000BPC_RayPositions.GetRayPositions(CallFunc_GetRayPositions_VectorArray);0x002DCentorPosition = CallFunc_GetRayPositions_VectorArray;0x0048return;0x004A// end of script
Public0x10
void GetActorInfo(FTransform& DefaultTransform, const bool& Not In Shot, const FVector& CentorPosition, const bool& IsPenguin, const ENUM_ActorType& ActorType, const bool& NonInPhoto)
Script9 statements · 175 bytes of bytecode
0x0000CallFunc_K2_GetComponentLocation_ReturnValue = RayPoint_Centor.K2_GetComponentLocation();0x0032DefaultTransform = DefaultTransform;0x004DNot In Shot = Not Shot;0x0060CentorPosition = CallFunc_K2_GetComponentLocation_ReturnValue;0x007BIsPenguin = false;0x0086ActorType = ActorDefaultType;0x00A1NonInPhoto = false;0x00ACreturn;0x00AE// end of script
Public0x83
void GetParentCharacter(const ABP_FirstPersonCharacter_Main_C*& FirstPersonCharacter)
Script3 statements · 14 bytes of bytecode
0x0000FirstPersonCharacter = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void GetItemInfo(const ENUM_HandType& HandType, const ENUM_ClassType& ClassType, const bool& NotPickUp, const FRotator& HaveRotation, const FVector& Add Position, const bool& IsBoneAttach, const ENUM_ItemBindType& BindType, const FName& BoneName, FST_ItemCoreDatas& CoreDatas)
Script11 statements · 316 bytes of bytecode
0x0000HandType = 0;0x0014ClassType = 0;0x0028NotPickUp = NotPickUp;0x003BHaveRotation = FRotator(0, 0, 0);0x0066Add Position = FVector(0, 0, 0);0x0091IsBoneAttach = false;0x009CBindType = 0;0x00B0BoneName = FName(None);0x00CFCoreDatas = ST_ItemCoreDatas{Guid{0, 0, 0, 0}, FName(None), 0, TMap{}};0x0139return;0x013B// end of script
Public0xB8
void SetScaleValues()
Script7 statements · 148 bytes of bytecode
0x0000StaticMesh.SetMobility(2);0x0026StaticMesh.SetLinearDamping(100f);0x004FSetActorEnableCollision(false);0x005AInPhotoFunc();0x0068StaticMesh.SetAngularDamping(100f);0x0091return;0x0093// end of script
Public0x00
void InPhotoFunc()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void ReverseFunc()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void UserConstructionScript()
Script7 statements · 160 bytes of bytecode
0x0000GetComponentBounds(StaticMesh, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x002EK2Node_VariableSet_ReverseTime_ImplicitCast = Cast<4>(CallFunc_GetComponentBounds_SphereRadius);0x004BReverseTime = K2Node_VariableSet_ReverseTime_ImplicitCast;0x0066CallFunc_GetTransform_ReturnValue = GetTransform();0x0082FirstTransform = CallFunc_GetTransform_ReturnValue;0x009Dreturn;0x009F// end of script
EventPublic0x00
void Reverse(const FTransform& NewPosition, const FVector& HitNormal)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewPosition = NewPosition;0x0012PersistentFrame.K2Node_Event_HitNormal = HitNormal;0x0024ExecuteUbergraph_BP_EnablePotoIn_Base(2773);0x0033return;0x0035// end of script
Public0x78
void View In Out Function(int32 Stencil Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Stencil_Value = Stencil Value;0x0012ExecuteUbergraph_BP_EnablePotoIn_Base(4571);0x0021return;0x0023// end of script
Public0x04
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EnablePotoIn_Base(4613);0x000Freturn;0x0011// end of script
EventPublic0x00
void InAngleOfView(bool InState, double DeltaTime, const ENUM_CameraMode& CameraMode)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_InState = InState;0x0012PersistentFrame.K2Node_Event_DeltaTime = DeltaTime;0x0024PersistentFrame.K2Node_Event_CameraMode = CameraMode;0x0036ExecuteUbergraph_BP_EnablePotoIn_Base(4906);0x0045return;0x0047// end of script
Public0x11
void Fix()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EnablePotoIn_Base(4907);0x000Freturn;0x0011// end of script
Public0x00
void BndEvt__BP_EnablePotoIn_Base_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_BP_EnablePotoIn_Base(5189);0x0069return;0x006B// end of script
0x130
void Delete()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EnablePotoIn_Base(5190);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EnablePotoIn_Base(5191);0x000Freturn;0x0011// end of script
EventProtected0x00
void SetTimeStopState(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_State_1 = State;0x0012ExecuteUbergraph_BP_EnablePotoIn_Base(5212);0x0021return;0x0023// end of script
Public0x01
void SetActorInfo(const FVector& ToPosition, USceneComponent* Comp)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ToPosition = ToPosition;0x0012PersistentFrame.K2Node_Event_Comp = Comp;0x0024ExecuteUbergraph_BP_EnablePotoIn_Base(5294);0x0033return;0x0035// end of script
Public0x20
void DropItem(const FVector& Force Vector, const FVector& CentorPosition)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_Vector = Force Vector;0x0012PersistentFrame.K2Node_Event_CentorPosition = CentorPosition;0x0024ExecuteUbergraph_BP_EnablePotoIn_Base(5299);0x0033return;0x0035// end of script
Public0x30
void UpdateCoreDatas(const FST_ItemCoreDatas& CoreDatas)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_CoreDatas = CoreDatas;0x0012ExecuteUbergraph_BP_EnablePotoIn_Base(5300);0x0021return;0x0023// end of script
Public0x70
void PickState(bool State, ABP_FirstPersonCharacter_Main_C* Character, int32 SlotIndex)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_State = State;0x0012PersistentFrame.K2Node_Event_Character = Character;0x0024PersistentFrame.K2Node_Event_SlotIndex = SlotIndex;0x0036ExecuteUbergraph_BP_EnablePotoIn_Base(5301);0x0045return;0x0047// end of script
Public0x14
void InteractItem()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EnablePotoIn_Base(5302);0x000Freturn;0x0011// end of script
Public0x00
void SetMeshDatas(bool KeepScale)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_KeepScale = KeepScale;0x0012ExecuteUbergraph_BP_EnablePotoIn_Base(5303);0x0021return;0x0023// end of script
Public0x01
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_EnablePotoIn_Base(5304);0x0021return;0x0023// end of script
EventProtected0x01
void ExecuteUbergraph_BP_EnablePotoIn_Base(int32 EntryPoint)
Script186 statements · 5,312 bytes of bytecode
0x0000PushFlow(Label_14BD);0x0005goto [EntryPoint];0x000FCallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x002CCallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 70);0x005ACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_4, DefaultHeight);0x0088CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(NormalizeScale, CallFunc_Divide_DoubleDouble_ReturnValue);0x00B6NormalizeScale = CallFunc_Add_DoubleDouble_ReturnValue_1;0x00D1CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(NormalizeScale, 1);0x00F7if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_0341;0x0105BreakTransform(DefaultTransform, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0133CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, 0);0x016ACallFunc_Conv_DoubleToVector_ReturnValue_2 = Conv_DoubleToVector(NormalizeScale);0x018FCallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_Conv_DoubleToVector_ReturnValue_2, CallFunc_BreakTransform_Scale_1);0x01BDCallFunc_MakeTransform_ReturnValue_2 = MakeTransform(CallFunc_MakeVector_ReturnValue, FRotator(0, 0, 0), CallFunc_Multiply_VectorVector_ReturnValue_2);0x0204K2_AddActorLocalTransform(CallFunc_MakeTransform_ReturnValue_2, false, CallFunc_K2_AddActorLocalTransform_SweepHitResult_1, true);0x0222CallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(0.1);0x0247CallFunc_RandomUnitVector_ReturnValue = RandomUnitVector();0x0263CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_RandomUnitVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x0291StaticMesh.AddForce(CallFunc_Multiply_VectorVector_ReturnValue, FName(None), true);0x02CCLabel_02CC:0x02CCCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x02E9CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x0306Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, -924229977, FName(ExecuteUbergraph_BP_EnablePotoIn_Base), this});0x0340PopFlow();0x0341Label_0341:0x0341NormalizeScale = 1;0x035CCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(NormalizeScale);0x0381CallFunc_MakeVector_ReturnValue_2 = MakeVector(0, 0, 0);0x03B8BreakTransform(DefaultTransform, CallFunc_BreakTransform_Location_2, CallFunc_BreakTransform_Rotation_2, CallFunc_BreakTransform_Scale_2);0x03E6CallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_Conv_DoubleToVector_ReturnValue, CallFunc_BreakTransform_Scale_2);0x0414CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue_2, FRotator(0, 0, 0), CallFunc_Multiply_VectorVector_ReturnValue_1);0x045BK2_AddActorLocalTransform(CallFunc_MakeTransform_ReturnValue, false, CallFunc_K2_AddActorLocalTransform_SweepHitResult, true);0x0479Not Shot = false;0x0484StaticMesh.SetLinearDamping(0.01f);0x04ADStaticMesh.AddForce(FVector(0, 0, 0.1), FName(None), false);0x04F8StaticMesh.SetUseCCD(false, FName(None));0x052ACallFunc_SetAngularDamping_InDamping_ImplicitCast = Cast<3>(AfterAngulerDumping);0x0547StaticMesh.SetAngularDamping(CallFunc_SetAngularDamping_InDamping_ImplicitCast);0x0574InPhoto = false;0x057FPopFlow();0x0580SetActorScale3D(FVector(0, 0, 0));0x05A3SetScaleValues();0x05B1PopFlow();0x05B2Label_05B2:0x05B2CallFunc_IsSimulatingPhysics_ReturnValue = StaticMesh.IsSimulatingPhysics(FName(None));0x05EDEnableTimeStop = CallFunc_IsSimulatingPhysics_ReturnValue;0x0600CallFunc_GetDisplayName_ReturnValue_1 = GetDisplayName(this);0x061DCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Load", CallFunc_GetDisplayName_ReturnValue_1);0x0648PrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, true, true, LinearColor{0.008142f, 1f, 0f, 1f}, 2f, FName(None));0x0692CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x06ACK2Node_DynamicCast_AsBPI_Photo_Actor_Signal_1 = Cast<BPI_PhotoActorSignal_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x06D0K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Photo_Actor_Signal_1);0x06EDif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0721;0x06FBK2Node_DynamicCast_AsBPI_Photo_Actor_Signal_1.AddActor(this);0x0721Label_0721:0x0721CallFunc_SetAngularDamping_InDamping_ImplicitCast_1 = Cast<3>(AfterAngulerDumping);0x073EStaticMesh.SetAngularDamping(CallFunc_SetAngularDamping_InDamping_ImplicitCast_1);0x076BBPC_RayPositions.SetUpTransforms();0x078FTemp_int_Loop_Counter_Variable = 0;0x07A6Temp_int_Array_Index_Variable = 0;0x07BDLabel_07BD:0x07BDCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.BillboardComponent);0x07E2CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x081DCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0843if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0983;0x0851Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x086CPushFlow(Label_09CC);0x0871CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.BillboardComponent);0x0896/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x08D1CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, RayPoint_Centor);0x08F7if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x0901CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.BillboardComponent);0x0926/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0961CallFunc_Array_Get_Item.K2_DestroyComponent(this);0x0982PopFlow();0x0983Label_0983:0x0983CallFunc_IsValid_ReturnValue = IsValid(RayPoint_Sub_2);0x09A0if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x09AARayPoint_Sub_2.K2_DestroyComponent(this);0x09CBPopFlow();0x09CCLabel_09CC:0x09CCCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x09F6Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0A11goto Label_07BD;0x0A16Label_0A16:0x0A16if (!(TimeStopState)) goto Label_0AAF;0x0A24StaticMesh.SetSimulatePhysics(false);0x0A49CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0A65PlaySoundAtLocation(this, /Game/audios/CHAPTER2/SE/SC_Bell.SC_Bell, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0AAEPopFlow();0x0AAFLabel_0AAF:0x0AAFStaticMesh.SetSimulatePhysics(true);0x0AD4PopFlow();0x0AD5InPhoto = true;0x0AE0ReverseFunc();0x0AEEBreakTransform(K2Node_Event_NewPosition, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0B1CCallFunc_RandomFloat_ReturnValue = RandomFloat();0x0B38CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_RandomFloat_ReturnValue, 10);0x0B66CallFunc_RandomFloat_ReturnValue_1 = RandomFloat();0x0B82CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_RandomFloat_ReturnValue_1, 10);0x0BB0CallFunc_RandomFloat_ReturnValue_2 = RandomFloat();0x0BCCCallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_RandomFloat_ReturnValue_2, 5);0x0BFACallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_2, 5);0x0C28CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Add_DoubleDouble_ReturnValue);0x0C5FCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_MakeVector_ReturnValue_1);0x0C8DCallFunc_RandomFloat_ReturnValue_3 = RandomFloat();0x0CA9CallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_RandomFloat_ReturnValue_3, 360);0x0CD7CallFunc_RandomFloat_ReturnValue_4 = RandomFloat();0x0CF3CallFunc_Sin_ReturnValue = sin(CallFunc_RandomFloat_ReturnValue_4);0x0D18CallFunc_RandomFloat_ReturnValue_5 = RandomFloat();0x0D34CallFunc_Sin_ReturnValue_1 = sin(CallFunc_RandomFloat_ReturnValue_5);0x0D59CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_Sin_ReturnValue);0x0D76CallFunc_MakeRotator_Pitch_ImplicitCast = Cast<3>(CallFunc_Sin_ReturnValue_1);0x0D93CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x0DB0CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, CallFunc_MakeRotator_Pitch_ImplicitCast, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0DE7CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, FVector(0.05, 0.05, 0.05));0x0E2ECallFunc_K2_SetActorTransform_ReturnValue_1 = K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue_1, false, CallFunc_K2_SetActorTransform_SweepHitResult_1, true);0x0E56if (!(FullRandomRotation)) goto Label_0E9F;0x0E64CallFunc_RandomRotator_ReturnValue = RandomRotator(false);0x0E81CallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_RandomRotator_ReturnValue, false);0x0E9FLabel_0E9F:0x0E9FStaticMesh.SetUseCCD(true, FName(None));0x0ED1SetActorEnableCollision(true);0x0EDCCallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(DefaultHeight);0x0F01PrintString(this, CallFunc_Conv_DoubleToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0F4Bgoto Label_02CC;0x0F50Label_0F50:0x0F50CallFunc_GetTransform_ReturnValue = GetTransform();0x0F6CDefaultTransform = CallFunc_GetTransform_ReturnValue;0x0F87NormalizeScale = 0;0x0FA2CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/VFX/ReleasePhoto/N_ReleasePhoto_Static.N_ReleasePhoto_Static, K2Node_Event_Comp, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, true, true, 0, true);0x100EOverrideSystemUserVariableStaticMeshComponent(CallFunc_SpawnSystemAttached_ReturnValue, "MeshParam", StaticMesh);0x1035GetComponentBounds(StaticMesh, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x1063CallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetComponentBounds_SphereRadius);0x1080CallFunc_Multiply_DoubleDouble_ReturnValue_5 = Multiply_DoubleDouble(5, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x10AECallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_Multiply_DoubleDouble_ReturnValue_5);0x10D3CallFunc_SpawnSystemAttached_ReturnValue.SetIntParameter(FName(SpawnCount), CallFunc_FTrunc_ReturnValue);0x110DStaticMesh.SetMobility(0);0x1133GetComponentBounds(StaticMesh, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x1161K2Node_VariableSet_DefaultHeight_ImplicitCast = Cast<4>(CallFunc_GetComponentBounds_SphereRadius);0x117EDefaultHeight = K2Node_VariableSet_DefaultHeight_ImplicitCast;0x1199Not Shot = true;0x11A4Delay(this, 0.1f, LatentActionInfo{0x580, -550481517, FName(ExecuteUbergraph_BP_EnablePotoIn_Base), this});0x11DAPopFlow();0x11DBStaticMesh.SetCustomDepthStencilValue(K2Node_Event_Stencil_Value);0x1204PopFlow();0x1205PopFlow();0x1206Label_1206:0x1206CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x1220K2Node_DynamicCast_AsBPI_Photo_Actor_Signal = Cast<BPI_PhotoActorSignal_C>(CallFunc_GetPlayerPawn_ReturnValue);0x1244K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Photo_Actor_Signal);0x1261if (!(K2Node_DynamicCast_bSuccess)) goto Label_1295;0x126FK2Node_DynamicCast_AsBPI_Photo_Actor_Signal.DeleteActor(this);0x1295Label_1295:0x1295CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x12B2CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("UnLoad", CallFunc_GetDisplayName_ReturnValue);0x12DFPrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{1f, 0f, 0.040439f, 1f}, 2f, FName(None));0x1329PopFlow();0x132APopFlow();0x132BCallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(FirstTransform, false, CallFunc_K2_SetActorTransform_SweepHitResult, true);0x1353CallFunc_GetDisplayName_ReturnValue_2 = GetDisplayName(this);0x1370CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr("PhotoInActorPositionFix:", CallFunc_GetDisplayName_ReturnValue_2);0x13AFPrintString(this, CallFunc_Concat_StrStr_ReturnValue_2, true, true, LinearColor{1f, 0.779647f, 0f, 1f}, 2f, FName(None));0x13F9StaticMesh.SetPhysicsLinearVelocity(FVector(0, 0, 0), false, FName(None));0x1444PopFlow();0x1445PopFlow();0x1446PopFlow();0x1447goto Label_05B2;0x144CLabel_144C:0x144CInPhoto = true;0x1457goto Label_0F50;0x145Cif (!(EnableTimeStop)) PopFlow();0x1466CallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(TimeStopState, K2Node_Event_State_1);0x148Cif (!(CallFunc_NotEqual_BoolBool_ReturnValue)) PopFlow();0x1496TimeStopState = K2Node_Event_State_1;0x14A9goto Label_0A16;0x14AEgoto Label_144C;0x14B3PopFlow();0x14B4PopFlow();0x14B5PopFlow();0x14B6PopFlow();0x14B7PopFlow();0x14B8goto Label_1206;0x14BDLabel_14BD:0x14BDreturn;0x14BF// end of script
Final0x04

Subclasses 1