void InAngleOfView(bool InState, double DeltaTime, const ENUM_CameraMode& CameraMode)Script2 statements · 3 bytes of bytecode | Public | | 0x11 |
void Delete()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void GetCopyClass(UStaticMeshComponent* CentorComponent, const TSubclassOf<ABP_CopyActorBase_C>& Class, const double& Scale, const FVector& DefaultScale)Script2 statements · 3 bytes of bytecode | Public | | 0x30 |
void GetCentorPosition(TArray<FVector>& CentorPosition)Script2 statements · 3 bytes of bytecode | Public | | 0x10 |
void Reverse(const FTransform& NewPosition, const FVector& HitNormal)Script2 statements · 3 bytes of bytecode | Public | | 0x78 |
void SetActorInfo(const FVector& ToPosition, USceneComponent* Comp)Script2 statements · 3 bytes of bytecode | Public | | 0x20 |
void GetActorInfo(FTransform& DefaultTransform, const bool& Not In Shot, const FVector& CentorPosition, const bool& IsPenguin, const ENUM_ActorType& ActorType, const bool& NonInPhoto)Script2 statements · 3 bytes of bytecode | Public | | 0x83 |