Zdexby TheHolyOneZ
5,457 classes
Class

IBPI_InPhoto_C

: IInterface : UObject
/Game/BluePrints/BPI_InPhoto.BPI_InPhoto_C 0x0028 (40 B) align 8 inherited 0x0028 7 scripted vtable /Game/BluePrints/BPI_InPhoto
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 7

SignatureFlagsNativeParams
void InAngleOfView(bool InState, double DeltaTime, const ENUM_CameraMode& CameraMode)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x11
void Delete()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void GetCopyClass(UStaticMeshComponent* CentorComponent, const TSubclassOf<ABP_CopyActorBase_C>& Class, const double& Scale, const FVector& DefaultScale)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x30
void GetCentorPosition(TArray<FVector>& CentorPosition)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void Reverse(const FTransform& NewPosition, const FVector& HitNormal)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x78
void SetActorInfo(const FVector& ToPosition, USceneComponent* Comp)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x20
void GetActorInfo(FTransform& DefaultTransform, const bool& Not In Shot, const FVector& CentorPosition, const bool& IsPenguin, const ENUM_ActorType& ActorType, const bool& NonInPhoto)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x83

Used by 3

types with a member, parameter or interface of this type