| void IsValidInternal() | PrivateStatic | — | 0x00 |
| void GetPathInternal() | PrivateStatic | — | 0x00 |
| void SetPathAndGUIDInternal() | PrivateStatic | — | 0x00 |
| void GetNameInternal() | PrivateStatic | — | 0x00 |
| void SetNameInternal() | PrivateStatic | — | 0x00 |
| void GetGUIDInternal() | PrivateStatic | — | 0x00 |
| void IsSubScene() | PrivateStatic | — | 0x00 |
| void SetIsSubScene() | PrivateStatic | — | 0x00 |
| void GetIsLoadedInternal() | PrivateStatic | — | 0x00 |
| void GetLoadingStateInternal() | PrivateStatic | — | 0x00 |
| void GetIsDirtyInternal() | PrivateStatic | — | 0x00 |
| void GetDirtyID() | PrivateStatic | — | 0x00 |
| void GetBuildIndexInternal() | PrivateStatic | — | 0x00 |
| void GetRootCountInternal() | PrivateStatic | — | 0x00 |
| void GetRootGameObjectsInternal() | PrivateStatic | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void get_handle() | Public+1 flags | — | 0x00 |
| void get_loadingState() | 2 flags | — | 0x00 |
| void get_guid() | 2 flags | — | 0x00 |
| void IsValid() | Public | — | 0x00 |
| void get_path() | Public+1 flags | — | 0x00 |
| void get_name() | Public+1 flags | — | 0x00 |
| void set_name() | Public+1 flags | — | 0x00 |
| void get_isLoaded() | Public+1 flags | — | 0x00 |
| void get_buildIndex() | Public+1 flags | — | 0x00 |
| void get_isDirty() | Public+1 flags | — | 0x00 |
| void get_dirtyID() | 2 flags | — | 0x00 |
| void get_rootCount() | Public+1 flags | — | 0x00 |
| void get_isSubScene() | Public+1 flags | — | 0x00 |
| void set_isSubScene() | Public+1 flags | — | 0x00 |
| void GetRootGameObjects() | Public | — | 0x00 |
| void GetRootGameObjects() | Public | — | 0x00 |
| void op_Equality() | PublicStatic+1 flags | — | 0x00 |
| void op_Inequality() | PublicStatic+1 flags | — | 0x00 |
| void GetHashCode() | Public+1 flags | — | 0x00 |
| void Equals() | Public+1 flags | — | 0x00 |
| void SetPathAndGuid() | 1 flags | — | 0x00 |
| void GetPathInternal_Injected() | PrivateStatic | — | 0x00 |
| void SetPathAndGUIDInternal_Injected() | PrivateStatic | — | 0x00 |
| void GetNameInternal_Injected() | PrivateStatic | — | 0x00 |
| void SetNameInternal_Injected() | PrivateStatic | — | 0x00 |
| void GetGUIDInternal_Injected() | PrivateStatic | — | 0x00 |