Zdexby TheHolyOneZ
127,469 classes
Class

DefaultSceneManagerHandler

: Object
Unity.Netcode.DefaultSceneManagerHandler, Unity.Netcode.Runtime 0x0028 (40 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
0x00x0028

Members 3

OffsetSizeNameTypeFlags
0x00100x10padding / unreflected
0x04m_InvalidSceneScenePrivate
0x08SceneNameToSceneHandlesDictionary`21 flags
0x08m_ScenesToUnloadList`1Private
0x00240x04unreflected bytes to end of DefaultSceneManagerHandler

Functions 15

SignatureFlagsNativeParams
void IsIntegrationTest()PublicFinal+2 flags—0x00
void LoadSceneAsync()PublicFinal+2 flags—0x00
void UnloadSceneAsync()PublicFinal+2 flags—0x00
void ClearSceneTracking()PublicFinal+2 flags—0x00
void StopTrackingScene()PublicFinal+2 flags—0x00
void StartTrackingScene()PublicFinal+2 flags—0x00
void DoesSceneHaveUnassignedEntry()PublicFinal+2 flags—0x00
void GetSceneFromLoadedScenes()PublicFinal+2 flags—0x00
void PopulateLoadedScenes()PublicFinal+2 flags—0x00
void UnloadUnassignedScenes()PublicFinal+2 flags—0x00
void SceneManager_SceneUnloaded()Private—0x00
void ClientShouldPassThrough()PublicFinal+2 flags—0x00
void MoveObjectsFromSceneToDontDestroyOnLoad()PublicFinal+2 flags—0x00
void SetClientSynchronizationMode()PublicFinal+2 flags—0x00
void .ctor()Public+1 flags—0x00