Zdexby TheHolyOneZ
5,999 structs
Struct

<<-ctor>b__0>d

Unity.Services.Lobbies.Internal.LobbyChannel.<>c__DisplayClass11_0.<<-ctor>b__0>d, Unity.Services.Multiplayer Unity.Services.Multiplayer
implements IIAsyncStateMachine, netstandard

Members 5

OffsetSizeNameTypeFlags
——<>1__state<in the binary>
——<>t__builder<in the binary>
——<>4__this<in the binary>
——payload<in the binary>
——<>u__1<in the binary>

Functions 2

SignatureFlagsNativeParams
void MoveNext()—0x00
void SetStateMachine()—0x00