Zdexby TheHolyOneZ
127,469 classes
Class

NetworkSceneManager

: Object
Unity.Netcode.NetworkSceneManager, Unity.Netcode.Runtime 0x0118 (280 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
implements IDisposable
0x00x0118

Members 44

OffsetSizeNameTypeFlags
—0x04k_DeliveryTypeNetworkDeliveryPrivateStatic+1 flags
—0x04InvalidSceneNameOrPathintStatic+2 flags
0x01DisableReSynchronizationboolStatic+1 flags
0x00100xE0padding / unreflected
0x01m_IsSceneEventActiveboolPrivate
0x08OnSceneEventSceneEventDelegatePrivate
0x08OnLoadOnLoadDelegateHandlerPrivate
0x08OnUnloadOnUnloadDelegateHandlerPrivate
0x08OnSynchronizeOnSynchronizeDelegateHandlerPrivate
0x08OnLoadEventCompletedOnEventCompletedDelegateHandlerPrivate
0x08OnUnloadEventCompletedOnEventCompletedDelegateHandlerPrivate
0x08OnLoadCompleteOnLoadCompleteDelegateHandlerPrivate
0x08OnUnloadCompleteOnUnloadCompleteDelegateHandlerPrivate
0x08OnSynchronizeCompleteOnSynchronizeCompleteDelegateHandlerPrivate
0x08VerifySceneBeforeLoadingVerifySceneBeforeLoadingDelegateHandlerPublic
0x08VerifySceneBeforeUnloadingVerifySceneBeforeUnloadingDelegateHandlerPublic
0x01PostSynchronizationSceneUnloadingboolPublic
0x01m_ActiveSceneSynchronizationEnabledboolPrivate
0x08SceneManagerHandlerISceneManagerHandler1 flags
0x08SceneEventProgressTrackingDictionary`22 flags
0x08ScenePlacedObjectsDictionary`22 flags
0x00F30x01padding / unreflected
0x04SceneBeingSynchronizedScene1 flags
0x08ScenesLoadedDictionary`21 flags
0x08ServerSceneHandleToClientSceneHandleDictionary`21 flags
0x08ClientSceneHandleToServerSceneHandleDictionary`21 flags
0x01IsRestoringSessionbool1 flags
0x08HashToBuildIndexDictionary`21 flags
0x08BuildIndexToHashDictionary`21 flags
0x01IsSpawnedObjectsPendingInDontDestroyOnLoadboolStatic+1 flags
0x08SceneEventDataStoreDictionary`21 flags
0x08NetworkManagerNetworkManager2 flags
0x00F90x03padding / unreflected
0x04DontDestroyOnLoadSceneScene1 flags
0x04<ClientSynchronizationMode>k__BackingFieldLoadSceneModePrivate
0x01m_DisableValidationWarningMessagesboolPrivate
0x01050x03padding / unreflected
0x04DeferLoadingFilterLoadSceneMode1 flags
0x08OverrideGetAndAddNewlyLoadedSceneByNameFunc`21 flags
0x08ExcludeSceneFromSychronizationFunc`21 flags
0x08ClientConnectionQueueList`11 flags
0x01SkipSceneHandlingbool1 flags
0x01m_OriginalPostSynchronizationSceneUnloadingboolPrivate
0x08ObjectsMigratedIntoNewSceneDictionary`21 flags
0x08m_ScenesToRemoveFromObjectMigrationList`1Private
0x08DeferredObjectsMovedEventsList`11 flags
0x08DeferredObjectCreationListList`11 flags
0x010E0x02padding / unreflected
0x04DeferredObjectCreationCountint1 flags
0x01140x04unreflected bytes to end of NetworkSceneManager

Functions 80

SignatureFlagsNativeParams
void add_OnSceneEvent()Public+1 flags—0x00
void remove_OnSceneEvent()Public+1 flags—0x00
void add_OnLoad()Public+1 flags—0x00
void remove_OnLoad()Public+1 flags—0x00
void add_OnUnload()Public+1 flags—0x00
void remove_OnUnload()Public+1 flags—0x00
void add_OnSynchronize()Public+1 flags—0x00
void remove_OnSynchronize()Public+1 flags—0x00
void add_OnLoadEventCompleted()Public+1 flags—0x00
void remove_OnLoadEventCompleted()Public+1 flags—0x00
void add_OnUnloadEventCompleted()Public+1 flags—0x00
void remove_OnUnloadEventCompleted()Public+1 flags—0x00
void add_OnLoadComplete()Public+1 flags—0x00
void remove_OnLoadComplete()Public+1 flags—0x00
void add_OnUnloadComplete()Public+1 flags—0x00
void remove_OnUnloadComplete()Public+1 flags—0x00
void add_OnSynchronizeComplete()Public+1 flags—0x00
void remove_OnSynchronizeComplete()Public+1 flags—0x00
void get_ActiveSceneSynchronizationEnabled()Public+1 flags—0x00
void set_ActiveSceneSynchronizationEnabled()Public+1 flags—0x00
void GetSynchronizedScenes()Public—0x00
void UpdateServerClientSceneHandle()1 flags—0x00
void RemoveServerClientSceneHandle()1 flags—0x00
void get_ClientSynchronizationMode()Public+1 flags—0x00
void set_ClientSynchronizationMode()2 flags—0x00
void HasSceneAuthority()1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void BeginSceneEvent()1 flags—0x00
void EndSceneEvent()1 flags—0x00
void ShouldDeferCreateObject()1 flags—0x00
void GetSceneNameFromPath()1 flags—0x00
void GenerateScenesInBuild()1 flags—0x00
void SceneNameFromHash()1 flags—0x00
void ScenePathFromHash()1 flags—0x00
void SceneHashFromNameOrPath()1 flags—0x00
void DisableValidationWarnings()Public—0x00
void SetClientSynchronizationMode()Public—0x00
void .ctor()2 flags—0x00
void InitializeScenesLoaded()1 flags—0x00
void SceneManager_ActiveSceneChanged()Private—0x00
void ValidateSceneBeforeLoading()1 flags—0x00
void ValidateSceneBeforeLoading()1 flags—0x00
void GetAndAddNewlyLoadedSceneByName()1 flags—0x00
void SetTheSceneBeingSynchronized()1 flags—0x00
void GetSceneRelativeInSceneNetworkObject()1 flags—0x00
void SendSceneEventData()Private—0x00
void ValidateSceneEventUnloading()Private—0x00
void ValidateSceneEventLoading()Private—0x00
void ValidateSceneEvent()Private—0x00
void OnSceneEventProgressCompleted()Private—0x00
void UnloadScene()Public—0x00
void OnClientUnloadScene()Private—0x00
void OnSceneUnloaded()Private—0x00
void EmptySceneUnloadedOperation()Private—0x00
void UnloadAdditivelyLoadedScenes()1 flags—0x00
void LoadScene()Public—0x00
void OnClientSceneLoadingEvent()Private—0x00
void OnSceneLoaded()Private—0x00
void OnSessionOwnerLoadedScene()Private—0x00
void OnClientLoadedScene()Private—0x00
void SynchronizeNetworkObjects()1 flags—0x00
void OnClientBeginSync()Private—0x00
void ClientLoadedSynchronization()Private—0x00
void SynchronizeNetworkObjectScene()Private—0x00
void HandleClientSceneEvent()Private—0x00
void HandleSessionOwnerEvent()Private—0x00
void HandleSceneEvent()1 flags—0x00
void MoveObjectsToDontDestroyOnLoad()1 flags—0x00
void PopulateScenePlacedObjects()1 flags—0x00
void MoveObjectsFromDontDestroyOnLoadToScene()1 flags—0x00
void IsSceneEventInProgress()1 flags—0x00
void NotifyNetworkObjectSceneChanged()1 flags—0x00
void MigrateNetworkObjectsIntoScenes()1 flags—0x00
void CheckForAndSendNetworkObjectSceneChanged()1 flags—0x00
void DeferCreateObject()1 flags—0x00
void ProcessDeferredCreateObjectMessages()Private—0x00
void GetSceneMapping()Public—0x00
void InvokeSceneEvents()Private—0x00
void <OnSceneEventProgressCompleted>b__96_0()Private—0x00
void <CheckForAndSendNetworkObjectSceneChanged>b__127_0()Private—0x00

Used by 2

types with a member, parameter or interface of this type