| void get_PrefabIdHash() | Public+1 flags | — | 0x00 |
| void get_NetworkTransforms() | Public+1 flags | — | 0x00 |
| void set_NetworkTransforms() | Private+1 flags | — | 0x00 |
| void get_NetworkRigidbodies() | Public+1 flags | — | 0x00 |
| void set_NetworkRigidbodies() | Private+1 flags | — | 0x00 |
| void get_CurrentParent() | Public+1 flags | — | 0x00 |
| void set_CurrentParent() | Private+1 flags | — | 0x00 |
| void HasParentNetworkObject() | 1 flags | — | 0x00 |
| void get_NetworkManager() | Public+1 flags | — | 0x00 |
| void get_HasRemoteObservers() | 2 flags | — | 0x00 |
| void DeferDespawn() | Public | — | 0x00 |
| void get_IsOwnershipDistributable() | Public+1 flags | — | 0x00 |
| void get_IsOwnershipSessionOwner() | Public+1 flags | — | 0x00 |
| void get_IsOwnershipLocked() | Public+1 flags | — | 0x00 |
| void get_IsOwnershipTransferable() | Public+1 flags | — | 0x00 |
| void get_IsOwnershipRequestRequired() | Public+1 flags | — | 0x00 |
| void get_IsRequestInProgress() | Public+1 flags | — | 0x00 |
| void HasExtendedOwnershipStatus() | 1 flags | — | 0x00 |
| void AddOwnershipExtended() | 1 flags | — | 0x00 |
| void RemoveOwnershipExtended() | 1 flags | — | 0x00 |
| void SetOwnershipLock() | Public | — | 0x00 |
| void RequestOwnership() | Public | — | 0x00 |
| void OwnershipRequest() | 1 flags | — | 0x00 |
| void OwnershipRequestResponse() | 1 flags | — | 0x00 |
| void SetOwnershipStatus() | Public | — | 0x00 |
| void RemoveOwnershipStatus() | Public | — | 0x00 |
| void SendOwnershipStatusUpdate() | 1 flags | — | 0x00 |
| void HasOwnershipStatus() | Public | — | 0x00 |
| void get_HasAuthority() | Public+1 flags | — | 0x00 |
| void InternalHasAuthority() | Private | — | 0x00 |
| void get_NetworkObjectId() | Public+1 flags | — | 0x00 |
| void set_NetworkObjectId() | 2 flags | — | 0x00 |
| void get_OwnerClientId() | Public+1 flags | — | 0x00 |
| void set_OwnerClientId() | 2 flags | — | 0x00 |
| void get_IsPlayerObject() | Public+1 flags | — | 0x00 |
| void set_IsPlayerObject() | 2 flags | — | 0x00 |
| void get_IsLocalPlayer() | Public+1 flags | — | 0x00 |
| void get_IsOwner() | Public+1 flags | — | 0x00 |
| void get_IsOwnedByServer() | Public+1 flags | — | 0x00 |
| void get_IsSpawned() | Public+1 flags | — | 0x00 |
| void set_IsSpawned() | 2 flags | — | 0x00 |
| void get_IsSceneObject() | Public+1 flags | — | 0x00 |
| void set_IsSceneObject() | 2 flags | — | 0x00 |
| void SetSceneObjectStatus() | Public | — | 0x00 |
| void get_DestroyWithScene() | Public+1 flags | — | 0x00 |
| void set_DestroyWithScene() | Public+1 flags | — | 0x00 |
| void GetNameForMetrics() | 1 flags | — | 0x00 |
| void GetObservers() | Public | — | 0x00 |
| void IsNetworkVisibleTo() | Public | — | 0x00 |
| void get_SceneOrigin() | 2 flags | — | 0x00 |
| void set_SceneOrigin() | 2 flags | — | 0x00 |
| void GetSceneOriginHandle() | 1 flags | — | 0x00 |
| void NetworkShow() | Public | — | 0x00 |
| void NetworkShow() | PublicStatic | — | 0x00 |
| void NetworkHide() | Public | — | 0x00 |
| void NetworkHide() | PublicStatic | — | 0x00 |
| void OnDestroy() | Private | — | 0x00 |
| void SpawnInternal() | 1 flags | — | 0x00 |
| void InstantiateAndSpawn() | PublicStatic | — | 0x00 |
| void InstantiateAndSpawn() | Public | — | 0x00 |
| void Spawn() | Public | — | 0x00 |
| void SpawnWithOwnership() | Public | — | 0x00 |
| void SpawnAsPlayerObject() | Public | — | 0x00 |
| void Despawn() | Public | — | 0x00 |
| void ResetOnDespawn() | 1 flags | — | 0x00 |
| void RemoveOwnership() | Public | — | 0x00 |
| void ChangeOwnership() | Public | — | 0x00 |
| void InvokeBehaviourOnLostOwnership() | 1 flags | — | 0x00 |
| void InvokeBehaviourOnGainedOwnership() | 1 flags | — | 0x00 |
| void InvokeOwnershipChanged() | 1 flags | — | 0x00 |
| void InvokeBehaviourOnNetworkObjectParentChanged() | 1 flags | — | 0x00 |
| void WorldPositionStays() | Public | — | 0x00 |
| void SetCachedParent() | 1 flags | — | 0x00 |
| void GetCachedParent() | 1 flags | — | 0x00 |
| void GetNetworkParenting() | 1 flags | — | 0x00 |
| void SetNetworkParenting() | 1 flags | — | 0x00 |
| void TrySetParent() | Public | — | 0x00 |
| void TrySetParent() | Public | — | 0x00 |
| void TryRemoveParentCachedWorldPositionStays() | 1 flags | — | 0x00 |
| void TryRemoveParent() | Public | — | 0x00 |
| void TrySetParent() | Public | — | 0x00 |
| void InternalTrySetParent() | 1 flags | — | 0x00 |
| void OnTransformParentChanged() | Private | — | 0x00 |
| void ApplyNetworkParenting() | 1 flags | — | 0x00 |
| void CheckOrphanChildren() | Static+1 flags | — | 0x00 |
| void InvokeBehaviourNetworkPreSpawn() | 1 flags | — | 0x00 |
| void InvokeBehaviourNetworkSpawn() | 1 flags | — | 0x00 |
| void InvokeBehaviourNetworkPostSpawn() | 1 flags | — | 0x00 |
| void InternalNetworkSessionSynchronized() | 1 flags | — | 0x00 |
| void InternalInSceneNetworkObjectsSpawned() | 1 flags | — | 0x00 |
| void InvokeBehaviourNetworkDespawn() | 1 flags | — | 0x00 |
| void get_ChildNetworkBehaviours() | 2 flags | — | 0x00 |
| void SynchronizeOwnerNetworkVariables() | 1 flags | — | 0x00 |
| void VerifyParentingStatus() | Static+1 flags | — | 0x00 |
| void GetNetworkBehaviourOrderIndex() | Public | — | 0x00 |
| void GetNetworkBehaviourAtOrderIndex() | 1 flags | — | 0x00 |
| void SynchronizeNetworkBehaviours() | 1 flags | — | 0x00 |
| void GetMessageSceneObject() | 1 flags | — | 0x00 |
| void AddSceneObject() | Static+1 flags | — | 0x00 |
| void SubscribeToActiveSceneForSynch() | 1 flags | — | 0x00 |
| void CurrentlyActiveSceneChanged() | Private | — | 0x00 |
| void SceneChangedUpdate() | 1 flags | — | 0x00 |
| void Awake() | Private | — | 0x00 |
| void UpdateForSceneChanges() | 1 flags | — | 0x00 |
| void CheckForGlobalObjectIdHashOverride() | 1 flags | — | 0x00 |
| void OnNetworkBehaviourDestroyed() | 1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |