| int SupportedCameraStackingTypes() | Public+1 flags | | 0x04 |
| bool SupportsMotionVectors() | 2 flags | | 0x01 |
| bool SupportsCameraOpaque() | 2 flags | | 0x01 |
| bool SupportsCameraNormals() | 2 flags | | 0x01 |
| RenderingMode get_renderingModeRequested() | 2 flags | | 0x04 |
| RenderingMode get_renderingModeActual() | 2 flags | | 0x04 |
| bool get_accurateGbufferNormals() | 2 flags | | 0x01 |
| DepthPrimingMode get_depthPrimingMode() | Public+1 flags | | 0x04 |
| void set_depthPrimingMode(const DepthPrimingMode& value) | Public+1 flags | | 0x04 |
| ColorGradingLutPass get_colorGradingLutPass() | 2 flags | | 0x08 |
| PostProcessPass get_postProcessPass() | 2 flags | | 0x08 |
| PostProcessPass get_finalPostProcessPass() | 2 flags | | 0x08 |
| RTHandle get_colorGradingLut() | 2 flags | | 0x08 |
| DeferredLights get_deferredLights() | 2 flags | | 0x08 |
| LayerMask get_opaqueLayerMask() | 2 flags | | 0x04 |
| void set_opaqueLayerMask(const LayerMask& value) | 2 flags | | 0x04 |
| LayerMask get_transparentLayerMask() | 2 flags | | 0x04 |
| void set_transparentLayerMask(const LayerMask& value) | 2 flags | | 0x04 |
| bool get_shadowTransparentReceive() | 2 flags | | 0x01 |
| void set_shadowTransparentReceive(bool value) | 2 flags | | 0x01 |
| GraphicsFormat get_cameraDepthTextureFormat() | 2 flags | | 0x04 |
| GraphicsFormat get_cameraDepthAttachmentFormat() | 2 flags | | 0x04 |
| void .ctor(UniversalRendererData data) | Public+1 flags | | 0x08 |
| void Dispose(bool disposing) | 2 flags | | 0x01 |
| void ReleaseRenderTargets() | 2 flags | | 0x00 |
| void SetupFinalPassDebug(UniversalCameraData cameraData) | Private | | 0x08 |
| bool IsOffscreenDepthTexture(ref CameraData& cameraData) | PublicStatic | | 0x08 |
| bool IsOffscreenDepthTexture(UniversalCameraData cameraData) | PublicStatic | | 0x08 |
| bool IsDepthPrimingEnabled(UniversalCameraData cameraData) | Private | | 0x08 |
| bool IsWebGL() | Private | | 0x01 |
| bool IsGLESDevice() | Private | | 0x01 |
| bool IsGLDevice() | Private | | 0x01 |
| bool HasActiveRenderFeatures() | 1 flags | | 0x01 |
| bool HasPassesRequiringIntermediateTexture() | 1 flags | | 0x01 |
| void Setup(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void SetupVFXCameraBuffer(UniversalCameraData cameraData) | Private | | 0x08 |
| void SetupRawColorDepthHistory(UniversalCameraData cameraData, ref RenderTextureDescriptor& cameraTargetDescriptor) | Private | | 0x34 |
| void SetupLights(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void SetupCullingParameters(ref ScriptableCullingParameters& cullingParameters, ref CameraData& cameraData) | Public+1 flags | | 0x638 |
| void FinishRendering(CommandBuffer cmd) | Public+1 flags | | 0x08 |
| void EnqueueDeferred(const RenderTextureDescriptor& cameraTargetDescriptor, bool hasDepthPrepass, bool hasNormalPrepass, bool hasRenderingLayerPrepass, bool applyMainShadow, bool applyAdditionalShadow) | Private | | 0x34 |
| RenderPassInputSummary GetRenderPassInputs(bool isTemporalAAEnabled, bool postProcessingEnabled, bool isSceneViewCamera) | Private | | 0x10 |
| void CreateCameraRenderTarget(const ScriptableRenderContext& context, ref RenderTextureDescriptor& descriptor, CommandBuffer cmd, UniversalCameraData cameraData) | Private | | 0x34 |
| bool PlatformRequiresExplicitMsaaResolve() | Static+1 flags | | 0x01 |
| bool RequiresIntermediateColorTexture(UniversalCameraData cameraData, ref RenderPassInputSummary& renderPassInputs) | Private | | 0x10 |
| bool CanCopyDepth(UniversalCameraData cameraData) | Private | | 0x08 |
| void SwapColorBuffer(CommandBuffer cmd) | 2 flags | | 0x08 |
| RTHandle GetCameraColorFrontBuffer(CommandBuffer cmd) | 2 flags | | 0x08 |
| RTHandle GetCameraColorBackBuffer(CommandBuffer cmd) | 2 flags | | 0x08 |
| void EnableSwapBufferMSAA(bool enable) | 2 flags | | 0x01 |
| bool get_supportsNativeRenderPassRendergraphCompiler() | 3 flags | | 0x01 |
| bool DebugHandlerRequireDepthPass(UniversalCameraData cameraData) | Private | | 0x08 |
| void CreateDebugTexture(const RenderTextureDescriptor& descriptor) | Private | | 0x34 |
| Rect CalculateUVRect(UniversalCameraData cameraData, float width, float height) | Private | | 0x10 |
| Rect CalculateUVRect(UniversalCameraData cameraData, int textureHeightPercent) | Private | | 0x10 |
| void CorrectForTextureAspectRatio(ref float& width, ref float& height, float sourceWidth, float sourceHeight) | Private | | 0x04 |
| void SetupRenderGraphFinalPassDebug(RenderGraph renderGraph, ContextContainer frameData) | Private | | 0x08 |
| void SetupAfterPostRenderGraphFinalPassDebug(RenderGraph renderGraph, ContextContainer frameData) | Private | | 0x08 |
| void BlitToDebugTexture(RenderGraph renderGraph, const TextureHandle& source, const TextureHandle& destination, bool isSourceTextureColor) | Private | | 0x10 |
| void BlitEmptyTexture(RenderGraph renderGraph, const TextureHandle& destination, const string& passName) | Private | | 0x10 |
| RTHandle get_currentRenderGraphCameraColorHandle() | Private+1 flags | | 0x08 |
| RTHandle get_nextRenderGraphCameraColorHandle() | Private+1 flags | | 0x08 |
| void CleanupRenderGraphResources() | Private | | 0x00 |
| TextureHandle CreateRenderGraphTexture(RenderGraph renderGraph, const RenderTextureDescriptor& desc, const string& name, bool clear, const FilterMode& filterMode, const TextureWrapMode& wrapMode) | PublicStatic | | 0x34 |
| TextureHandle CreateRenderGraphTexture(RenderGraph renderGraph, const RenderTextureDescriptor& desc, const string& name, bool clear, const Color& color, const FilterMode& filterMode, const TextureWrapMode& wrapMode) | Static+1 flags | | 0x34 |
| bool ShouldApplyPostProcessing(bool postProcessEnabled) | Private | | 0x01 |
| bool CameraHasPostProcessingWithDepth(UniversalCameraData cameraData) | Private | | 0x08 |
| bool RequiresIntermediateAttachments(UniversalCameraData cameraData, ref RenderPassInputSummary& renderPassInputs) | Private | | 0x10 |
| void UpdateCameraHistory(UniversalCameraData cameraData) | Private | | 0x08 |
| void CreateRenderGraphCameraRenderTargets(RenderGraph renderGraph, bool isCameraTargetOffscreenDepth) | Private | | 0x08 |
| void SetupRenderingLayers(int msaaSamples) | Private | | 0x04 |
| void SetupRenderGraphLights(RenderGraph renderGraph, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) | 1 flags | | 0x08 |
| void RenderRawColorDepthHistory(RenderGraph renderGraph, UniversalCameraData cameraData, UniversalResourceData resourceData) | Private | | 0x08 |
| void OnBeginRenderGraphFrame() | Public+1 flags | | 0x00 |
| void OnRecordRenderGraph(RenderGraph renderGraph, const ScriptableRenderContext& context) | 2 flags | | 0x08 |
| void OnEndRenderGraphFrame() | Public+1 flags | | 0x00 |
| void OnFinishRenderGraphRendering(CommandBuffer cmd) | 2 flags | | 0x08 |
| bool get_supportsGPUOcclusion() | Public+2 flags | | 0x01 |
| void OnOffscreenDepthTextureRendering(RenderGraph renderGraph, const ScriptableRenderContext& context, UniversalResourceData resourceData, UniversalCameraData cameraData) | Private | | 0x08 |
| void OnBeforeRendering(RenderGraph renderGraph) | Private | | 0x08 |
| void UpdateInstanceOccluders(RenderGraph renderGraph, UniversalCameraData cameraData, const TextureHandle& depthTexture) | Private | | 0x10 |
| void InstanceOcclusionTest(RenderGraph renderGraph, UniversalCameraData cameraData, const OcclusionTest& occlusionTest) | Private | | 0x08 |
| void RecordCustomPassesWithDepthCopyAndMotion(RenderGraph renderGraph, UniversalResourceData resourceData, const RenderPassEvent& earliestDepthReadEvent, const RenderPassEvent& currentEvent, bool renderMotionVectors) | Private | | 0x08 |
| bool AllowPartialDepthNormalsPrepass(bool isDeferred, const RenderPassEvent& requiresDepthNormalEvent) | Private | | 0x04 |
| DepthCopySchedule CalculateDepthCopySchedule(const RenderPassEvent& earliestDepthReadEvent, bool hasFullPrepass) | Private | | 0x04 |
| TextureCopySchedules CalculateTextureCopySchedules(UniversalCameraData cameraData, const RenderPassInputSummary& renderPassInputs, bool isDeferred, bool requiresDepthPrepass, bool hasFullPrepass) | Private | | 0x10 |
| void CopyDepthToDepthTexture(RenderGraph renderGraph, UniversalResourceData resourceData) | Private | | 0x08 |
| void RenderMotionVectors(RenderGraph renderGraph, UniversalResourceData resourceData) | Private | | 0x08 |
| void ExecuteScheduledDepthCopyWithMotion(RenderGraph renderGraph, UniversalResourceData resourceData, bool renderMotionVectors) | Private | | 0x08 |
| void OnMainRendering(RenderGraph renderGraph, const ScriptableRenderContext& context) | Private | | 0x08 |
| void OnAfterRendering(RenderGraph renderGraph) | Private | | 0x08 |
| bool RequireDepthPrepass(UniversalCameraData cameraData, ref RenderPassInputSummary& renderPassInputs) | Private | | 0x10 |
| bool RequireDepthTexture(UniversalCameraData cameraData, bool requiresDepthPrepass, ref RenderPassInputSummary& renderPassInputs) | Private | | 0x10 |
| void SetRenderingLayersGlobalTextures(RenderGraph renderGraph) | 1 flags | | 0x08 |
| void CreateCameraDepthCopyTexture(RenderGraph renderGraph, const RenderTextureDescriptor& descriptor, bool isDepthTexture) | Private | | 0x34 |
| void CreateMotionVectorTextures(RenderGraph renderGraph, const RenderTextureDescriptor& descriptor) | Private | | 0x34 |
| void CreateCameraNormalsTexture(RenderGraph renderGraph, const RenderTextureDescriptor& descriptor) | Private | | 0x34 |
| void CreateRenderingLayersTexture(RenderGraph renderGraph, const RenderTextureDescriptor& descriptor) | Private | | 0x34 |
| void CreateAfterPostProcessTexture(RenderGraph renderGraph, const RenderTextureDescriptor& descriptor) | Private | | 0x34 |
| void DepthNormalPrepassRender(RenderGraph renderGraph, const RenderPassInputSummary& renderPassInputs, const TextureHandle& depthTarget, uint batchLayerMask, bool setGlobalDepth, bool setGlobalTextures) | Private | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |