| ScriptableRenderer Create() | 2 flags | | 0x08 |
| LayerMask get_opaqueLayerMask() | Public+1 flags | | 0x04 |
| void set_opaqueLayerMask(const LayerMask& value) | Public+1 flags | | 0x04 |
| LayerMask get_transparentLayerMask() | Public+1 flags | | 0x04 |
| void set_transparentLayerMask(const LayerMask& value) | Public+1 flags | | 0x04 |
| StencilStateData get_defaultStencilState() | Public+1 flags | | 0x08 |
| void set_defaultStencilState(StencilStateData value) | Public+1 flags | | 0x08 |
| bool get_shadowTransparentReceive() | Public+1 flags | | 0x01 |
| void set_shadowTransparentReceive(bool value) | Public+1 flags | | 0x01 |
| RenderingMode get_renderingMode() | Public+1 flags | | 0x04 |
| void set_renderingMode(const RenderingMode& value) | Public+1 flags | | 0x04 |
| DepthPrimingMode get_depthPrimingMode() | Public+1 flags | | 0x04 |
| void set_depthPrimingMode(const DepthPrimingMode& value) | Public+1 flags | | 0x04 |
| CopyDepthMode get_copyDepthMode() | Public+1 flags | | 0x04 |
| void set_copyDepthMode(const CopyDepthMode& value) | Public+1 flags | | 0x04 |
| DepthFormat get_depthAttachmentFormat() | Public+1 flags | | 0x04 |
| void set_depthAttachmentFormat(const DepthFormat& value) | Public+1 flags | | 0x04 |
| DepthFormat get_depthTextureFormat() | Public+1 flags | | 0x04 |
| void set_depthTextureFormat(const DepthFormat& value) | Public+1 flags | | 0x04 |
| bool get_accurateGbufferNormals() | Public+1 flags | | 0x01 |
| void set_accurateGbufferNormals(bool value) | Public+1 flags | | 0x01 |
| IntermediateTextureMode get_intermediateTextureMode() | Public+1 flags | | 0x04 |
| void set_intermediateTextureMode(const IntermediateTextureMode& value) | Public+1 flags | | 0x04 |
| bool get_stripShadowsOffVariants() | 3 flags | | 0x01 |
| void set_stripShadowsOffVariants(bool value) | 3 flags | | 0x01 |
| bool get_stripAdditionalLightOffVariants() | 3 flags | | 0x01 |
| void set_stripAdditionalLightOffVariants(bool value) | 3 flags | | 0x01 |
| void OnEnable() | 2 flags | | 0x00 |
| void ReloadAllNullProperties() | Private | | 0x00 |
| void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() | PrivateFinal+2 flags | | 0x00 |
| void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() | PrivateFinal+2 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |