Zdexby TheHolyOneZ
49,743 classes
Class

IBaseCommandBuffer

UnityEngine.Rendering.IBaseCommandBuffer, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 71

SignatureFlagsNativeParams
void SetInvertCulling(bool invertCulling)Public+3 flags0x01
void SetViewport(const Rect& pixelRect)Public+3 flags0x10
void EnableScissorRect(const Rect& scissor)Public+3 flags0x10
void DisableScissorRect()Public+3 flags0x00
void SetGlobalFloat(int nameID, float value)Public+3 flags—0x04
void SetGlobalInt(int nameID, int value)Public+3 flags0x04
void SetGlobalInteger(int nameID, int value)Public+3 flags0x04
void SetGlobalVector(int nameID, const Vector4& value)Public+3 flags—0x10
void SetGlobalColor(int nameID, const Color& value)Public+3 flags0x10
void SetGlobalMatrix(int nameID, const Matrix4x4& value)Public+3 flags0x40
void EnableShaderKeyword(const string& keyword)Public+3 flags0x08
void EnableKeyword(ref GlobalKeyword& keyword)Public+3 flags0x10
void EnableKeyword(Material material, ref LocalKeyword& keyword)Public+3 flags0x18
void EnableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword)Public+3 flags0x18
void DisableShaderKeyword(const string& keyword)Public+3 flags0x08
void DisableKeyword(ref GlobalKeyword& keyword)Public+3 flags0x10
void DisableKeyword(Material material, ref LocalKeyword& keyword)Public+3 flags0x18
void DisableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword)Public+3 flags0x18
void SetKeyword(ref GlobalKeyword& keyword, bool value)Public+3 flags—0x10
void SetKeyword(Material material, ref LocalKeyword& keyword, bool value)Public+3 flags—0x18
void SetKeyword(ComputeShader computeShader, ref LocalKeyword& keyword, bool value)Public+3 flags—0x18
void SetViewProjectionMatrices(const Matrix4x4& view, const Matrix4x4& proj)Public+3 flags0x40
void SetGlobalDepthBias(float bias, float slopeBias)Public+3 flags—0x04
void SetGlobalFloatArray(int nameID, const float[]& values)Public+3 flags0x08
void SetGlobalVectorArray(int nameID, const Vector4[]& values)Public+3 flags0x08
void SetGlobalMatrixArray(int nameID, const Matrix4x4[]& values)Public+3 flags0x08
void SetLateLatchProjectionMatrices(const Matrix4x4[]& projectionMat)Public+3 flags0x08
void MarkLateLatchMatrixShaderPropertyID(const CameraLateLatchMatrixType& matrixPropertyType, int shaderPropertyID)Public+3 flags0x04
void UnmarkLateLatchMatrix(const CameraLateLatchMatrixType& matrixPropertyType)Public+3 flags0x04
void BeginSample(const string& name)Public+3 flags0x08
void EndSample(const string& name)Public+3 flags0x08
void BeginSample(CustomSampler sampler)Public+3 flags0x08
void EndSample(CustomSampler sampler)Public+3 flags0x08
void BeginSample(const ProfilerMarker& marker)Public+3 flags0x08
void EndSample(const ProfilerMarker& marker)Public+3 flags0x08
void IncrementUpdateCount(const RenderTargetIdentifier& dest)Public+3 flags0x28
void SetupCameraProperties(Camera camera)Public+3 flags0x08
void InvokeOnRenderObjectCallbacks()Public+3 flags0x00
void SetGlobalFloat(const string& name, float value)Public+3 flags—0x08
void SetGlobalInt(const string& name, int value)Public+3 flags0x08
void SetGlobalInteger(const string& name, int value)Public+3 flags0x08
void SetGlobalVector(const string& name, const Vector4& value)Public+3 flags—0x10
void SetGlobalColor(const string& name, const Color& value)Public+3 flags—0x10
void SetGlobalMatrix(const string& name, const Matrix4x4& value)Public+3 flags—0x40
void SetGlobalFloatArray(const string& propertyName, List<System.Single> values)Public+3 flags0x08
void SetGlobalFloatArray(int nameID, List<System.Single> values)Public+3 flags0x08
void SetGlobalFloatArray(const string& propertyName, const float[]& values)Public+3 flags0x08
void SetGlobalVectorArray(const string& propertyName, List<UnityEngine.Vector4> values)Public+3 flags0x08
void SetGlobalVectorArray(int nameID, List<UnityEngine.Vector4> values)Public+3 flags0x08
void SetGlobalVectorArray(const string& propertyName, const Vector4[]& values)Public+3 flags0x08
void SetGlobalMatrixArray(const string& propertyName, List<UnityEngine.Matrix4x4> values)Public+3 flags0x08
void SetGlobalMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values)Public+3 flags0x08
void SetGlobalMatrixArray(const string& propertyName, const Matrix4x4[]& values)Public+3 flags0x08
void SetGlobalTexture(const string& name, const TextureHandle& value)Public+3 flags0x10
void SetGlobalTexture(int nameID, const TextureHandle& value)Public+3 flags0x10
void SetGlobalTexture(const string& name, const TextureHandle& value, const RenderTextureSubElement& element)Public+3 flags0x10
void SetGlobalTexture(int nameID, const TextureHandle& value, const RenderTextureSubElement& element)Public+3 flags0x10
void SetGlobalBuffer(const string& name, ComputeBuffer value)Public+3 flags0x08
void SetGlobalBuffer(int nameID, ComputeBuffer value)Public+3 flags0x08
void SetGlobalBuffer(const string& name, GraphicsBuffer value)Public+3 flags0x08
void SetGlobalBuffer(int nameID, GraphicsBuffer value)Public+3 flags0x08
void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size)Public+3 flags—0x08
void SetGlobalConstantBuffer(ComputeBuffer buffer, const string& name, int offset, int size)Public+3 flags—0x08
void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size)Public+3 flags—0x08
void SetGlobalConstantBuffer(GraphicsBuffer buffer, const string& name, int offset, int size)Public+3 flags—0x08
void SetShadowSamplingMode(const RenderTargetIdentifier& shadowmap, const ShadowSamplingMode& mode)Public+3 flags0x28
void SetSinglePassStereo(const SinglePassStereoMode& mode)Public+3 flags0x04
void IssuePluginEvent(long callback, int eventID)Public+3 flags0x08
void IssuePluginEventAndData(long callback, int eventID, long data)Public+3 flags0x08
void IssuePluginCustomBlit(long callback, uint command, const RenderTargetIdentifier& source, const RenderTargetIdentifier& dest, uint commandParam, uint commandFlags)Public+3 flags0x28
void IssuePluginCustomTextureUpdateV2(long callback, Texture targetTexture, uint userData)Public+3 flags0x08

Used by 7

types with a member, parameter or interface of this type