| void SetInvertCulling(bool invertCulling) | Public+3 flags | | 0x01 |
| void SetViewport(const Rect& pixelRect) | Public+3 flags | | 0x10 |
| void EnableScissorRect(const Rect& scissor) | Public+3 flags | | 0x10 |
| void DisableScissorRect() | Public+3 flags | | 0x00 |
| void SetGlobalFloat(int nameID, float value) | Public+3 flags | — | 0x04 |
| void SetGlobalInt(int nameID, int value) | Public+3 flags | | 0x04 |
| void SetGlobalInteger(int nameID, int value) | Public+3 flags | | 0x04 |
| void SetGlobalVector(int nameID, const Vector4& value) | Public+3 flags | — | 0x10 |
| void SetGlobalColor(int nameID, const Color& value) | Public+3 flags | | 0x10 |
| void SetGlobalMatrix(int nameID, const Matrix4x4& value) | Public+3 flags | | 0x40 |
| void EnableShaderKeyword(const string& keyword) | Public+3 flags | | 0x08 |
| void EnableKeyword(ref GlobalKeyword& keyword) | Public+3 flags | | 0x10 |
| void EnableKeyword(Material material, ref LocalKeyword& keyword) | Public+3 flags | | 0x18 |
| void EnableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword) | Public+3 flags | | 0x18 |
| void DisableShaderKeyword(const string& keyword) | Public+3 flags | | 0x08 |
| void DisableKeyword(ref GlobalKeyword& keyword) | Public+3 flags | | 0x10 |
| void DisableKeyword(Material material, ref LocalKeyword& keyword) | Public+3 flags | | 0x18 |
| void DisableKeyword(ComputeShader computeShader, ref LocalKeyword& keyword) | Public+3 flags | | 0x18 |
| void SetKeyword(ref GlobalKeyword& keyword, bool value) | Public+3 flags | — | 0x10 |
| void SetKeyword(Material material, ref LocalKeyword& keyword, bool value) | Public+3 flags | — | 0x18 |
| void SetKeyword(ComputeShader computeShader, ref LocalKeyword& keyword, bool value) | Public+3 flags | — | 0x18 |
| void SetViewProjectionMatrices(const Matrix4x4& view, const Matrix4x4& proj) | Public+3 flags | | 0x40 |
| void SetGlobalDepthBias(float bias, float slopeBias) | Public+3 flags | — | 0x04 |
| void SetGlobalFloatArray(int nameID, const float[]& values) | Public+3 flags | | 0x08 |
| void SetGlobalVectorArray(int nameID, const Vector4[]& values) | Public+3 flags | | 0x08 |
| void SetGlobalMatrixArray(int nameID, const Matrix4x4[]& values) | Public+3 flags | | 0x08 |
| void SetLateLatchProjectionMatrices(const Matrix4x4[]& projectionMat) | Public+3 flags | | 0x08 |
| void MarkLateLatchMatrixShaderPropertyID(const CameraLateLatchMatrixType& matrixPropertyType, int shaderPropertyID) | Public+3 flags | | 0x04 |
| void UnmarkLateLatchMatrix(const CameraLateLatchMatrixType& matrixPropertyType) | Public+3 flags | | 0x04 |
| void BeginSample(const string& name) | Public+3 flags | | 0x08 |
| void EndSample(const string& name) | Public+3 flags | | 0x08 |
| void BeginSample(CustomSampler sampler) | Public+3 flags | | 0x08 |
| void EndSample(CustomSampler sampler) | Public+3 flags | | 0x08 |
| void BeginSample(const ProfilerMarker& marker) | Public+3 flags | | 0x08 |
| void EndSample(const ProfilerMarker& marker) | Public+3 flags | | 0x08 |
| void IncrementUpdateCount(const RenderTargetIdentifier& dest) | Public+3 flags | | 0x28 |
| void SetupCameraProperties(Camera camera) | Public+3 flags | | 0x08 |
| void InvokeOnRenderObjectCallbacks() | Public+3 flags | | 0x00 |
| void SetGlobalFloat(const string& name, float value) | Public+3 flags | — | 0x08 |
| void SetGlobalInt(const string& name, int value) | Public+3 flags | | 0x08 |
| void SetGlobalInteger(const string& name, int value) | Public+3 flags | | 0x08 |
| void SetGlobalVector(const string& name, const Vector4& value) | Public+3 flags | — | 0x10 |
| void SetGlobalColor(const string& name, const Color& value) | Public+3 flags | — | 0x10 |
| void SetGlobalMatrix(const string& name, const Matrix4x4& value) | Public+3 flags | — | 0x40 |
| void SetGlobalFloatArray(const string& propertyName, List<System.Single> values) | Public+3 flags | | 0x08 |
| void SetGlobalFloatArray(int nameID, List<System.Single> values) | Public+3 flags | | 0x08 |
| void SetGlobalFloatArray(const string& propertyName, const float[]& values) | Public+3 flags | | 0x08 |
| void SetGlobalVectorArray(const string& propertyName, List<UnityEngine.Vector4> values) | Public+3 flags | | 0x08 |
| void SetGlobalVectorArray(int nameID, List<UnityEngine.Vector4> values) | Public+3 flags | | 0x08 |
| void SetGlobalVectorArray(const string& propertyName, const Vector4[]& values) | Public+3 flags | | 0x08 |
| void SetGlobalMatrixArray(const string& propertyName, List<UnityEngine.Matrix4x4> values) | Public+3 flags | | 0x08 |
| void SetGlobalMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values) | Public+3 flags | | 0x08 |
| void SetGlobalMatrixArray(const string& propertyName, const Matrix4x4[]& values) | Public+3 flags | | 0x08 |
| void SetGlobalTexture(const string& name, const TextureHandle& value) | Public+3 flags | | 0x10 |
| void SetGlobalTexture(int nameID, const TextureHandle& value) | Public+3 flags | | 0x10 |
| void SetGlobalTexture(const string& name, const TextureHandle& value, const RenderTextureSubElement& element) | Public+3 flags | | 0x10 |
| void SetGlobalTexture(int nameID, const TextureHandle& value, const RenderTextureSubElement& element) | Public+3 flags | | 0x10 |
| void SetGlobalBuffer(const string& name, ComputeBuffer value) | Public+3 flags | | 0x08 |
| void SetGlobalBuffer(int nameID, ComputeBuffer value) | Public+3 flags | | 0x08 |
| void SetGlobalBuffer(const string& name, GraphicsBuffer value) | Public+3 flags | | 0x08 |
| void SetGlobalBuffer(int nameID, GraphicsBuffer value) | Public+3 flags | | 0x08 |
| void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) | Public+3 flags | — | 0x08 |
| void SetGlobalConstantBuffer(ComputeBuffer buffer, const string& name, int offset, int size) | Public+3 flags | — | 0x08 |
| void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) | Public+3 flags | — | 0x08 |
| void SetGlobalConstantBuffer(GraphicsBuffer buffer, const string& name, int offset, int size) | Public+3 flags | — | 0x08 |
| void SetShadowSamplingMode(const RenderTargetIdentifier& shadowmap, const ShadowSamplingMode& mode) | Public+3 flags | | 0x28 |
| void SetSinglePassStereo(const SinglePassStereoMode& mode) | Public+3 flags | | 0x04 |
| void IssuePluginEvent(long callback, int eventID) | Public+3 flags | | 0x08 |
| void IssuePluginEventAndData(long callback, int eventID, long data) | Public+3 flags | | 0x08 |
| void IssuePluginCustomBlit(long callback, uint command, const RenderTargetIdentifier& source, const RenderTargetIdentifier& dest, uint commandParam, uint commandFlags) | Public+3 flags | | 0x28 |
| void IssuePluginCustomTextureUpdateV2(long callback, Texture targetTexture, uint userData) | Public+3 flags | | 0x08 |