Zdexby TheHolyOneZ
49,743 classes
Class

<>c

: Object
UnityEngine.Rendering.Universal.PostProcessPass.<>c, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 25

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__98_0Func<UnityEngine.LightPublicStatic—
0x08<>9__98_1Func<UnityEngine.LightPublicStatic—
0x08<>9__122_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.UpdateCameraResolutionPassDataPublicStatic—
0x08<>9__124_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.StopNaNsPassDataPublicStatic—
0x08<>9__127_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.SMAASetupPassDataPublicStatic—
0x08<>9__127_1BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.SMAAPassDataPublicStatic—
0x08<>9__127_2BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.SMAAPassDataPublicStatic—
0x08<>9__127_3BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.SMAAPassDataPublicStatic—
0x08<>9__129_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.UberSetupBloomPassDataPublicStatic—
0x08<>9__132_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.BloomPassDataPublicStatic—
0x08<>9__135_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.DoFGaussianPassDataPublicStatic—
0x08<>9__137_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.DoFBokehPassDataPublicStatic—
0x08<>9__139_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.PaniniProjectionPassDataPublicStatic—
0x08<>9__145_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.MotionBlurPassDataPublicStatic—
0x08<>9__147_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.LensFlarePassDataPublicStatic—
0x08<>9__148_1Func<UnityEngine.LightPublicStatic—
0x08<>9__148_2Func<UnityEngine.LightPublicStatic—
0x08<>9__148_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.LensFlarePassDataPublicStatic—
0x08<>9__150_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.LensFlareScreenSpacePassDataPublicStatic—
0x08<>9__153_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.PostProcessingFinalSetupPassDataPublicStatic—
0x08<>9__155_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.PostProcessingFinalFSRScalePassDataPublicStatic—
0x08<>9__158_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.PostProcessingFinalBlitPassDataPublicStatic—
0x08<>9__162_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.UberPostPassDataPublicStatic—
0x08<>9__164_0BaseRenderFunc<UnityEngine.Rendering.Universal.PostProcessPass.PostFXSetupPassDataPublicStatic—

Functions 26

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags—0x00
void .ctor()Public+1 flags—0x00
float <LensFlareDataDriven>b__98_0(Light light, Camera cam, const Vector3& wo)1 flags—0x0C
float <LensFlareDataDriven>b__98_1(Light light, Camera cam, const Vector3& wo)1 flags—0x0C
void <UpdateCameraResolution>b__122_0(UpdateCameraResolutionPassData data, UnsafeGraphContext ctx)1 flags—0x08
void <RenderStopNaN>b__124_0(StopNaNsPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderSMAA>b__127_0(SMAASetupPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderSMAA>b__127_1(SMAAPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderSMAA>b__127_2(SMAAPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderSMAA>b__127_3(SMAAPassData data, const RasterGraphContext& context)1 flags—0x10
void <UberPostSetupBloomPass>b__129_0(UberSetupBloomPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderBloomTexture>b__132_0(BloomPassData data, UnsafeGraphContext context)1 flags—0x08
void <RenderDoFGaussian>b__135_0(DoFGaussianPassData data, UnsafeGraphContext context)1 flags—0x08
void <RenderDoFBokeh>b__137_0(DoFBokehPassData data, UnsafeGraphContext context)1 flags—0x08
void <RenderPaniniProjection>b__139_0(PaniniProjectionPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderMotionBlur>b__145_0(MotionBlurPassData data, const RasterGraphContext& context)1 flags—0x10
void <LensFlareDataDrivenComputeOcclusion>b__147_0(LensFlarePassData data, UnsafeGraphContext ctx)1 flags—0x08
void <RenderLensFlareDataDriven>b__148_0(LensFlarePassData data, UnsafeGraphContext ctx)1 flags—0x08
float <RenderLensFlareDataDriven>b__148_1(Light light, Camera cam, const Vector3& wo)1 flags—0x0C
float <RenderLensFlareDataDriven>b__148_2(Light light, Camera cam, const Vector3& wo)1 flags—0x0C
void <RenderLensFlareScreenSpace>b__150_0(LensFlareScreenSpacePassData data, UnsafeGraphContext context)1 flags—0x08
void <RenderFinalSetup>b__153_0(PostProcessingFinalSetupPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderFinalFSRScale>b__155_0(PostProcessingFinalFSRScalePassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderFinalBlit>b__158_0(PostProcessingFinalBlitPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderUberPost>b__162_0(UberPostPassData data, const RasterGraphContext& context)1 flags—0x10
void <RenderPostProcessingRenderGraph>b__164_0(PostFXSetupPassData data, const RasterGraphContext& context)1 flags—0x10