| int get_selectedComponent() | Public+4 flags | | 0x04 |
| void set_selectedComponent(int value) | Public+4 flags | | 0x04 |
| Camera get_selectedCamera() | Public+4 flags | | 0x08 |
| IEnumerable<UnityEngine.Camera> get_cameras() | Public+4 flags | | 0x08 |
| int get_selectedCameraIndex() | Public+4 flags | | 0x04 |
| void set_selectedCameraIndex(int value) | Public+4 flags | | 0x04 |
| VolumeStack get_selectedCameraVolumeStack() | Public+4 flags | | 0x08 |
| LayerMask get_selectedCameraLayerMask() | Public+4 flags | — | 0x04 |
| Vector3 get_selectedCameraPosition() | Public+4 flags | | 0x0C |
| Type get_selectedComponentType() | Public+4 flags | | 0x08 |
| void set_selectedComponentType(Type value) | Public+4 flags | | 0x08 |
| Volume[] GetVolumes() | Public+3 flags | | 0x08 |
| bool VolumeHasInfluence(Volume volume) | Public+3 flags | | 0x08 |
| bool RefreshVolumes(const Volume[]& newVolumes) | Public+3 flags | | 0x08 |
| float GetVolumeWeight(Volume volume) | Public+3 flags | — | 0x08 |