Zdexby TheHolyOneZ
42,610 classes
Class

GameObject

: Object : Object
UnityEngine.GameObject, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0018 UnityEngine.CoreModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 47

SignatureFlagsNativeParams
GameObject CreatePrimitive(const PrimitiveType& type)PublicStatic0x08
uint8 GetComponent()Public—0x00
Component GetComponent(Type type)Public0x08
void GetComponentFastPath(Type type, long oneFurtherThanResultValue)1 flags0x08
Component GetComponentInChildren(Type type, bool includeInactive)Public0x08
uint8 GetComponentInChildren()Public—0x00
uint8 GetComponentInChildren(bool includeInactive)Public—0x01
Component GetComponentInParent(Type type, bool includeInactive)Public0x08
uint8 GetComponentInParent()Public—0x00
uint8 GetComponentInParent(bool includeInactive)Public—0x01
Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList)Private0x08
T[] GetComponents()Public—0x08
void GetComponents(List<T> results)Public—0x08
Component[] GetComponentsInChildren(Type type)Public0x08
Component[] GetComponentsInChildren(Type type, bool includeInactive)Public0x08
T[] GetComponentsInChildren(bool includeInactive)Public—0x08
void GetComponentsInChildren(bool includeInactive, List<T> results)Public—0x08
T[] GetComponentsInChildren()Public—0x08
void GetComponentsInParent(bool includeInactive, List<T> results)Public—0x08
T[] GetComponentsInParent(bool includeInactive)Public—0x08
T[] GetComponentsInParent()Public—0x08
bool TryGetComponent(const uint8& component)Public—0x01
void TryGetComponentFastPath(Type type, long oneFurtherThanResultValue)1 flags0x08
Component Internal_AddComponentWithType(Type componentType)Private0x08
Component AddComponent(Type componentType)Public0x08
uint8 AddComponent()Public—0x00
Transform get_transform()Public+1 flags0x08
int get_layer()Public+1 flags0x04
void set_layer(int value)Public+1 flags0x04
void SetActive(bool value)Public0x01
bool get_activeSelf()Public+1 flags0x01
bool get_activeInHierarchy()Public+1 flags0x01
bool get_isStatic()Public+1 flags0x01
void set_isStatic(bool value)Public+1 flags0x01
string get_tag()Public+1 flags0x08
bool CompareTag(const string& tag)Public0x08
GameObject FindGameObjectWithTag(const string& tag)PublicStatic0x08
GameObject[] FindGameObjectsWithTag(const string& tag)PublicStatic0x08
void SendMessage(const string& methodName, object value, const SendMessageOptions& options)Public0x08
void .ctor(const string& name)Public+1 flags0x08
void .ctor()Public+1 flags0x00
void .ctor(const string& name, const Type[]& components)Public+1 flags0x08
void Internal_CreateGameObject(GameObject self, const string& name)PrivateStatic0x08
GameObject Find(const string& name)PublicStatic0x08
Scene get_scene()Public+1 flags0x04
GameObject get_gameObject()Public+1 flags0x08
void get_scene_Injected(const Scene&& ret)Private+1 flags0x04

Used by 356

types with a member, parameter or interface of this type