implements IEnumerable
0x00x0018
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 86
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | 2 flags | 0x00 | |
| Vector3 get_position() | Public+1 flags | 0x0C | |
| void set_position(const Vector3& value) | Public+1 flags | 0x0C | |
| Vector3 get_localPosition() | Public+1 flags | 0x0C | |
| void set_localPosition(const Vector3& value) | Public+1 flags | 0x0C | |
| Vector3 get_eulerAngles() | Public+1 flags | 0x0C | |
| void set_eulerAngles(const Vector3& value) | Public+1 flags | 0x0C | |
| Vector3 get_localEulerAngles() | Public+1 flags | 0x0C | |
| void set_localEulerAngles(const Vector3& value) | Public+1 flags | 0x0C | |
| Vector3 get_right() | Public+1 flags | 0x0C | |
| Vector3 get_up() | Public+1 flags | 0x0C | |
| Vector3 get_forward() | Public+1 flags | 0x0C | |
| void set_forward(const Vector3& value) | Public+1 flags | 0x0C | |
| Quaternion get_rotation() | Public+1 flags | 0x10 | |
| void set_rotation(const Quaternion& value) | Public+1 flags | 0x10 | |
| Quaternion get_localRotation() | Public+1 flags | 0x10 | |
| void set_localRotation(const Quaternion& value) | Public+1 flags | 0x10 | |
| Vector3 get_localScale() | Public+1 flags | 0x0C | |
| void set_localScale(const Vector3& value) | Public+1 flags | 0x0C | |
| Transform get_parent() | Public+1 flags | 0x08 | |
| void set_parent(Transform value) | Public+1 flags | 0x08 | |
| Transform get_parentInternal() | 2 flags | 0x08 | |
| void set_parentInternal(Transform value) | 2 flags | 0x08 | |
| Transform GetParent() | Private | 0x08 | |
| void SetParent(Transform p) | Public | 0x08 | |
| void SetParent(Transform parent, bool worldPositionStays) | Public | 0x08 | |
| Matrix4x4 get_worldToLocalMatrix() | Public+1 flags | 0x40 | |
| Matrix4x4 get_localToWorldMatrix() | Public+1 flags | 0x40 | |
| void SetPositionAndRotation(const Vector3& position, const Quaternion& rotation) | Public | 0x10 | |
| void SetLocalPositionAndRotation(const Vector3& localPosition, const Quaternion& localRotation) | Public | 0x10 | |
| void GetLocalPositionAndRotation(const Vector3&& localPosition, const Quaternion&& localRotation) | Public | 0x10 | |
| void Translate(const Vector3& translation, const Space& relativeTo) | Public | 0x0C | |
| void Translate(const Vector3& translation) | Public | 0x0C | |
| void Rotate(const Vector3& eulers, const Space& relativeTo) | Public | 0x0C | |
| void Rotate(const Vector3& eulers) | Public | 0x0C | |
| void Rotate(float xAngle, float yAngle, float zAngle) | Public | 0x04 | |
| void RotateAroundInternal(const Vector3& axis, float angle) | 1 flags | 0x0C | |
| void Rotate(const Vector3& axis, float angle, const Space& relativeTo) | Public | 0x0C | |
| void Rotate(const Vector3& axis, float angle) | Public | 0x0C | |
| void RotateAround(const Vector3& point, const Vector3& axis, float angle) | Public | 0x0C | |
| void LookAt(Transform target) | Public | 0x08 | |
| void LookAt(const Vector3& worldPosition, const Vector3& worldUp) | Public | 0x0C | |
| void LookAt(const Vector3& worldPosition) | Public | 0x0C | |
| void Internal_LookAt(const Vector3& worldPosition, const Vector3& worldUp) | Private | 0x0C | |
| Vector3 TransformDirection(const Vector3& direction) | Public | 0x0C | |
| Vector3 InverseTransformDirection(const Vector3& direction) | Public | 0x0C | |
| Vector3 TransformVector(const Vector3& vector) | Public | 0x0C | |
| Vector3 InverseTransformVector(const Vector3& vector) | Public | 0x0C | |
| Vector3 TransformPoint(const Vector3& position) | Public | 0x0C | |
| Vector3 InverseTransformPoint(const Vector3& position) | Public | 0x0C | |
| int get_childCount() | Public+1 flags | 0x04 | |
| void SetAsFirstSibling() | Public | 0x00 | |
| void SetAsLastSibling() | Public | 0x00 | |
| void SetSiblingIndex(int index) | Public | 0x04 | |
| int GetSiblingIndex() | Public | 0x04 | |
| Transform FindRelativeTransformWithPath(Transform transform, const string& path, bool isActiveOnly) | PrivateStatic | 0x08 | |
| Transform Find(const string& n) | Public | 0x08 | |
| Vector3 get_lossyScale() | Public+1 flags | 0x0C | |
| bool IsChildOf(Transform parent) | Public | 0x08 | |
| bool get_hasChanged() | Public+1 flags | 0x01 | |
| void set_hasChanged(bool value) | Public+1 flags | 0x01 | |
| IEnumerator GetEnumerator() | PublicFinal+2 flags | 0x08 | |
| Transform GetChild(int index) | Public | 0x08 | |
| void get_position_Injected(const Vector3&& ret) | Private+1 flags | 0x0C | |
| void set_position_Injected(const Vector3&& value) | Private+1 flags | 0x0C | |
| void get_localPosition_Injected(const Vector3&& ret) | Private+1 flags | 0x0C | |
| void set_localPosition_Injected(const Vector3&& value) | Private+1 flags | 0x0C | |
| void get_rotation_Injected(const Quaternion&& ret) | Private+1 flags | 0x10 | |
| void set_rotation_Injected(const Quaternion&& value) | Private+1 flags | 0x10 | |
| void get_localRotation_Injected(const Quaternion&& ret) | Private+1 flags | 0x10 | |
| void set_localRotation_Injected(const Quaternion&& value) | Private+1 flags | 0x10 | |
| void get_localScale_Injected(const Vector3&& ret) | Private+1 flags | 0x0C | |
| void set_localScale_Injected(const Vector3&& value) | Private+1 flags | 0x0C | |
| void get_worldToLocalMatrix_Injected(const Matrix4x4&& ret) | Private+1 flags | 0x40 | |
| void get_localToWorldMatrix_Injected(const Matrix4x4&& ret) | Private+1 flags | 0x40 | |
| void SetPositionAndRotation_Injected(const Vector3&& position, const Quaternion&& rotation) | Private | 0x10 | |
| void SetLocalPositionAndRotation_Injected(const Vector3&& localPosition, const Quaternion&& localRotation) | Private | 0x10 | |
| void RotateAroundInternal_Injected(const Vector3&& axis, float angle) | Private | 0x0C | |
| void Internal_LookAt_Injected(const Vector3&& worldPosition, const Vector3&& worldUp) | Private | 0x0C | |
| void TransformDirection_Injected(const Vector3&& direction, const Vector3&& ret) | Private | 0x0C | |
| void InverseTransformDirection_Injected(const Vector3&& direction, const Vector3&& ret) | Private | 0x0C | |
| void TransformVector_Injected(const Vector3&& vector, const Vector3&& ret) | Private | 0x0C | |
| void InverseTransformVector_Injected(const Vector3&& vector, const Vector3&& ret) | Private | 0x0C | |
| void TransformPoint_Injected(const Vector3&& position, const Vector3&& ret) | Private | 0x0C | |
| void InverseTransformPoint_Injected(const Vector3&& position, const Vector3&& ret) | Private | 0x0C | |
| void get_lossyScale_Injected(const Vector3&& ret) | Private+1 flags | 0x0C |
Subclasses 1
Used by 386
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