Zdexby TheHolyOneZ
42,610 classes
Class

Addressables

: Object
UnityEngine.AddressableAssets.Addressables, Unity.Addressables 0x0010 (16 B) inherited 0x0010 Unity.Addressables.dll
0x00x0010

Members 6

OffsetSizeNameTypeFlagsDefault
0x01reinitializeAddressablesboolStatic+1 flags—
0x08m_AddressablesInstanceAddressablesImplStatic+1 flags—
—0x08kAddressablesRuntimeDataPathstringPublicStatic+1 flags0
—0x08k_AddressablesLogConditionalstringPrivateStatic+1 flags0
—0x08kAddressablesRuntimeBuildLogPathstringPublicStatic+1 flags0
0x08LibraryPathstringPublicStatic—

Functions 110

SignatureFlagsNativeParams
AddressablesImpl get_m_Addressables()PrivateStatic+1 flags0x08
ResourceManager get_ResourceManager()PublicStatic+1 flags0x08
AddressablesImpl get_Instance()Static+2 flags0x08
IInstanceProvider get_InstanceProvider()PublicStatic+1 flags0x08
string ResolveInternalId(const string& id)PublicStatic0x08
Func<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation get_InternalIdTransformFunc()PublicStatic+1 flags0x08
void set_InternalIdTransformFunc(Func<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation value)PublicStatic+1 flags0x08
Action<UnityEngine.Networking.UnityWebRequest> get_WebRequestOverride()PublicStatic+1 flags0x08
void set_WebRequestOverride(Action<UnityEngine.Networking.UnityWebRequest> value)PublicStatic+1 flags0x08
string get_StreamingAssetsSubFolder()PublicStatic+1 flags0x08
string get_BuildPath()PublicStatic+1 flags0x08
string get_PlayerBuildDataPath()PublicStatic+1 flags0x08
string get_RuntimePath()PublicStatic+1 flags0x08
IEnumerable<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> get_ResourceLocators()PublicStatic+1 flags0x08
void InternalSafeSerializationLog(const string& msg, const LogType& logType)Static+1 flags0x08
void InternalSafeSerializationLogFormat(const string& format, const LogType& logType, const object[]& args)Static+1 flags0x08
void Log(const string& msg)PublicStatic0x08
void LogFormat(const string& format, const object[]& args)PublicStatic0x08
void LogWarning(const string& msg)PublicStatic0x08
void LogWarningFormat(const string& format, const object[]& args)PublicStatic0x08
void LogError(const string& msg)PublicStatic0x08
void LogException(const AsyncOperationHandle& op, Exception ex)PublicStatic0x18
void LogException(Exception ex)PublicStatic0x08
void LogErrorFormat(const string& format, const object[]& args)PublicStatic0x08
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> Initialize()PublicStatic0x20
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> InitializeAsync()PublicStatic0x20
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> InitializeAsync(bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> LoadContentCatalog(const string& catalogPath, const string& providerSuffix)PublicStatic0x20
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> LoadContentCatalogAsync(const string& catalogPath, const string& providerSuffix)PublicStatic0x20
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> LoadContentCatalogAsync(const string& catalogPath, bool autoReleaseHandle, const string& providerSuffix)PublicStatic0x20
AsyncOperationHandle<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> get_InitializationOperation()PublicStatic+1 flags0x20
AsyncOperationHandle<TObject> LoadAsset(IResourceLocation location)PublicStatic—0x20
AsyncOperationHandle<TObject> LoadAsset(object key)PublicStatic—0x20
AsyncOperationHandle<TObject> LoadAssetAsync(IResourceLocation location)PublicStatic—0x20
AsyncOperationHandle<TObject> LoadAssetAsync(object key)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocations(IList<System.Object> keys, const MergeMode& mode, Type type)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocationsAsync(IList<System.Object> keys, const MergeMode& mode, Type type)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocationsAsync(IEnumerable keys, const MergeMode& mode, Type type)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocations(object key, Type type)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>> LoadResourceLocationsAsync(object key, Type type)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssets(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, Action<TObject> callback)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, Action<TObject> callback)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, Action<TObject> callback, bool releaseDependenciesOnFailure)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssets(IList<System.Object> keys, Action<TObject> callback, const MergeMode& mode)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<System.Object> keys, Action<TObject> callback, const MergeMode& mode)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IEnumerable keys, Action<TObject> callback, const MergeMode& mode)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IList<System.Object> keys, Action<TObject> callback, const MergeMode& mode, bool releaseDependenciesOnFailure)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(IEnumerable keys, Action<TObject> callback, const MergeMode& mode, bool releaseDependenciesOnFailure)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssets(object key, Action<TObject> callback)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(object key, Action<TObject> callback)PublicStatic—0x20
AsyncOperationHandle<System.Collections.Generic.IList<TObject>> LoadAssetsAsync(object key, Action<TObject> callback, bool releaseDependenciesOnFailure)PublicStatic—0x20
void Release(const uint8& obj)PublicStatic—0x00
void Release(const AsyncOperationHandle<TObject>& handle)PublicStatic—0x20
void Release(const AsyncOperationHandle& handle)PublicStatic0x18
bool ReleaseInstance(GameObject instance)PublicStatic0x08
bool ReleaseInstance(const AsyncOperationHandle& handle)PublicStatic0x18
bool ReleaseInstance(const AsyncOperationHandle<UnityEngine.GameObject>& handle)PublicStatic0x20
AsyncOperationHandle<System.Int64> GetDownloadSize(object key)PublicStatic0x20
AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(object key)PublicStatic0x20
AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(const string& key)PublicStatic0x20
AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(IList<System.Object> keys)PublicStatic0x20
AsyncOperationHandle<System.Int64> GetDownloadSizeAsync(IEnumerable keys)PublicStatic0x20
AsyncOperationHandle DownloadDependencies(object key)PublicStatic0x18
AsyncOperationHandle DownloadDependenciesAsync(object key, bool autoReleaseHandle)PublicStatic0x18
AsyncOperationHandle DownloadDependenciesAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, bool autoReleaseHandle)PublicStatic0x18
AsyncOperationHandle DownloadDependenciesAsync(IList<System.Object> keys, const MergeMode& mode, bool autoReleaseHandle)PublicStatic0x18
AsyncOperationHandle DownloadDependenciesAsync(IEnumerable keys, const MergeMode& mode, bool autoReleaseHandle)PublicStatic0x18
void ClearDependencyCacheAsync(object key)PublicStatic0x08
void ClearDependencyCacheAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations)PublicStatic0x08
void ClearDependencyCacheAsync(IList<System.Object> keys)PublicStatic0x08
void ClearDependencyCacheAsync(IEnumerable keys)PublicStatic0x08
void ClearDependencyCacheAsync(const string& key)PublicStatic0x08
AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(object key, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation> locations, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(IList<System.Object> keys, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(IEnumerable keys, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Boolean> ClearDependencyCacheAsync(const string& key, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> Instantiate(IResourceLocation location, Transform parent, bool instantiateInWorldSpace, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> Instantiate(IResourceLocation location, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> Instantiate(object key, Transform parent, bool instantiateInWorldSpace, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> Instantiate(object key, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> Instantiate(object key, const InstantiationParameters& instantiateParameters, bool trackHandle)PublicStatic0x30
AsyncOperationHandle<UnityEngine.GameObject> Instantiate(IResourceLocation location, const InstantiationParameters& instantiateParameters, bool trackHandle)PublicStatic0x30
AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(IResourceLocation location, Transform parent, bool instantiateInWorldSpace, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(IResourceLocation location, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(object key, Transform parent, bool instantiateInWorldSpace, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(object key, const Vector3& position, const Quaternion& rotation, Transform parent, bool trackHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(object key, const InstantiationParameters& instantiateParameters, bool trackHandle)PublicStatic0x30
AsyncOperationHandle<UnityEngine.GameObject> InstantiateAsync(IResourceLocation location, const InstantiationParameters& instantiateParameters, bool trackHandle)PublicStatic0x30
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadScene(object key, const LoadSceneMode& loadMode, bool activateOnLoad, int priority)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadScene(IResourceLocation location, const LoadSceneMode& loadMode, bool activateOnLoad, int priority)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadSceneAsync(object key, const LoadSceneMode& loadMode, bool activateOnLoad, int priority)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> LoadSceneAsync(IResourceLocation location, const LoadSceneMode& loadMode, bool activateOnLoad, int priority)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const SceneInstance& scene, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const AsyncOperationHandle& handle, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const SceneInstance& scene, const UnloadSceneOptions& unloadOptions, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const AsyncOperationHandle& handle, const UnloadSceneOptions& unloadOptions, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadScene(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, const UnloadSceneOptions& unloadOptions, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const SceneInstance& scene, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const AsyncOperationHandle& handle, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnloadSceneAsync(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.List<System.String>> CheckForCatalogUpdates(bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator>> UpdateCatalogs(IEnumerable<System.String> catalogs, bool autoReleaseHandle)PublicStatic0x20
AsyncOperationHandle<System.Collections.Generic.List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator>> UpdateCatalogs(bool autoCleanBundleCache, IEnumerable<System.String> catalogs, bool autoReleaseHandle)PublicStatic0x20
void AddResourceLocator(IResourceLocator locator, const string& localCatalogHash, IResourceLocation remoteCatalogLocation)PublicStatic0x08
void RemoveResourceLocator(IResourceLocator locator)PublicStatic0x08
void ClearResourceLocators()PublicStatic0x00
AsyncOperationHandle<System.Boolean> CleanBundleCache(IEnumerable<System.String> catalogsIds)PublicStatic0x20
void .cctor()PrivateStatic+1 flags0x00