| bool get_isPressed() | Public+1 flags | | 0x01 |
| void set_isPressed(bool value) | Public+1 flags | | 0x01 |
| bool get_ignoreNextClick() | Public+1 flags | | 0x01 |
| void set_ignoreNextClick(bool value) | Public+1 flags | | 0x01 |
| float get_pressTime() | Public+1 flags | | 0x04 |
| void set_pressTime(float value) | Public+1 flags | | 0x04 |
| bool get_clickedOnSameGameObject() | Public+1 flags | | 0x01 |
| void set_clickedOnSameGameObject(bool value) | Public+1 flags | | 0x01 |
| bool get_wasPressedThisFrame() | Public+1 flags | | 0x01 |
| bool get_wasReleasedThisFrame() | Public+1 flags | | 0x01 |
| void CopyPressStateTo(PointerEventData eventData) | Public | | 0x08 |
| void CopyPressStateFrom(PointerEventData eventData) | Public | | 0x08 |
| void OnEndFrame() | Public | | 0x00 |