Zdexby TheHolyOneZ
6,967 structs
Struct

ButtonState

: ValueType : Object
UnityEngine.InputSystem.UI.PointerModel.ButtonState, Unity.InputSystem 0x0098 (152 B) Unity.InputSystem.dll
0x00x0098

Members 14

OffsetSizeNameTypeFlags
0x01m_IsPressedboolPrivate
0x00010x03padding / unreflected
0x04m_FramePressStateFramePressStatePrivate
0x04m_PressTimefloatPrivate
0x000C0x04padding / unreflected
0x50m_PressRaycastRaycastResultPrivate
0x08m_PressObjectGameObjectPrivate
0x08m_RawPressObjectGameObjectPrivate
0x08m_LastPressObjectGameObjectPrivate
0x08m_DragObjectGameObjectPrivate
0x08m_PressPositionVector2Private
0x04m_ClickTimefloatPrivate
0x04m_ClickCountintPrivate
0x01m_DraggingboolPrivate
0x01m_ClickedOnSameGameObjectboolPrivate
0x01m_IgnoreNextClickboolPrivate
0x00930x05unreflected bytes to end of ButtonState

Functions 13

SignatureFlagsNativeParams
bool get_isPressed()Public+1 flags0x01
void set_isPressed(bool value)Public+1 flags0x01
bool get_ignoreNextClick()Public+1 flags0x01
void set_ignoreNextClick(bool value)Public+1 flags0x01
float get_pressTime()Public+1 flags0x04
void set_pressTime(float value)Public+1 flags0x04
bool get_clickedOnSameGameObject()Public+1 flags0x01
void set_clickedOnSameGameObject(bool value)Public+1 flags0x01
bool get_wasPressedThisFrame()Public+1 flags0x01
bool get_wasReleasedThisFrame()Public+1 flags0x01
void CopyPressStateTo(PointerEventData eventData)Public0x08
void CopyPressStateFrom(PointerEventData eventData)Public0x08
void OnEndFrame()Public0x00

Used by 2

types with a member, parameter or interface of this type