Zdexby TheHolyOneZ
6,967 structs
Struct

Scene

: ValueType : Object
UnityEngine.SceneManagement.Scene, UnityEngine.CoreModule 0x0004 (4 B) UnityEngine.CoreModule.dll
0x00x0004

Members 1

OffsetSizeNameTypeFlags
0x04m_HandleintPrivate

Functions 19

SignatureFlagsNativeParams
bool IsValidInternal(int sceneHandle)PrivateStatic0x04
string GetNameInternal(int sceneHandle)PrivateStatic0x08
string GetGUIDInternal(int sceneHandle)PrivateStatic0x08
bool GetIsLoadedInternal(int sceneHandle)PrivateStatic0x04
int GetBuildIndexInternal(int sceneHandle)PrivateStatic0x04
int GetRootCountInternal(int sceneHandle)PrivateStatic0x04
void GetRootGameObjectsInternal(int sceneHandle, object resultRootList)PrivateStatic0x08
int get_handle()Public+1 flags0x04
string get_guid()2 flags0x08
bool IsValid()Public0x01
string get_name()Public+1 flags0x08
bool get_isLoaded()Public+1 flags0x01
int get_buildIndex()Public+1 flags0x04
int get_rootCount()Public+1 flags0x04
GameObject[] GetRootGameObjects()Public0x08
void GetRootGameObjects(List<UnityEngine.GameObject> rootGameObjects)Public0x08
bool op_Equality(const Scene& lhs, const Scene& rhs)PublicStatic+1 flags0x04
int GetHashCode()Public+1 flags0x04
bool Equals(object other)Public+1 flags0x08

Used by 21

types with a member, parameter or interface of this type