0x00x0010
Members 3
Functions 128
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsConnectedToInternet() | PublicStatic+1 flags | 0x01 | |
| T[] GetEnumValues() | PublicStatic | — | 0x08 |
| byte[] SerializeObject(object obj) | PublicStatic | 0x08 | |
| byte[] Serialize(object obj) | PublicStatic | 0x08 | |
| object DeserializeObject(const byte[]& byteArray) | PublicStatic | 0x08 | |
| int RandomIndex(List<T> list, Random rand) | PublicStatic | — | 0x08 |
| uint8 RandomOfList(List<T> list, Random rand) | PublicStatic | — | 0x08 |
| uint8 RandomOfList(List<T> list, int index, Random rand) | PublicStatic | — | 0x08 |
| uint8 UniqueOfList(List<T> list, List<T> usedItems) | PublicStatic | — | 0x08 |
| int GetLayerMask(const int[]& layers, bool ignoreLayersPassedIn) | PublicStatic | 0x08 | |
| bool IsLayerInMask(const LayerMask& mask, int layer) | PublicStatic | 0x04 | |
| float ClampAdditionValue(float addingToValue, float addOn, const Nullable<System.Single>& maxValueAmount, const Nullable<System.Single>& minValueAmount) | PublicStatic | 0x08 | |
| int RandomDiffInt(int min, int exclusiveMax, int lastRoll) | PublicStatic | 0x04 | |
| float RandomDiffFloat(float min, float max, float lastRoll) | PublicStatic | 0x04 | |
| void ScreenShakePlayers(float power, float secs, const Player[]& photonPlayers) | PublicStatic | 0x08 | |
| void ScreenShakeAllPlayers(float power, float secs) | PublicStatic | 0x04 | |
| float AddOnDict(Dictionary<Enum dict, const uint8& key, float addOn, const Nullable<System.Single>& max, const Nullable<System.Single>& min) | PublicStatic | — | 0x08 |
| Color SetOrFadeColor(const Color& color, float newAlpha, float speed) | PublicStatic | 0x10 | |
| Coroutine FadeGroup(MonoBehaviour script, CanvasGroup group, float speed, float newA, Action onEnd) | PublicStatic | 0x08 | |
| IEnumerator FadeAlpha(CanvasGroup group, float speed, float newA, Action onEnd) | PrivateStatic | 0x08 | |
| AudioClip CreateReversedAudioClip(AudioClip clip, const string& clipName) | PublicStatic | 0x08 | |
| float GetRotatedPercent(const Quaternion& current, const Quaternion& target, float totalAngle) | PublicStatic | 0x10 | |
| float GetPositionPercent(const Vector3& current, const Vector3& target, float totalDistSqr) | PublicStatic | 0x0C | |
| Quaternion LookAtPos(Transform looker, const Vector3& pos, float speed, bool lerp) | PublicStatic | 0x10 | |
| Vector3 GetRandomDirection(Random rand, bool useX, bool useY, bool useZ) | PublicStatic | 0x0C | |
| Vector3 RotateDirection(const Vector3& direction, const Vector3& up, float angle) | PublicStatic | 0x0C | |
| Vector3 RotateAround(const Vector3& point, const Vector3& pivot, const Quaternion& rotation) | PublicStatic | 0x10 | |
| IEnumerator WaitFrames(int frames, Action onEnd, bool endOfFrame, bool isFixed) | PublicStatic | 0x08 | |
| IEnumerator WaitAndAct(float wait, Action action) | PublicStatic | 0x08 | |
| IEnumerator WaitUntilAndAct(Func<System.Boolean> predicate, Action action, float timeout, Action onTimeout) | PublicStatic | 0x08 | |
| string SpaceUppercases(const string& givenString, bool ignoreFirst) | PublicStatic | 0x08 | |
| int LevenshteinDistance(const string& s, const string& t) | PublicStatic | 0x08 | |
| string AddTmpColor(const string& text, const Color& color) | PublicStatic | 0x10 | |
| int GetUniqueID(List<System.Int32> currentIDs, int currentID, int minID, int maxID) | PublicStatic | 0x08 | |
| Vector3 ViewportToScreenPos(const Vector3& viewportPos) | PublicStatic | 0x0C | |
| Vector3 GetOnScreen(const Vector3& current, RectTransform rectTrans) | PublicStatic | 0x0C | |
| bool IsUIPositionInsideRect(const Vector3& screenPoint, RectTransform rectTrans, Camera uiCamera) | PublicStatic | 0x0C | |
| Vector3[] GetScreenSpaceCorners(RectTransform rectTrans, Camera uiCamera) | PublicStatic | 0x08 | |
| void GetScreenSpaceCorners(RectTransform rectTrans, const Vector3[]& corners, Camera uiCamera) | PublicStatic | 0x08 | |
| Vector3 SphereClipOutColliders(const Vector3& center, float radius, int depth, int layerMask, List<UnityEngine.Collider> excluding) | PublicStatic | 0x0C | |
| void OverlapColliderAlloc(Collider col, List<T> results, const LayerMask& mask, Func<T foundConditional, bool clearBeforeOperation) | PublicStatic | — | 0x08 |
| void OverlapCollider(Collider col, const Collider[]& resultBuffer, HashSet<T> uniqueResultBuffer, List<T> results, const LayerMask& mask, Func<T foundConditional, bool clearBeforeOperation) | PublicStatic | — | 0x08 |
| Vector3 ClosestPointOnBoundsDisabled(BoxCollider box, const Vector3& worldPoint) | PublicStatic | 0x0C | |
| Vector3 GetHighestPointOnCollider(Collider collider, const Vector3& direction) | PublicStatic | 0x0C | |
| Vector3 GetHighestPointOnLocalBounds(Transform trans, const Bounds& localBounds, const Vector3& direction) | PublicStatic | 0x18 | |
| Bounds GetWorldBounds(Collider col) | PublicStatic | 0x18 | |
| Bounds GetWorldBounds(BoxCollider box) | PublicStatic | 0x18 | |
| Bounds GetWorldBounds(SphereCollider sphere) | PublicStatic | 0x18 | |
| Bounds GetWorldBounds(CapsuleCollider capsule) | PublicStatic | 0x18 | |
| Bounds GetWorldBounds(CharacterController controller) | PublicStatic | 0x18 | |
| Bounds GetWorldBounds(MeshCollider meshCollider) | PublicStatic | 0x18 | |
| Bounds GetWorldBoundsFromLocalMinMax(Transform trans, const Vector3& localMin, const Vector3& localMax) | PrivateStatic | 0x18 | |
| void GetCapsuleWorldPoints(Transform trans, const Vector3& center, float radius, float height, int direction, const Vector3&& point1, const Vector3&& point2, float worldRadius) | PrivateStatic | 0x0C | |
| float MaxAbsComponent(const Vector3& value) | PrivateStatic | 0x0C | |
| float GetMaxBoundsDistanceInDirection(const Renderer[]& renderers, const Vector3& origin, const Vector3& direction) | PublicStatic | 0x0C | |
| Vector3 GetRandomTopPos(Collider collider) | PublicStatic | 0x0C | |
| bool BoxColliderContainsPoint(BoxCollider box, const Vector3& worldPoint, float sizeMultiplier) | PublicStatic | 0x0C | |
| bool BoxColliderContainsPoint(BoxCollider box, const Vector3& worldPoint) | PublicStatic | 0x0C | |
| bool SphereColliderContainsPoint(SphereCollider sphere, const Vector3& worldPoint) | PublicStatic | 0x0C | |
| bool SetActive(GameObject obj, Func<System.Boolean> active) | PublicStatic | 0x08 | |
| bool SetActive(GameObject obj, bool active) | PublicStatic | 0x08 | |
| bool CompareNumbers(float num1, float num2, const NumCompare& compare) | PublicStatic | 0x04 | |
| void TestRollChance(float chance, float totalChance) | PublicStatic | 0x04 | |
| bool RollChance(float chance, float totalChance, Random rand) | PublicStatic | 0x08 | |
| void AddMaterial(Material mat, bool add, List<UnityEngine.MeshRenderer> renderers) | PublicStatic | 0x08 | |
| void InvokeEvent(Delegate eventHandler, const string& eventName, const object[]& args) | PublicStatic | 0x08 | |
| string GetLogInfo(object obj, const string[]& fieldNames) | PublicStatic | 0x08 | |
| uint8 GetHigherValue(const uint8& value) | PublicStatic | — | 0x00 |
| bool HasIndex(IList list, int index) | PublicStatic | 0x08 | |
| bool TryGetIndex(IList list, int index, const uint8& found) | PublicStatic | — | 0x08 |
| bool TryFind(IEnumerable<T> enumerable, Predicate<T> cond, const uint8& found) | PublicStatic | — | 0x08 |
| bool Remove(IList<T> list, Predicate<T> condition) | PublicStatic | — | 0x08 |
| int RemoveDuplicates(IList<T> list, IEqualityComparer<T> comparer) | PublicStatic | — | 0x08 |
| string ToStringList(IEnumerable<T> list, Func<T toStringFunc) | PublicStatic | — | 0x08 |
| string ToStringSpaced(object value, bool ignoreFirstUppercase) | PublicStatic | 0x08 | |
| bool IsEmpty(const string& str, bool includeWhiteSpace) | PublicStatic | 0x08 | |
| uint8 RandomValue(List<T> list, Random rand) | PublicStatic | — | 0x08 |
| int RandIndex(List<T> list, Random rand) | PublicStatic | — | 0x08 |
| void Randomize(IList<T> list, Random rand) | PublicStatic | — | 0x08 |
| List<T> Clone(List<T> list) | PublicStatic | — | 0x08 |
| float Next(Random random, float min, float max) | PublicStatic | 0x08 | |
| float NextFloat(Random rand) | PublicStatic | 0x08 | |
| Renderer[] GetSolidRenderersInChildren(GameObject obj, bool includeInactive) | PublicStatic | 0x08 | |
| Renderer[] GetSolidRenderersInChildren(Component component, bool includeInactive) | PublicStatic | 0x08 | |
| Vector3 GetDirection(Transform trans, const DirectionType& direction) | PublicStatic | 0x0C | |
| bool CloseTo(const Vector3& pos, const Vector3& other, float lessThanDist) | PublicStatic | 0x0C | |
| bool CloseTo(const Vector2& pos, const Vector2& other, float lessThanDist) | PublicStatic | 0x08 | |
| Vector3 ToVector3(const Vector2& vector2) | PublicStatic | 0x0C | |
| Vector2 ToVector2(const Vector3& vector3) | PublicStatic | 0x0C | |
| Vector3 SetX(const Vector3& v, float x) | PublicStatic | 0x0C | |
| Vector3 SetY(const Vector3& v, float y) | PublicStatic | 0x0C | |
| Vector3 SetZ(const Vector3& v, float z) | PublicStatic | 0x0C | |
| Vector2 SetX(const Vector2& v, float x) | PublicStatic | 0x08 | |
| Vector2 SetY(const Vector2& v, float y) | PublicStatic | 0x08 | |
| float Total(const Vector3& v) | PublicStatic | 0x0C | |
| float Total(const Vector2& v) | PublicStatic | 0x08 | |
| bool IsUniform(const Vector3& v, float epsilon) | PublicStatic | 0x0C | |
| int SeedFromPosition(const Vector3& position, float precision) | PublicStatic | 0x0C | |
| Quaternion CalculateLaunchRotation(const Vector3& fromPos, const Vector3& toPos, float speed, float gravity) | PublicStatic | 0x10 | |
| float CalculateLaunchAngle(float distance, float heightDifference, float speed, float gravity) | PublicStatic | 0x04 | |
| bool CanMoveNetworked(Rigidbody rigid, PhotonView view) | PublicStatic | 0x08 | |
| Vector3 position(GameObject obj) | PublicStatic | 0x0C | |
| Quaternion rotation(GameObject obj) | PublicStatic | 0x10 | |
| Vector3 GetPos(Transform trans, bool isLocal) | PublicStatic | 0x0C | |
| Quaternion GetRot(Transform trans, bool isLocal) | PublicStatic | 0x10 | |
| void SetPos(Transform trans, const Vector3& pos, bool isLocal) | PublicStatic | 0x0C | |
| void SetRot(Transform trans, const Quaternion& rot, bool isLocal) | PublicStatic | 0x10 | |
| bool SetActiveCheck(GameObject obj, bool active) | PublicStatic | 0x08 | |
| List<UnityEngine.Transform> GetChildren(Transform transform) | PublicStatic | 0x08 | |
| bool IsVisibleFromCamera(Renderer renderer, Camera camera) | PublicStatic | 0x08 | |
| List<System.Collections.Generic.List<UnityEngine.Vector3>> GetTriangleList(Mesh mesh) | PublicStatic | 0x08 | |
| void SetRateOverTime(ParticleSystem system, float rateOverTime) | PublicStatic | 0x08 | |
| OptionData GetValue(TMP_Dropdown dropdown) | PublicStatic | 0x08 | |
| void ReleaseAllAndDispose(ObjectPool<T> pool, List<T> active) | PublicStatic | — | 0x08 |
| bool TryGetParent(Component myComponent, const uint8& component) | PublicStatic | — | 0x08 |
| bool TryGetParent(GameObject gameObject, const uint8& component) | PublicStatic | — | 0x08 |
| string GetHierarchyPath(Transform transform) | PublicStatic | 0x08 | |
| string GetIdentityLog(MonoBehaviour behaviour) | PublicStatic | 0x08 | |
| bool TryGetChild(Component myComp, const uint8& component) | PublicStatic | — | 0x08 |
| bool HasLayer(const LayerMask& mask, int layer) | PublicStatic | 0x04 | |
| LayerMask AddLayer(const LayerMask& mask, int layer) | PublicStatic | 0x04 | |
| LayerMask AddLayers(const LayerMask& mask, const LayerMask& addMask) | PublicStatic | 0x04 | |
| LayerMask RemoveLayer(const LayerMask& mask, int layer) | PublicStatic | 0x04 | |
| LayerMask RemoveLayers(const LayerMask& mask, const LayerMask& removeMask) | PublicStatic | 0x04 | |
| Color SetAlpha(const Color& color, float alpha) | PublicStatic | 0x10 | |
| string ToHex(const Color& color) | PublicStatic | 0x10 | |
| bool IsInRange(const DateTime& date, const DateTime& start, const DateTime& end, bool includeEdges) | PublicStatic | 0x08 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |