| Bounds get_bounds() | Public+1 flags | | 0x18 |
| Bounds get_localBounds() | Public+1 flags | | 0x18 |
| void SetStaticLightmapST(const Vector4& st) | Private | | 0x10 |
| Material GetMaterial() | Private | | 0x08 |
| Material GetSharedMaterial() | Private | | 0x08 |
| void SetMaterial(Material m) | Private | | 0x08 |
| Material[] GetMaterialArray() | Private | | 0x08 |
| void CopySharedMaterialArray(const Material[]& m) | Private | | 0x08 |
| void SetMaterialArray(const Material[]& m) | Private | | 0x08 |
| void Internal_SetPropertyBlock(MaterialPropertyBlock properties) | 1 flags | | 0x08 |
| void Internal_GetPropertyBlock(MaterialPropertyBlock dest) | 1 flags | | 0x08 |
| void SetPropertyBlock(MaterialPropertyBlock properties) | Public | | 0x08 |
| void GetPropertyBlock(MaterialPropertyBlock properties) | Public | | 0x08 |
| bool get_enabled() | Public+1 flags | | 0x01 |
| void set_enabled(bool value) | Public+1 flags | | 0x01 |
| bool get_isVisible() | Public+1 flags | | 0x01 |
| void set_shadowCastingMode(const ShadowCastingMode& value) | Public+1 flags | | 0x04 |
| void set_receiveShadows(bool value) | Public+1 flags | | 0x01 |
| void set_forceRenderingOff(bool value) | Public+1 flags | | 0x01 |
| int get_sortingLayerID() | Public+1 flags | | 0x04 |
| void set_sortingLayerID(int value) | Public+1 flags | | 0x04 |
| int get_sortingOrder() | Public+1 flags | | 0x04 |
| void set_sortingOrder(int value) | Public+1 flags | | 0x04 |
| int get_sortingGroupID() | 2 flags | | 0x04 |
| int get_sortingGroupOrder() | 2 flags | | 0x04 |
| bool get_isPartOfStaticBatch() | Public+1 flags | | 0x01 |
| int GetLightmapIndex(const LightmapType& lt) | Private | | 0x04 |
| void SetLightmapIndex(int index, const LightmapType& lt) | Private | | 0x04 |
| Vector4 GetLightmapST(const LightmapType& lt) | Private | | 0x10 |
| void SetLightmapST(const Vector4& st, const LightmapType& lt) | Private | | 0x10 |
| int get_lightmapIndex() | Public+1 flags | | 0x04 |
| void set_lightmapIndex(int value) | Public+1 flags | | 0x04 |
| int get_realtimeLightmapIndex() | Public+1 flags | | 0x04 |
| void set_realtimeLightmapIndex(int value) | Public+1 flags | | 0x04 |
| void set_lightmapScaleOffset(const Vector4& value) | Public+1 flags | | 0x10 |
| Vector4 get_realtimeLightmapScaleOffset() | Public+1 flags | | 0x10 |
| void set_realtimeLightmapScaleOffset(const Vector4& value) | Public+1 flags | | 0x10 |
| int GetMaterialCount() | Private | | 0x04 |
| Material[] GetSharedMaterialArray() | Private | | 0x08 |
| Material[] get_materials() | Public+1 flags | | 0x08 |
| void set_materials(const Material[]& value) | Public+1 flags | | 0x08 |
| Material get_material() | Public+1 flags | | 0x08 |
| void set_material(Material value) | Public+1 flags | | 0x08 |
| Material get_sharedMaterial() | Public+1 flags | | 0x08 |
| void set_sharedMaterial(Material value) | Public+1 flags | | 0x08 |
| Material[] get_sharedMaterials() | Public+1 flags | | 0x08 |
| void set_sharedMaterials(const Material[]& value) | Public+1 flags | | 0x08 |
| void GetSharedMaterials(List<UnityEngine.Material> m) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_bounds_Injected(const Bounds&& ret) | Private+1 flags | | 0x18 |
| void get_localBounds_Injected(const Bounds&& ret) | Private+1 flags | | 0x18 |
| void SetStaticLightmapST_Injected(const Vector4&& st) | Private | | 0x10 |
| void GetLightmapST_Injected(const LightmapType& lt, const Vector4&& ret) | Private | | 0x10 |
| void SetLightmapST_Injected(const Vector4&& st, const LightmapType& lt) | Private | | 0x10 |