0x00x0310
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | CanHitInstigator | bool | Protected+8 flags | false | |
| 0x01 | BulletsCanCarve | bool | Protected+8 flags | false | |
| 0x026A | 0x02 | padding / unreflected | |||
| 0x08 | NormalBulletsPerCarvingOne | FIRandRange | Protected+5 flags | {Min=5, Max=5} | |
| 0x0274 | 0x04 | padding / unreflected | |||
| 0x04 | CarveDiameter | float | Protected+8 flags | 50 | |
| 0x04 | CarveNoise | float | Protected+8 flags | 25 | |
| 0x04 | CarveDebrisSize | float | Protected+6 flags | 0.25 | |
| 0x04 | GeneralImpactAudioVolume | float | Protected+6 flags | 1 | |
| 0x04 | ImpactDelay | float | Protected+6 flags | 0.0175 | |
| 0x01 | OnlyUseImpactEffects | bool | Protected+6 flags | false | |
| 0x028D | 0x03 | padding / unreflected | |||
| 0x08 | ImpactParticles | UFXSystemAsset* | Protected+6 flags | nullptr | |
| 0x08 | ImpactSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x01 | IgnoreAlwaysPenetrate | bool | Protected+6 flags | false | |
| 0x02A1 | 0x07 | padding / unreflected | |||
| 0x10 | DamagedActorCache | TArray<AActor*> | TransientProtected+2 flags | [] | |
| 0x02B8 | 0x18 | padding / unreflected | |||
| 0x10 | DelayedImpacts | TArray<FHitscanDelayedImpact> | Protected+2 flags | [] | |
| 0x02E0 | 0x30 | unreflected bytes to end of UHitscanComponent | |||
Inherited from UHitscanBaseComponent 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnSpreadChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0120 | 0x10 | padding / unreflected | |||
| 0x10 | OnFireComplete | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x04 | SpreadPerShot | float | 6 flags | 2 | |
| 0x0144 | 0x04 | padding / unreflected | |||
| 0x08 | DamageComponent | UDamageComponent* | TransientProtected+8 flags | nullptr | |
| 0x01 | UseDamageComponent | bool | Protected+6 flags | true | |
| 0x0151 | 0x03 | padding / unreflected | |||
| 0x04 | Damage | float | Protected+9 flags | 0 | |
| 0x04 | armorDamageMultiplier | float | Protected+7 flags | 1 | |
| 0x015C | 0x04 | padding / unreflected | |||
| 0x08 | DamageClass | UDamageClass* | Protected+9 flags | nullptr | |
| 0x04 | WeakpointDamageMultiplier | float | Protected+9 flags | 1 | |
| 0x04 | MaxPenetrations | int32 | Protected+8 flags | 0 | |
| 0x01 | ImpactDecalSize | EImpactDecalSize | Protected+6 flags | Small | |
| 0x0171 | 0x03 | padding / unreflected | |||
| 0x04 | FriendlyFireModifier | float | Protected+9 flags | 1 | |
| 0x01 | UseDynamicSpread | bool | Protected+8 flags | false | |
| 0x0179 | 0x07 | padding / unreflected | |||
| 0x10 | IgnoredActorsInTrace | TArray<AActor*> | TransientProtected+2 flags | [] | |
| 0x04 | MinSpread | float | Protected+7 flags | 0 | |
| 0x04 | MinSpreadWhenMoving | float | Protected+6 flags | 0 | |
| 0x04 | MinSpreadWhenSprinting | float | Protected+6 flags | 0 | |
| 0x04 | MaxSpread | float | Protected+6 flags | 5 | |
| 0x88 | SpreadCurve | FRuntimeFloatCurve | Protected+2 flags | {EditorCurveData={Keys=[]}, ExternalCurve=nullptr} | |
| 0x04 | SpreadRecoveryPerSecond | float | Protected+6 flags | 5 | |
| 0x022C | 0x08 | padding / unreflected | |||
| 0x04 | VerticalSpreadMultiplier | float | Protected+6 flags | 1 | |
| 0x04 | HorizontalSpredMultiplier | float | Protected+6 flags | 1 | |
| 0x04 | MaxVerticalSpread | float | Protected+6 flags | 0 | |
| 0x04 | MaxHorizontalSpread | float | Protected+6 flags | 0 | |
| 0x0244 | 0x04 | padding / unreflected | |||
| 0x01 | RicochetBehavior | ERicochetBehavior | Protected+6 flags | All | |
| 0x0249 | 0x03 | padding / unreflected | |||
| 0x04 | RicochetChance | float | Protected+6 flags | 0 | |
| 0x01 | RicochetOnWeakspotOnly | bool | Protected+6 flags | false | |
| 0x0251 | 0x03 | padding / unreflected | |||
| 0x04 | RicochetMaxRange | float | Protected+6 flags | 1500 | |
Inherited from UWeaponFireComponent 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnWeaponFired | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnWeaponFireEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRicochetEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x00E8 | 0x10 | padding / unreflected | |||
| 0x10 | Weapon | TScriptInterface<IWeaponFireOwner> | TransientProtected+5 flags | <InterfaceProperty> | |
| 0x0108 | 0x05 | padding / unreflected | |||
| 0x01 | SetAsWeaponFireComponent | bool | NetProtected+5 flags | false | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Server_RegisterRicochetHit_Terrain(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x30 | |
| void Server_RegisterRicochetHit_Destructable(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) | NativeEvent+1 flags | 0x39 | |
| void Server_RegisterRicochetHit(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x38 | |
| void Server_RegisterHit_Terrain(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x20 | |
| void Server_RegisterHit_Destructable(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) | NativeEvent+1 flags | 0x29 | |
| void Server_RegisterHit(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x28 | |
| void All_ShowRicochetHit_Terrain(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x30 | |
| void All_ShowRicochetHit_Destructable(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) | NativeEvent+1 flags | 0x39 | |
| void All_ShowRicochetHit(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x30 | |
| void All_ShowHit_Terrain(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x28 | |
| void All_ShowHit_Destructable(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) | NativeEvent+1 flags | 0x29 | |
| void All_ShowHit(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) | NativeEvent+1 flags | 0x28 |