Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.HitscanComponent 0x0310 (784 B) align 8 inherited 0x0258 vtable /Script/FSD
0x00x0310

Members 15

OffsetSizeNameTypeFlagsDefault
0x10OnHitFMulticastScriptDelegate4 flags<delegate>
0x01CanHitInstigatorboolProtected+8 flagsfalse
0x01BulletsCanCarveboolProtected+8 flagsfalse
0x026A0x02padding / unreflected
0x08NormalBulletsPerCarvingOneFIRandRangeProtected+5 flags{Min=5, Max=5}
0x02740x04padding / unreflected
0x04CarveDiameterfloatProtected+8 flags50
0x04CarveNoisefloatProtected+8 flags25
0x04CarveDebrisSizefloatProtected+6 flags0.25
0x04GeneralImpactAudioVolumefloatProtected+6 flags1
0x04ImpactDelayfloatProtected+6 flags0.0175
0x01OnlyUseImpactEffectsboolProtected+6 flagsfalse
0x028D0x03padding / unreflected
0x08ImpactParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x08ImpactSoundUSoundCue*Protected+6 flagsnullptr
0x01IgnoreAlwaysPenetrateboolProtected+6 flagsfalse
0x02A10x07padding / unreflected
0x10DamagedActorCacheTArray<AActor*>TransientProtected+2 flags[]
0x02B80x18padding / unreflected
0x10DelayedImpactsTArray<FHitscanDelayedImpact>Protected+2 flags[]
0x02E00x30unreflected bytes to end of UHitscanComponent
Inherited from UHitscanBaseComponent 28
OffsetSizeNameTypeFlagsDefault
0x10OnSpreadChangedFMulticastScriptDelegate4 flags<delegate>
0x01200x10padding / unreflected
0x10OnFireCompleteFMulticastScriptDelegate3 flags<delegate>
0x04SpreadPerShotfloat6 flags2
0x01440x04padding / unreflected
0x08DamageComponentUDamageComponent*TransientProtected+8 flagsnullptr
0x01UseDamageComponentboolProtected+6 flagstrue
0x01510x03padding / unreflected
0x04DamagefloatProtected+9 flags0
0x04armorDamageMultiplierfloatProtected+7 flags1
0x015C0x04padding / unreflected
0x08DamageClassUDamageClass*Protected+9 flagsnullptr
0x04WeakpointDamageMultiplierfloatProtected+9 flags1
0x04MaxPenetrationsint32Protected+8 flags0
0x01ImpactDecalSizeEImpactDecalSizeProtected+6 flagsSmall
0x01710x03padding / unreflected
0x04FriendlyFireModifierfloatProtected+9 flags1
0x01UseDynamicSpreadboolProtected+8 flagsfalse
0x01790x07padding / unreflected
0x10IgnoredActorsInTraceTArray<AActor*>TransientProtected+2 flags[]
0x04MinSpreadfloatProtected+7 flags0
0x04MinSpreadWhenMovingfloatProtected+6 flags0
0x04MinSpreadWhenSprintingfloatProtected+6 flags0
0x04MaxSpreadfloatProtected+6 flags5
0x88SpreadCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x04SpreadRecoveryPerSecondfloatProtected+6 flags5
0x022C0x08padding / unreflected
0x04VerticalSpreadMultiplierfloatProtected+6 flags1
0x04HorizontalSpredMultiplierfloatProtected+6 flags1
0x04MaxVerticalSpreadfloatProtected+6 flags0
0x04MaxHorizontalSpreadfloatProtected+6 flags0
0x02440x04padding / unreflected
0x01RicochetBehaviorERicochetBehaviorProtected+6 flagsAll
0x02490x03padding / unreflected
0x04RicochetChancefloatProtected+6 flags0
0x01RicochetOnWeakspotOnlyboolProtected+6 flagsfalse
0x02510x03padding / unreflected
0x04RicochetMaxRangefloatProtected+6 flags1500
Inherited from UWeaponFireComponent 5
OffsetSizeNameTypeFlagsDefault
0x10OnWeaponFiredFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponFireEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnRicochetEventFMulticastScriptDelegate4 flags<delegate>
0x00E80x10padding / unreflected
0x10WeaponTScriptInterface<IWeaponFireOwner>TransientProtected+5 flags<InterfaceProperty>
0x01080x05padding / unreflected
0x01SetAsWeaponFireComponentboolNetProtected+5 flagsfalse
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 12

SignatureFlagsNativeParams
void Server_RegisterRicochetHit_Terrain(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x30
void Server_RegisterRicochetHit_Destructable(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex)NativeEvent+1 flags0x39
void Server_RegisterRicochetHit(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x38
void Server_RegisterHit_Terrain(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x20
void Server_RegisterHit_Destructable(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex)NativeEvent+1 flags0x29
void Server_RegisterHit(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x28
void All_ShowRicochetHit_Terrain(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x30
void All_ShowRicochetHit_Destructable(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex)NativeEvent+1 flags0x39
void All_ShowRicochetHit(const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x30
void All_ShowHit_Terrain(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x28
void All_ShowHit_Destructable(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex)NativeEvent+1 flags0x29
void All_ShowHit(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial)NativeEvent+1 flags0x28

Subclasses 1

Used by 6

types with a member, parameter or interface of this type